That is one example, although it seems to take Blizzard months to re-balance it with each expansion. It's not the only example though.....
To balance most absorption effects, Rift had them absorb only a major portion of damage, usually around 85% of all damage taken up to a certain point (with only a couple of rare examples absorbing all damage). WoW also implemented a system like this with the Protection Warrior skill Ignore Pain.
Another example that WoW has used for a while in various parts of their toolkit for Paladin has been periodic damage absorption via Sacred Shield and now Blessing of Kings, where every few seconds, a bubble is created to absorb a small amount of damage (usually around 5% of max health). I used this for my Sorcerer concept as a means of imitating evasion tanking on a far more balanced level.
Aion's Aethertech class is a prime example of damage outsourcing, implementing a partial MP shielding system where a portion of all damage is reduced (~30%), but a greater portion of that reduced damage (~75% of it) would be dealt as MP damage. To offset the MP strain, the class also came with a multitude of MP generation skills, including a full combo, a proc buff, a charge-up skill and multiple cooldowns.
I'd say DCUO probably wins the award in tank innovation. One of the first tanking powers (Ice) had a cooldown that granted near-immunity to all damage and other negative effects while fully healing at the expense of not being able to move or attack for the duration of the ability. Another one (Earth) implemented the use of damage deference via the use of a pet or totem, where a portion of damage taken by the player would be redirected to the pet or totem, which would be compensated with access to abilities that could heal the pet or totem. Then there's the Rage powerset in DCUO, which bears a "high risk, high reward" system that can either be abysmally pathetic in the wrong hands or outright broken in the right ones.
Somewhere I have an exact ability formula of how devs have made tanks in SB (not like it's that hard to get). I think I might have to post that somewhere along with the one for healers....



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