Quote Originally Posted by Kaisinel View Post
Sole survivor is stacked with healing debuff and only used on burst/hard-swaps (when you see your team actively switch to the target) as it should for proper efficiency, not on CD. It nerfs the most potent and main source of healing on said target, and where is that main source of healing coming from, the power house, the healer. Thus, said target getting killed is receiving generally 20% less healing output.


The onslaught cc is hardly reliable, you should know by now how this games latency screws knockbacks. The heal buff on storm's path is to have been expected, the fact that it isn't is dumb.

It's amazing how one dimensional roles are expected to be.

You need to learn how to drop stuff, you seem like the kind to hold on to grudges forever, it's not healthy man.
You say it as if Sole Survivor is available at all times. Sole survivor has a cooldown. It is not available 24/7, so it deserves to be powerful and stackable with power slash. WAR still has the stronger debuff, which is available at all times, while still having the highest personal damage potential of the three tanks.

Without inner release, they have access to fell cleave and upheaval which is 4k potency in once GCD, none of the other tanks have access to this sort of burst damage potential. If anything the upheaval damage penalty should be removed since it doesn't really make sense in the context in pvp.

Remove the gauge cost from Onslaught, or add a small stun along with the knockback and give it a TP cost and now they can go back to meme cleaving all day.

And it's not a grudge, don't waste your time replying to a feedback thread if you're not willing to keep giving feedback or argue your case. Otherwise what was the point?