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  1. #1
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Claire_Pendragon View Post
    On a side note, after seeing WoW come up with the "Delayed dmg" idea for Monk, I realized there is still ways to make new forms of mitigation, we just need to think harder, and think of more complex concepts, besides just a single stats that lower dmg. Ive had a few ideas of my own, but they get a bit too complex to explain easily here, and some of which dont fit within how FFXIV intends to function.
    That is one example, although it seems to take Blizzard months to re-balance it with each expansion. It's not the only example though.....

    To balance most absorption effects, Rift had them absorb only a major portion of damage, usually around 85% of all damage taken up to a certain point (with only a couple of rare examples absorbing all damage). WoW also implemented a system like this with the Protection Warrior skill Ignore Pain.

    Another example that WoW has used for a while in various parts of their toolkit for Paladin has been periodic damage absorption via Sacred Shield and now Blessing of Kings, where every few seconds, a bubble is created to absorb a small amount of damage (usually around 5% of max health). I used this for my Sorcerer concept as a means of imitating evasion tanking on a far more balanced level.

    Aion's Aethertech class is a prime example of damage outsourcing, implementing a partial MP shielding system where a portion of all damage is reduced (~30%), but a greater portion of that reduced damage (~75% of it) would be dealt as MP damage. To offset the MP strain, the class also came with a multitude of MP generation skills, including a full combo, a proc buff, a charge-up skill and multiple cooldowns.

    I'd say DCUO probably wins the award in tank innovation. One of the first tanking powers (Ice) had a cooldown that granted near-immunity to all damage and other negative effects while fully healing at the expense of not being able to move or attack for the duration of the ability. Another one (Earth) implemented the use of damage deference via the use of a pet or totem, where a portion of damage taken by the player would be redirected to the pet or totem, which would be compensated with access to abilities that could heal the pet or totem. Then there's the Rage powerset in DCUO, which bears a "high risk, high reward" system that can either be abysmally pathetic in the wrong hands or outright broken in the right ones.

    Somewhere I have an exact ability formula of how devs have made tanks in SB (not like it's that hard to get). I think I might have to post that somewhere along with the one for healers....
    (0)

  2. #2
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I like see beast master as pet dps.

    puppetmaster as tank

    blue mage as duel weild scimitar tank avoidance

    I so want to tamed drake and tiger sigh
    (0)
    Last edited by Savagelf; 08-06-2017 at 09:18 PM.

  3. #3
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I thought geomancer because it has access to elemental it could drawn on element to heal her or his allies and use them to buff her allies. stone skin could make come back here it could geomancer only spell
    (1)

  4. #4
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Savagelf View Post
    stone skin could make come back here it could geomancer only spell
    You might actually be onto something there
    (0)

  5. #5
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    my suggest with beastmaster is hybrid pet/dps jobs were when beastmaster attack the pet does. where a pet can gain train point like early vanilla wow had. unlike hunter in wow beastmaster is melee to medium range Job. It weapon of choice is the whips. for example SE could make pet base on size. a Mammoth size beast is consider a tank, while tiger size beast is dps. a monkey size beast is more a kind to a rogue like dps. each pets has different pet skills depend on there family. the different is we could NM beast make come back for ffxi to ffxiv. a beast could learn skill for fight they own kind and could get selective skill in that area also you can take pet into dungeons. pets like tiger and monkey size can be able move with the beastmaster in cities while a mammoth size beast can not. pets family skills and combats relative skills. drake have elemental breath attack depend on they elemental. while tiger and lion have rake like skill cause a small bleed effect moves.
    (0)

  6. #6
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Am I the only one who prefers Dancer to be a DPS? Specifically an enfeebling support job like it usually is.
    (0)

  7. #7
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by dinnertime View Post
    Am I the only one who prefers Dancer to be a DPS? Specifically an enfeebling support job like it usually is.
    Technically I imagine Dancer as a DPS enfeebler like you say, but it was also one of the few times an MMO allowed a "Melee Healer" so people are wanting to see something different for healers for once, rather than just reskinning the same abilities, with little to no difference in playstyles. (I myself love to heal, but hate casters, which is the main reason i played tanks instead of healers. Then again I hate cloth and daggers, so I didnt main a DNC, I mained PLD and BLU instead in XI, and played PLD and DRK over healer in XIV)
    (0)
    CLAIRE PENDRAGON

  8. #8
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    I'd sort of like to see Blue Mage in the way I kind of envision it being able to work in FFXIV. You use glamours to 'become' the monster you want, shifting in and out of each monster's form and inflicting different types of statuses. It'd be DoT heavy, no pet, and a weird mix of physical and magical damage (not like Red Mage that has close ranged magic when using melee combo at 80/80 mana). Like, this attack does physical damage, but the DoT you place is magic. It'd end up being a close ranged, instant-cast magic DPS.
    (0)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  9. #9
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,926
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I think SE needs to think about which role to add for the new expansion. According to their data majority of the AST and DRK were already playing a healing or tanking class. This is one of the reasons why they added two DPS classes. The next class needs to be a healer and a tank, but those classes need to have something that lures the DPS players from their DPS class to the new tanking/healing class.

    Personaly, I want to see these two classes:

    Dancer: A healing melee ranged class that provides healing via their dancing and damage abilities. Whenever a Dancer attacks the enemy a % of the damage dealt to an enemy will heal the Dancer and their friends instead. If anyone here has played Warhammer Online, then this class would work similiar to the Disciple of Khaine. This will make the Dancer a very active class, something that alot of DPS players might want to try out.

    EDIT: Maybe the Dancer could have two stances? An healing stance where they play as casters and dance while healing the group and a melee support stance which makes their DPS abilities give shields and small heals to the group?

    Green Mage: A support tank wielding an hammer/mace (whichever one looks better) and a shield. This tank will provide special buffs (stuff like haste etc.) on their friends. Green Mage has a mechanic which lets the Green Mage plant special seeds on their friends, whenever they (friend) attack the monster, the enemity gained goes towards the Green Mage. Making the Green Mage an easy to use tank, who has support abilities and does mostly DPS.

    As you have noticed, my goal was to bring something different to FFXIV, but also find a way to introduce the other roles to the DPS players.
    (2)
    Last edited by Laerune; 08-17-2017 at 06:09 PM.

  10. #10
    Player
    ShinMoon's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Shinhan Moon
    World
    Siren
    Main Class
    Red Mage Lv 80
    Yes, GRM (Green Mage) please. They gave clubs to DRKs, but no Hammers to WAR, so hammer wielding class might be in the works.
    (1)

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