Having played MMOs with toggle-able sprint, I can say this is a load of phooey. No one does this.
Again... it doesn't. Speaking from experience.
elaborate please.
for example, one reason i believe that unlimited sprint wont break the game (and i think the person you've quoted can agree) is that its simply been done before in other MMOs. no one complains about it sprint itself, and while they do often demand for different methods of speed, they never flat-out say "nerf sprint". almost no one does.
other reasons are the ones i've mentioned.
even if unlimited sprint were to threaten the design of the game, would it really be THAT big of a situation? ultimately, i believe that an unlimited sprint would do much more good than what little harm it can present.
Yeah more people would enjoy trying the game out and possibly staying.
I know you can't frontload all the goodies, or there is nothing to look forward to. But if you cockblock too much front end stuff, no one sticks around like an ex gf you lost because of stubbornness.
It's like going to the movies, in a great wall of china slow line. The movie could be the best movie ever made, it still doesn't make standing in line fun.
As far as disruption?
- It can't disrupt combat because nothing besides instanced combat has hard strict mechanics.
- It can't make the world feel more dangerous, see #1 plus enemies stop bothering you after 10 feet.
- It cant disrupt the gathering anymore than it is now, mounts and convoluted sprint
timers do that already.- It can't disrupt the questing besides one's where you have to walk.
The only somewhat valid arguments I see are:
1. We are fine now.
2. I don't want to see everyone sprinting around non stop.
3. We have mounts.
4. It's more immersive with limited sprint.
Last edited by Sandpark; 08-03-2017 at 03:58 AM.
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You're doing it now. FFXIV already has a speed toggle. You don't ever need to walk if you don't want to. You can run continuously, for as long as you like. The game doesn't even require stamina for you to keep doing so. But that's not good enough. People don't just want to run continuously, they want to put on an extra burst of speed. So ok, the game adds that, too. But even then, you're still not satisfied, and want even that one turned into the constant speed. There's no end to that cycle. If a constant sprint toggle would satisfy you, then you'd already be satisfied, since we already have it. People are just blindly saying "more more more" without looking at what we already have.
There's a limit to how much speed the game can add without turning the whole game world into a colossal joke. I think the unlimited request would cross to the wrong side of that line.
Last edited by Niwashi; 08-03-2017 at 05:40 AM.
we only want this "burst of speed" DURING COMBAT. that is the main topic. we simply do not want any burst of speed at all in the open world.You're doing it now. FFXIV already has a speed toggle. You don't ever need to walk if you don't want to. You can run continuously, for as long as you like. The game doesn't even require stamina for you to keep doing so. But that's not good enough. People don't just want to run continuously, they want to put on an extra burst of speed. So ok, the game adds that, too. But even then, you're still not satisfied, and want even that one turned into the constant speed. There's no end to that cycle. If a constant sprint toggle would satisfy you, then you'd already be satisfied, since we already have it. People are just blindly saying "more more more" without looking at what we already have.
There's a limit to how much speed the game can add without turning the whole game world into a colossal joke. The unlimited request would cross to the wrong side of that line.
again, if sprint is such a high valued combat ability, then let it only be effective within combat and not the open world.
you will still have your burst of speed, just only within combat which should be enough.
That would be ok, too, but it's the opposite of this thread's main request. In the OP, you wanted Sprint to be constantly on while out of combat rather than removed while out of combat.we only want this "burst of speed" DURING COMBAT. that is the main topic. we simply do not want any burst of speed at all in the open world.
again, if sprint is such a high valued combat ability, then let it only be effective within combat and not the open world.
you will still have your burst of speed, just only within combat which should be enough.
What..? A newbie didn't wanna play the game because sprint wasn't unlimited..?
So if I quit because fantasia isn't free then it should become free?
Also jedis move fast. Force and ancient space tech allows them to.
If you have so little time in your life that you think games should be sped up for everyone just so you can get trough the world faster and quit due to burnout, then please, please consider picking up kingdom of amalur or Skyrim. Great for short bursts of play with high reward.
The game is not slow at all by mmo standards, it's gone trough a legit resurrection and gone only forward since then. It's one of the most popular mmos out right now and it's not slowing down. That's how fast this game is. Stop trying to reinforce a bad decision by comparing its implementation with the success it had in games that are dead in comparison.
then i guess you are simply overthinking it. as i've already stated:
-players that over-exaggerate my request.
i do not want sprint to work beyond what i've already requested. there is nothing more too it unless i myself say so in the future. ill repeat, Unlimited sprint outside of combat and combat zones, including dungeons, fates, and of course PvP. current sprint (60 sec) within combat and combat zones, players who aggro enemies within the open world will sprint for 20 seconds before its effects wears off and the 40 sec CD commences. players may use sprint within combat and combat zones with the condition that players may only sprint for 20 seconds and the CD is 40, just as it does now. once a player is out of combat, sprint's effects are once again unlimited via toggle.
Guys, guys.
It's ok :^) we just need to swap to bard whenever we're in cities! The animation doesn't suffer any changes either so we won't be an eyesore to people who want to appreciate the scenery.
... or maybe we could have peloton as an available role skill for all jobs, but ONLY usable in dungeons by ranged pdps? Kind of like PLDs could res, but not in combat?
If you don't have bard then, well...
As for post #88: sprint as is on its current cooldown at levels <20 is an actual major nuisance. No mounts, people aren't sure where they're going and they're going SLOW back and forth to hand over flowers to the next NPC over, no money for continuous teleports, not all aetherytes attuned. It's less because it's not "unlimited" and more because of how much longer the cooldown is, I think.
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