Yea, causes Pally's Requiescat/Holy is not 3,875 potency and that is very very different from 4k. (Buy the way Requiescat has the same cooldown as Upheaval, but cost no resources.)
That's... not a correct comparison. Holy Spirit still costs MP, and Requiescat's damage is scaled horribly based on MP. PLD is constantly dry on MP, making this not even a threatening combination except in the opener.
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True true with Pally, it is a trade off. Pally can have bust equal to that of WAR pretty much, or it can be a heal bot. I have seen them played both ways, and I find heal bots easier to win against. A healing Pally is not attacking, they are not CCing. To your other point, I would agree with your change to clemency. I think it is one of the most overrated areas of the Pally kit, as the heal is also giving up a Holy which has some of the Pally CC on it.
For a point of view of SE think this is how they designed them in there head:
WAR - damage and burst - highest burst damage (Up, on, fells under IR)
Pally - trade off, maximum CC (Stun plus Holy Silence) and damage with a bit of support (cover) or good CC (stun only) and maximum support (cover plus Clemency), no damage
DRK - very good CC, very good support (would consider the self's heals as support)
You can see this in Pally and WAR burst are close to lining up, with WAR pully a bit ahead, with DRK not really having a burst at all (double Bloodspiller (very rare to get) plus stun is the closest they get).
Now what was the problem with this? Mostly that tank burst is pointless when a 2 GCD burst window is completely offset by one Cure II. Even a double fell is only a net 1,000 damage if the players as a regen on (with the regen matching damage again on the 3rd gcd again, for a net zero overall).
Which is how WAR becomes useless as it is just damage, pally falls behind DRK as its burst is discounted and its support requires trade offs in damage which DRK does not.
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