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  1. #31
    Player Kaisinel's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Cold Steel'
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    How exactly am I saying it as if it's available 24/7 when I mention the CD. You don't even bother to read what is even being said.

    I told you I'm never going to be able to convince you otherwise because you are too stubborn, I proposed to drop the particular subject since it's waste of time and effort trying to get through such a thick skull.

    Let's keep ignoring the fact that these scenarios of WAR are mitigated/stopped by PLD/DRK. Or how obvious Inner Release is.

    I've been arguing my point this entire time, is it really that hard for you to see other people's text?
    (0)
    Last edited by Kaisinel; 08-04-2017 at 04:25 AM.

  2. #32
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Praesul View Post
    Without inner release, they have access to fell cleave and upheaval which is 4k potency in once GCD, none of the other tanks have access to this sort of burst damage potential.
    Yea, causes Pally's Requiescat/Holy is not 3,875 potency and that is very very different from 4k. (Buy the way Requiescat has the same cooldown as Upheaval, but cost no resources.)
    (0)

  3. #33
    Player Kaisinel's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Cold Steel'
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by reallycoolguy View Post
    we can all agree that storms eye needs to replace butchers block animation wise
    Yes please.
    (1)

  4. #34
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    860
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AdamZ View Post
    Yea, causes Pally's Requiescat/Holy is not 3,875 potency and that is very very different from 4k. (Buy the way Requiescat has the same cooldown as Upheaval, but cost no resources.)
    That's... not a correct comparison. Holy Spirit still costs MP, and Requiescat's damage is scaled horribly based on MP. PLD is constantly dry on MP, making this not even a threatening combination except in the opener.
    (1)
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  5. #35
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    860
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    I see WAR incredibly rarely in games, especially now. I am hoping this is enough "game data" to respond accordingly.

    With more games, I am seeing a glaring issue with PLD that DRK simply does not have: self-sustain and survival. PLD is great in terms of mitigating damage (with intelligent use of Cover) for other teammates, however when they have the medals and have been deemed the target of the enemy, they fall incredibly short.

    Not only does Hallowed Ground only cover 5 seconds of an 8-minute game (which can be used roughly 3 times), but with the latest HG change, you cannot even utilize it anymore as a retreat if your healer goes down. Clemency itself is severely gimped when used on the self AND requires stopping and casting.

    DRK is able to use The Blackest Night on itself as oGCD while continuing its Souleater combo for ~1k self-healing. That's ~4k of self-sustaining potency for its own survival.

    Suggestion for PvP only: allow the 50% bonus of Clemency to apply even when used on the PLD himself. Unbuffed by Requiescat, this will allow a 3k Clemency to be used on the self to match The Blackest Night and will give Requiescat a little more use as a healing tool. The buffed version would be a step in bridging the huge gap in damage output between PLD and DRK.

    As in the OP, I still suggest reverting the HG change ONLY in regards to crowd control.

    Kindly continue discussing.
    (0)
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  6. #36
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Atreus View Post
    That's... not a correct comparison. Holy Spirit still costs MP, and Requiescat's damage is scaled horribly based on MP. PLD is constantly dry on MP, making this not even a threatening combination except in the opener.
    True true with Pally, it is a trade off. Pally can have bust equal to that of WAR pretty much, or it can be a heal bot. I have seen them played both ways, and I find heal bots easier to win against. A healing Pally is not attacking, they are not CCing. To your other point, I would agree with your change to clemency. I think it is one of the most overrated areas of the Pally kit, as the heal is also giving up a Holy which has some of the Pally CC on it.


    For a point of view of SE think this is how they designed them in there head:

    WAR - damage and burst - highest burst damage (Up, on, fells under IR)
    Pally - trade off, maximum CC (Stun plus Holy Silence) and damage with a bit of support (cover) or good CC (stun only) and maximum support (cover plus Clemency), no damage
    DRK - very good CC, very good support (would consider the self's heals as support)

    You can see this in Pally and WAR burst are close to lining up, with WAR pully a bit ahead, with DRK not really having a burst at all (double Bloodspiller (very rare to get) plus stun is the closest they get).

    Now what was the problem with this? Mostly that tank burst is pointless when a 2 GCD burst window is completely offset by one Cure II. Even a double fell is only a net 1,000 damage if the players as a regen on (with the regen matching damage again on the 3rd gcd again, for a net zero overall).

    Which is how WAR becomes useless as it is just damage, pally falls behind DRK as its burst is discounted and its support requires trade offs in damage which DRK does not.
    (0)

  7. #37
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Atreus View Post
    Suggestion for PvP only: allow the 50% bonus of Clemency to apply even when used on the PLD himself. Unbuffed by Requiescat, this will allow a 3k Clemency to be used on the self to match The Blackest Night and will give Requiescat a little more use as a healing tool.
    Why don't you just use conva for those big fat clemen.... oh wait all those awesome CD's got removed nvm then >_>
    (0)

  8. #38
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    860
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Synestra View Post
    Why don't you just use conva for those big fat clemen.... oh wait all those awesome CD's got removed nvm then >_>
    HEH.. EHEHEH.. heh *cries*

    For real though, PLD feels helpless late-game with medals. Give us our 50% bonus on self-heals. ;;
    (0)
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  9. #39
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    860
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    Updated in response to 4.06a, cleaned up the OP and removed a fair amount to place emphasis on more important points (and also improve readability).

    PLD was undeniably nerfed with no return in place. WAR got a needed buff. DRK remains virtually untouched.

    See OP and discuss.
    (0)
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  10. #40
    Player
    KusoWat's Avatar
    Join Date
    Jan 2017
    Posts
    282
    Character
    K'uso Watashi
    World
    Balmung
    Main Class
    White Mage Lv 60
    Cover really needs built in mitigation like in pve, or like have it automatically put you into shield oath when you cover or something.

    So tired of PLD using cover without mitigation and just getting nuked from orbit.
    (0)

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