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  1. #41
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    879
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KusoWat View Post
    Cover really needs built in mitigation like in pve, or like have it automatically put you into shield oath when you cover or something.

    So tired of PLD using cover without mitigation and just getting nuked from orbit.
    I agree some minor mitigation would be helpful, such as 10%. Otherwise I feel a Clemency buff will assist with this, as Cover and Clemency are and should be frequently paired.
    (0)
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  2. #42
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Warrior feels pretty unhealthy now that it's actually able to CC people. 10% damage is a lot more than 10% healing potency as far as burst is concerned, especially for classes like DRG or BLM, who have higher base potencies but fewer modifiers. Some warrior changes I would like to see would be like:

    - Onslaught:
    Cost changed from 20 Rage to 300 TP

    - Butcher's Block:
    Damage amplification reduced from 10% to 5%. Maybe also generates 20 Rage?

    - Thrill of War (new action)
    - 20 sec CD, costs 20 rage
    - Increases target player's current and maximum health by 15% for 6 seconds.

    Nerf TBN down to a similar level, and possibly also change Clemency to be % based as well.

    e:

    TBN: 20% target's HP SHIELD
    Thrill: +15% target's HP (+10%?)
    Clemency: 20% target's HP HEAL, 10% PLD Heal
    (0)
    Last edited by Kyani; 09-02-2017 at 03:23 AM.

  3. #43
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    879
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kyani View Post
    TBN: 20% target's HP SHIELD
    Thrill: +15% target's HP (+10%?)
    Clemency: 20% target's HP HEAL, 10% PLD Heal
    This is exactly a problem that needs to stop existing. PLD's current self-sustain is ass, and this would make it even worse.

    There's no need to touch TBN's potency, otherwise it'd be worthless. The only thing that can be looked at is its recast.
    (0)
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  4. #44
    Player
    Bloodb's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet - ward 1, plot 2
    Posts
    299
    Character
    Humble Heart
    World
    Cactuar
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kyani View Post

    TBN: 20% target's HP SHIELD
    Thrill: +15% target's HP (+10%?)
    Clemency: 20% target's HP HEAL, 10% PLD Heal
    The blackest night :
    20% of YOUR hp

    It's a stronger shield than you think when it's considering 20% of 15,750 rather than 20% of 11,000
    (0)

  5. #45
    Player
    Trinket's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    33
    Character
    Alius Arkwighte
    World
    Lamia
    Main Class
    Paladin Lv 70
    Warrior issues:
    1) It takes too long to fill up the gauge. You need to perform 3 GCDs before being able to use Upheaval/Onslaught and 6 to use a Fell Cleave/Inner Beast.
    2) Onslaught competes with your other abilities by draining the Beast Gauge. This makes it even harder to set up for bursts.
    3) Self-sustain is difficult.
    4) Hard to defend your team when you're in the lead and 3/4 of party has at least 1 medal.


    Buff the amount of beast gauge filled by attacks.
    Have Storm's Path recover a decent amount of HP.
    Have Onslaught cost TP/MP. If TP, have it cost 150-170 TP and have Tomahawk's cost around the same; that way, they don't empty your TP too fast.

    It would help Warrior by giving it the ability to:
    -Peel more often with Onslaught without the heavy punishment of losing 20 gauge.
    -Defend itself with Inner Beast faster when getting bursted.
    -Gain 100% Beast Gauge faster for Inner Releases.
    -Lessen the competition between each skill that consumes Beast Gauge.
    (0)

  6. #46
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Atreus View Post
    This is exactly a problem that needs to stop existing. PLD's current self-sustain is ass, and this would make it even worse.

    There's no need to touch TBN's potency, otherwise it'd be worthless. The only thing that can be looked at is its recast.
    Hm? Right now, Clemency is either 2k on a party member (~18% - ~14%) + 6.5% of a PLD's health bar, or 2k on the PLD. I'm suggesting that it go up to 20% on a target, and always 10% on the PLD, regardless of who's healed - a significant buff from the current numbers.

    Also, TBN's nerf doesn't have to be to potency - just bringing its cooldown up would do a lot to reduce its power. The list was just to contrast the 3 as being similar yet different.
    (0)

  7. #47
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Bloodb View Post
    The blackest night :
    20% of YOUR hp

    It's a stronger shield than you think when it's considering 20% of 15,750 rather than 20% of 11,000
    If I had my way it'd be normalized to the target's HP, or at least a fixed value. Variables like that tend not to be balanced for all classes - a 3k shield on an 11k HP target is a lot more powerful than one on a 14k HP target.

    That's also sort of a problem with Scholar right now (Shields having a disproportionate effect on ranged), except Scholar actually makes a trade-off for the shield, and DRK most definitely does not.
    (0)
    Last edited by Kyani; 09-02-2017 at 06:30 AM.

  8. #48
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    879
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kyani View Post
    If I had my way it'd be normalized to the target's HP, or at least a fixed value. Variables like that tend not to be balanced for all classes - a 3k shield on an 11k HP target is a lot more powerful than one on a 14k HP target.
    It's no stronger on a ranged than it is a tank if everyone's taking the same amount of damage (which they are, barring any active mitigation). I don't think it should be based on the target's HP.

    The way the 50% Clemency bonus works makes it weird to just add potency to the spell. If it went up to 3k potency (which I think it should), then the PLD would get 1.5k in return. With how much damage actually goes out, the stop-and-cast nature, and the fact PLD is pushing out less damage than DRK, I think that potency is okay.

    The alternative, as posted, is allowing the 50% to apply on self-Clemencies, but it would still leave it to be lackluster on party members.
    (0)
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  9. #49
    Player
    Trinket's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    33
    Character
    Alius Arkwighte
    World
    Lamia
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Atreus View Post
    The way the 50% Clemency bonus works makes it weird to just add potency to the spell. If it went up to 3k potency (which I think it should), then the PLD would get 1.5k in return. With how much damage actually goes out, the stop-and-cast nature, and the fact PLD is pushing out less damage than DRK, I think that potency is okay.

    The alternative, as posted, is allowing the 50% to apply on self-Clemencies, but it would still leave it to be lackluster on party members.
    This makes a good point. Clemency right now is just not worth using and it wastes your MP if you need to cast it a ton for a decent heal. Add that to the fact that you are immobile and not attacking while you cast, the +2k heal feels less than what you're giving up. I think they should just add 2-3k Potency to Clemency to give it that punch that it needs. This would also help mitigating damage while under Cover.
    (1)

  10. #50
    Player
    finders's Avatar
    Join Date
    Jul 2015
    Posts
    40
    Character
    Finder Bades
    World
    Gilgamesh
    Main Class
    Summoner Lv 60
    pllays plays and more plays..
    (0)

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