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  1. #1
    Player
    Telvorei's Avatar
    Join Date
    Apr 2012
    Posts
    57
    Character
    Joshua Bernard
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by KisaiTenshi View Post


    You know, Limsa Lominsa still has the Musketeer guild signage everywhere. Even though the Machinist guild "is" the gun job. There obviously are NPC's that are gun-only.

    Just because there are clues in the game, it doesn't mean they get in the game.
    I sort of feel that this isn't the best example. Musketeer was originally supposed to be a class. Once Arcanist was added to ARR and had both SMN and SCH attached to it, it came with myriad of problems. I'm assuming that's why they scrapped Machinist coming from Musketeer completely because adding a standalone job is better than continuation of a class -> job system.

    Musketeers are remnants of 1.0, just like the rest of the classes.
    (1)

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Telvorei View Post
    I sort of feel that this isn't the best example. Musketeer was originally supposed to be a class. Once Arcanist was added to ARR and had both SMN and SCH attached to it, it came with myriad of problems. I'm assuming that's why they scrapped Machinist coming from Musketeer completely because adding a standalone job is better than continuation of a class -> job system.

    Musketeers are remnants of 1.0, just like the rest of the classes.
    They could still put it in. I mean think about WHY you see both the Axe and the Gun everywhere. You don't see this combination anywhere else. My thinking is that at the surface it likely would have been the precursor class to Machinist, but there doesn't need to be just one gun job. The Garleans have Gunblades. There are at least 3 MCH weapons that are guns with blades on them, but they're not used as such I believe. They could also just put the musketeer class in as a "starts at level 1" class that has a different level 30+ job than MCH.

    Not that I'm fond of guns (I'm not), but it seems like this was such a key piece of V1.0 storyline that just vanished, yet the remnants of it are in the game:

    Does this guy look familiar? (That's Rostnsthal , originally from V1.0's Limsa Lominsa storyline , thread on him over here from 2014: http://forum.square-enix.com/ffxiv/t...The-Barracudas )



    I'll give you a hint



    There's your Tank Gunner.

    Also Merlwyb Bloefhiswyn has TWO guns.
    (0)
    Last edited by KisaiTenshi; 07-13-2017 at 10:55 PM.

  3. #3
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by KisaiTenshi View Post
    They could still put it in. I mean think about WHY you see both the Axe and the Gun everywhere. You don't see this combination anywhere else. My thinking is that at the surface it likely would have been the precursor class to Machinist, but there doesn't need to be just one gun job. The Garleans have Gunblades. There are at least 3 MCH weapons that are guns with blades on them, but they're not used as such I believe. They could also just put the musketeer class in as a "starts at level 1" class that has a different level 30+ job than MCH.

    Not that I'm fond of guns (I'm not), but it seems like this was such a key piece of V1.0 storyline that just vanished, yet the remnants of it are in the game:
    Go play the MCH questline.
    That's where you'll find Rostnsthal and all the lore you'll need explaining what happened to the Barracudas.


    Also Merlwyb is a really poor example of why we need another gun job since she's never usually used them like people would think.
    (1)

  4. #4
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by KisaiTenshi View Post


    You know, Limsa Lominsa still has the Musketeer guild signage everywhere. Even though the Machinist guild "is" the gun job. There obviously are NPC's that are gun-only.

    Just because there are clues in the game, it doesn't mean they get in the game.
    Exactly this.

    On top of that Yoshida has pretty much shot down Blue Mage multiple times with the same reasoning and given his same idea that's been consistent over the years of if he did do it, it would be some kind of solo content and not an actual battle job.

    These things, combined with him stating he feels he got all the widely requested "must haves" added to the game and wants to add unique jobs means it's highly likely we will be seeing just that come 5.0. New jobs fit to the world of FFXIV. At most we may see one classic FF job and one new one, but even that is less likely.

    Quote Originally Posted by Dameron View Post
    I like to think that the Jobs roster of Final Fantasy 5 is a good source for new Jobs.

    This means that we could still potentially see the following Jobs:
    You say Berserker can't because of Warrior, yet that same logic disqualifies a lot of your list.

    - Blue Mage (possible)
    - Time Mage (Nope, We have AST)
    - Mystic Knight (possible but doubftul)
    - Mime (not a snowball's chance in hell)
    - Beastmaster (potential but given Yoshida's own comments from the last Fanfest, won't be for a very long time)
    - Geomancer (CNJ/WHM and AST prevent this given how GEO is represented in 4.0.
    - Dancer (plausible but unlikely, while requested it doesn't have really widespread)
    - Chemist (possible)
    - Necromancer (Highly unlikely but possible if they continue to shift SMN away from dots)
    - Cannoneer (Nope, MCH)
    - Oracle (Possible)
    (3)
    Last edited by Shippuu; 07-14-2017 at 08:22 AM.

  5. #5
    Player
    Telvorei's Avatar
    Join Date
    Apr 2012
    Posts
    57
    Character
    Joshua Bernard
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Shippuu View Post
    Exactly this.

    On top of that Yoshida has pretty much shot down Blue Mage multiple times with the same reasoning and given his same idea that's been consistent over the years of if he did do it, it would be some kind of solo content and not an actual battle job.

    These things, combined with him stating he feels he got all the widely requested "must haves" added to the game and wants to add unique jobs means it's highly likely we will be seeing just that come 5.0. New jobs fit to the world of FFXIV. At most we may see one classic FF job and one new one, but even that is less likely.
    We definitely see unique jobs come to XIV and I'm curious to see what else they can come up with. Yoshida did say in the same interview that classes limit jobs. So once they eventually remove classes, I can see them repurposing them as individual jobs. I'd like to stay hopeful for Geomancer
    (1)

  6. #6
    Player
    Dameron's Avatar
    Join Date
    Feb 2017
    Posts
    190
    Character
    Dameron Blakesley
    World
    Zodiark
    Main Class
    Dragoon Lv 80
    I like to think that the Jobs roster of Final Fantasy 5 is a good source for new Jobs.

    This means that we could still potentially see the following Jobs:
    - Blue Mage
    - Time Mage
    - Mystic Knight
    - Mime
    - Beastmaster
    - Geomancer
    - Dancer
    - Chemist
    - Necromancer
    - Cannoneer
    - Oracle

    Berserker would probably be excluded, seeing as that Job has been mostly integrated into the Warrior Job.
    (1)

  7. #7
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dameron View Post
    I like to think that the Jobs roster of Final Fantasy 5 is a good source for new Jobs.
    The 24 man raid appears to be a ivalice themed one so looking at the jobs there that don't appear already in game. These are taken from FFTA2 as I cant recall what was in FFTA

    Fighter
    Parivir
    Illusionist
    Blue Mage
    Templar
    Cannoneer
    Trickster
    Beastmaster
    Hunter
    Time Mage
    Sage
    Green Mage
    Elementalist
    Spellblade
    Assassin
    Sniper
    Animist
    Moogle Knight - Granted moogle only in FFTA2
    Fusilier
    Juggler
    Tinker
    Chocobo Knight
    Flintlock
    Berserker
    Viking
    Raptor
    Ravager
    Geomancer

    Then unique classes
    Heritor
    Sky Pirate
    Dancer
    Agent

    I left out ones that felt to be essentially the same as another job but listed different in game due to it being oriented to a different race in the game.
    (1)

  8. #8
    Player
    TristanBlane's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    387
    Character
    Crucius Lapin
    World
    Siren
    Main Class
    Astrologian Lv 70
    I neeeeed a new healer class. Chemist, Dancer, Oracle. I'm down for any of those. Just give me something new and fun.
    (3)

  9. #9
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Just like what others have said already, it's going to be a tank and a healer. They'll go for the ones that are popular demand but it also depends if it's relevant to the expansion.
    People ask for Dancer and Blue Mage the most, then there's Chemist, Beastmaster and Geomancer.

    As a tank I think Blue Mage can be one if they took the liberties. Another would be I think Mystic Knight.
    For healers it's Dancer or Chemist assuming they'll use that name but whatever.
    To make them more interesting, I think we need a (pure) magical-damaging tank and a physical-damaging healer that mainly debuffs.
    (2)

  10. #10
    Player
    Telvorei's Avatar
    Join Date
    Apr 2012
    Posts
    57
    Character
    Joshua Bernard
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by dinnertime View Post
    Just like what others have said already, it's going to be a tank and a healer. They'll go for the ones that are popular demand but it also depends if it's relevant to the expansion.
    People ask for Dancer and Blue Mage the most, then there's Chemist, Beastmaster and Geomancer.

    As a tank I think Blue Mage can be one if they took the liberties. Another would be I think Mystic Knight.
    For healers it's Dancer or Chemist assuming they'll use that name but whatever.
    To make them more interesting, I think we need a (pure) magical-damaging tank and a physical-damaging healer that mainly debuffs.
    Yeah. I'm starting to come to terms that Geomancer might not come as soon, due to other class demand like Blue Mage or Dancer. Geomancer gets overlooked a lot.
    It really stinks I had to wait so long for it in XI. Would hate for history to repeat itself.
    (0)

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