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  1. #101
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Tint View Post
    it is, so please stop with that nonsense.

    removing the burst-sprint and making it to the default walk animation will just lead to two new "suggestions":
    people will make a "suggestion" to implement a new, even faster burst-sprint
    and running around in the overworld with high speed all the time will make dungeons to feel really sloooooooooooooooooooow, so people will make a "suggestion" to allow sprint all the time in battle zones too...
    No one is suggesting sprint being made into the default.
    1.Walk
    2.Jog
    3.You can turn on or off a sprint which last until you deactivate it, but it's not a faster sprint.

    Dungeons are already too slow according to the playerbase. That's one reason why many people skip cutscenes, want others to skip cutscenes, zone pull, expect healers to DPS, and DPS to AoE by default.

    What is wrong with unlimited sprints in dungeons? As long as they don't allow it in combat, I see no issue.

    I doubt they would ever do that in combat regardless of 1000000 suggestions even if it was wanted because that would make dungeons significantly easier.
    (5)
    Last edited by Sandpark; 08-03-2017 at 08:38 PM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

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  2. #102
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    ok, so im going to stop this "remove burst-speed and make sprint the default speed" that has gotten out of hand lately. im going to include the subject within the topic and say that this rumor is based on assumption.

    sprint will work as i've explained. there is nothing to add nor assume. it's a straightforward explanation and nothing more to think about beyond it. i do not want anything "replaced".

    i understand that once unlimited sprint were to be implemented, some may assume that because players will be able to use it more often, that would cause it to become the "default movement".

    with that i have to include three things.

    1. there are still players that like a slow game, so it is highly unrealistic that you will see people move at sprint speed 100% of the time just because it would have unlimited availability.

    2. its not like an unlimited sprint outclasses mounts, so if anything, mounts are the default movement in ffxiv even with unlimited sprint.

    3. players will still have the concept of "burst of speed", just within combat, dungeons, and pvp.
    (2)
    Last edited by Mysticdraggon; 08-04-2017 at 06:11 AM.

  3. #103
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Skogli View Post
    You wanna sacrifice a patch cycle, raids and other new content to have the devs focusing on making it so that you can play the game at x4 speed?
    Lol at thinking adjusting sprint to be a toggle would mean sacrificing an entire patch cycle of raids and new content.

    Quote Originally Posted by Tint View Post
    removing the burst-sprint and making it to the default walk animation will just lead to two new "suggestions":
    No, they won't. That doesn't happen in other games with 3 toggle-able movement speeds (walk, run, sprint).
    (3)

  4. #104
    Player
    Skogli's Avatar
    Join Date
    Jul 2017
    Posts
    83
    Character
    Les Mhaura
    World
    Moogle
    Main Class
    Samurai Lv 72
    Quote Originally Posted by Naunet View Post
    Lol at thinking adjusting sprint to be a toggle would mean sacrificing an entire patch cycle of raids and new content.



    No, they won't. That doesn't happen in other games with 3 toggle-able movement speeds (walk, run, sprint).
    You think all they have to do is change the CD value and ship it? Lol
    (0)

  5. #105
    Player
    Spiroglyph's Avatar
    Join Date
    Aug 2015
    Posts
    632
    Character
    Soft Boiled
    World
    Phoenix
    Main Class
    White Mage Lv 90
    I dont get how jog would become irrelevant. Its still the default speed in dungeons since sprint is on cooldown, and outside itd be a slower option for players wanting to take their time.
    Slow walk is already pretty redundant and unused outside a handful of occasions, yet no one complains about it. :/
    (1)

  6. #106
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by Spiroglyph View Post
    I dont get how jog would become irrelevant. Its still the default speed in dungeons since sprint is on cooldown, and outside itd be a slower option for players wanting to take their time.
    Slow walk is already pretty redundant and unused outside a handful of occasions, yet no one complains about it. :/
    to explain, some players believe that if sprint were to be more convenient, then that would cause players to use it 100% of the time, thus they assume we are attempting to "replace" jog and make it the default movement speed. again, this is simply not true. sprint would be a simple toggle outside of combat, and players may still choose to walk or jog by simply toggling off sprint.

    on top of this, mounts will still outclass sprint speed even if it were a toggle, so it's not like they are not going so see players sprint from one side of the map to another unless they really want to or unless they are below level 20.
    (2)

  7. #107
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Mysticdraggon View Post
    to explain, some players believe that if sprint were to be more convenient, then that would cause players to use it 100% of the time, thus they assume we are attempting to "replace" jog and make it the default movement speed. again, this is simply not true. sprint would be a simple toggle outside of combat, and players may still choose to walk or jog by simply toggling off sprint.
    I've never said it would be used 100% of the time. I've said it would be used as jog is now. Jog isn't currently used 100% of the time. People can choose to walk, and occasionally do, like if they're roleplaying or just enjoying the scenery. That would remain the case. But the rest of the time they're jogging or sprinting, and that's the part that would change. With unlimited sprint, the rest of the time they'd just be sprinting. That would make sprint the default that's used 98% or whatever of the time you're on foot, (with walking generally still being the other 2% or so, just as it is now).
    (0)

  8. #108
    Player
    Spiroglyph's Avatar
    Join Date
    Aug 2015
    Posts
    632
    Character
    Soft Boiled
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Niwashi View Post
    That would make sprint the default that's used 98% or whatever of the time you're on foot, (with walking generally still being the other 2% or so, just as it is now).
    ... In cities? Where a big portion of players just hang out, chill, afk, check MB, derp around, check retainers and squadrons?
    No, I don't really think this would make sprint the new jog - it would just help out people who go to cities with something specific in mind: leve hand ins, climbing certain spots for sightseeing log (when you most of the time won't use up sprint to its full duration and STILL have to wait it out to use it again), repairs, etc.

    Most people this change would actually benefit probably don't even remain in cities for long, only long enough to carry out their business. People there to sightsee, chill, socialize and etc will have no use for this and probably WON'T use it. In dungeons, this would not be an option and in open world you have mounts, so.

    I really don't think this would be as big a problem as most people are making it out to be.
    (1)

  9. #109
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Niwashi View Post
    I've said it would be used as jog is now. Jog isn't currently used 100% of the time. People can choose to walk, and occasionally do, like if they're roleplaying or just enjoying the scenery. But the rest of the time they're jogging or sprinting, and that's the part that would change. With unlimited sprint, the rest of the time they'd just be sprinting. That would make sprint the default that's used 98% or whatever of the time you're on foot, (with walking generally still being the other 2% or so, just as it is now).
    Jog is used when mounts are not available or sprint is on cooldown. Which pre level 20 is about 95% of the time. People can choose to walk and rarely do unless there is no other option or they are hanging out in a town or roleplaying.

    I don't see the issue. The rest of the time people are jogging or riding a mount.

    What would make a more enjoyable experience?

    Jogging 98% of the time & sprinting 2% like now or Sprinting 98% of the time and jogging 2%?

    What has more flow to it?

    Flow as in not needing to press additional buttons or having to deal with managing cooldowns while out exploring the world.
    1. Jogging between 500 npc quest givers or gathering nodes
    2. Mounting/Dismounting between 500 npc quest givers or gathering nodes
    3. Sprinting between 500 npc quest givers or gathering nodes

    Obviously jogging has one less button press than toggling sprint on but at the cost of extending doing mundane repeated task at a much slower rate.

    Pressing extra buttons might seem insignificant to you but MS original Xbox one OS got flak for that going up against the PS4 which had simpler navigation. And you know people rant about button bloat here all the time.
    (1)
    Last edited by Sandpark; 08-05-2017 at 07:49 AM.

  10. #110
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by Sandpark View Post
    Flow as in not needing to press additional buttons or having to deal with managing cooldowns while out exploring the world.
    while on the subject, i just want to remind people that even mounts require the player to stand still for a few seconds before mounting. this cast time does not benefit the flow of game, making the "just use mounts" counter-argument much less reasonable than ive already explained.
    (1)

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