Fantasia is a feature that should be free in a P2P mmo, kind of a standard actually but they call it other things based on the game. But hey if SE wants to charge for it, this is their property and their choice.
Yep and the echo grants you superpowers here, what's your point? Can a superpower not be extended to sprint?
http://www.rpgsite.net/feature/5751-...alice-remaster
Quadruple Game Speed Turbo
By clicking L1, the game speed can be quadrupled (4x) in any live gameplay, be that combat or exploration. It's a simple one-button process, so you can toggle this on or off any time you like. This is obviously extremely useful for players grinding some levels, traversing a large area, gathering loot, or taking on the infamously long and difficult Yiazmat super boss. This does not affect music or cutscenes, so things won't sound like a garbled mess when running at high speed.
That's from one of my favorite offline FF that XIV loves to borrow from. And from what I gather the game though over 10 years old is blowing critics and players away. Let's celebrate while eating something dead then.
http://www.metacritic.com/game/plays...the-zodiac-age
Last edited by Sandpark; 08-03-2017 at 07:22 AM.
And you're asking for Sprint to no longer be an extra speed either. You want it to become the new basic movement speed, since that's what making it unlimited would do. But run already covers that position. We don't need yet another basic default movement speed, not when we already have two of them.
simple response to this is no, we do not. we never said so, nor are you pressuring us to do so.
all i see are 4 basic forms of movement: walk, jog, sprint, mount. it is clear that you are stating that Jog IS sprint and the ability specifically named sprint is a simple burst of extra speed. this alone is based on a personal point of view. you also state that we want to eliminate this "burst of speed" and just make sprint speed the default "jog" speed. this is simply not what we want. we want sprint to be a toggle outside of combat and nothing more. the player may still walk, jog, and run whenever they want outside of combat.
there is no basic movement speed. it is the players choice to favor the method of travel to mostly use.
Last edited by Mysticdraggon; 08-03-2017 at 07:50 AM.
We seem to be arguing as much about who said what as we are about the topic, so I'll try and break it down and make my side at least clear. (That's going to make this kind of a long post.)
Jogging isn't sprinting, but you're asking for sprinting to take its place. We don't need something to take the place of jogging, since we already have jogging. So jogging is the equivalent (in purpose and use, not in speed) of what you're asking for sprinting to become.
Jogging currently serves the function of being the standard way to get from point A to point B without a mount (like in areas that don't allow mounts, when going short distances that aren't worth the time to call a mount, or going anywhere before level 20). You want Sprint to take the place of jogging in that scenario, and I don't.
The two serve different purposes, and I want the normal "traveling from point A to point B" speed to remain jogging. Sprinting, when used at all, should be temporary, whether that's through a cooldown like now, or through some more elaborate type of fatigue system.
That's clearly what it is currently. I'd find retaining that purpose to make more sense than replacing jogging's purpose.
Yes. You want to make it continuously available (outside of combat) rather than available only for a brief burst. That's what you've been asking for throughout the whole thread, to replace its "burst" quality with a "constantly on" quality.
And that's all I'm talking about, having sprinting be a toggleable speed constantly available whenever outside of combat, i.e. having it be the normal movement speed for traveling around.
Current:
Walk: slow standard movement
Jog: fast standard movement
Sprint: temporary burst of extra speed
with unlimited Sprint, this becomes:
Walk: slow standard movement
Jog: pointless in-between state that nobody would ever use, yet still technically a standard movement for no apparent reason
Sprint: fast standard movement
I find "slow/fast/extra burst" to be a more useful breakdown than "slow/useless/fast".
Beyond that, and more importantly, I find the animation that was designed for Sprint being a brief burst of speed would look ridiculous when used constantly. Jogging is already as fast as they can make look at least marginally natural for that purpose.
Last edited by Niwashi; 08-03-2017 at 10:15 AM.
I can see that we are not going to get anywhere. Before I go, just a couple points:
a. Final Fantasy XIV is its own game, with its own pace. Just because SWTOR and Wildstar have a toggle/unlimited sprint is not a valid argument to implement it in XIV. You know this. Their rise and fall as a MMORPG is a separate topic;
b. the original Final Fantasy XII did not have a quadruple speed toggle - this was added to the remaster, similar to the other FF remasters. Note that the speed toggle is never left on by default - why? Because that is not how the developers intended for players to experience the game;
c. In the FFXIV documentary by noclip, SE mentions that the mount speeds were capped in part due to PS3 limitations. It is possible that a longer sprint could impact performance;
d. if a new player quits because they feel it takes their character too long to get from A to B, that could be a valid concern - up to a point. That is what they mean by balance. Do you really think developers just randomly drop assets onto the map and laugh as players trek half a day to get to their destination? Distance considerations are made for movement speed, whether that be walking, jogging or on mounts. It is meant to impose a set amount of time required to accomplish goals, which is at the CORE of the game - it is similar to why there are caps on tome collections;
e. those who are in support should just admit that they do not have the patience. Because that is what it boils down to. Just come right out and say it - you have no patience, so you want to be able to toggle sprint as often as you like. I get it because I feel impatient too, sometimes. For better or worse, it seems to be a growing trend and a sign of the times. Forget all the frivolous arguments in support of it - just start a thread titled, "Yoshi-P, I have no patience, so give me a sprint toggle please." At least that way they know you're being honest.
I can't get no! Satisfaction.
A: It's not always best to have what the others have but you could say the same about mounts/teleports.
B: Yes many things are not originally intended, mounts and teles were not and now they are.
E: I am patient when something respects my time, when there is something a power can do about it and does not, that's not respecting time. Many features in this game do respect time, some time too much.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
A)How is that a valid argument honestly? Is FFXIV some sort of miraculous transparent matter of the universe that does not abide the rules of our world? The answer is no, it's just another wow clone with some story into it - bad or good is debatable: i personally couldn't get into it. If other mmorpgs have sprint without any sort of ripercussion, then I don't see "the argument" besides the usual stubborness of not wanting to change things. We have had many of that on many separate matters which for some insane reason would always involve abuse, and surprisingly they didn't. It shows how clueless some people truly are.
B)Not sure what does it have to do with an mmorpg but, the same could be said about any other game options "not left as intended", like "this game has a difficulty setting but the devs meant to have it on "ultra mega hard" as intended.
This point is pretty moot if you ask me that I don't even know how to reply it.
C)Oh great, another "Server limitation" excuse...which begs the question why they don't start upgrading them. Do they want their game to succeed or not? Well considering we constantly we have the same, exact, line for line excuse about the limitations of the server - despite dropping ps3 support by now - It's becoming its own joke. While this point might be true, it's starting to be come laughable at best.
D) There exist something called "Pacing", something that this game has no idea about, considering 40 hours of thy olde english dialogue and STILL nothing happens. Of course this is another topipc but, in terms of travelling and other things? Well the game could use some more speed for sure, especially when the bloody main quest will ask the player to come back everytime, wasting precious minutes (if you dont' have money for teleporting) to reach the destination. This, alongside many other reasons, is also why new players don't bother play the game: it's slow and boring. And trust me: I know many new players who tried and quit because of the slow pacing the game has - and they didn't care a single bit about the story either. Which leads to the final point...
E)I have the patience: I played many rpgs with tons and tons of dialogue (TOCS was extremely dialogue and exposition heavy), and I played many slow paced rpgs that forced me to travel on foot and such (morrowind?!)...however, many others don't have said patience and that's a fact. Let me ask this: how many new players tried and stuck with the game until now? I bet not many, since the game imposes enormous limits upon arrival (522 main story quests, a limited sprint, no mounts until lvl 20, etc), and people, unsurprisingly, will quit if these limits become annoying. And as much as you might say they're impatient, it's also their decision to quit said game because "I like it, but it's so slow paced, and I don't like it". Problem is, when said new players quit soon, it's a loss for the game...you want the game to succeed right? Then we need fresh meat.
I still think unlimited sprint will have no effect on the overall world because "it's a freaking sprint", it's not lore breaking, mind boggling, bug driven, insanity inducing feature that could cause such a big hassle. It just makes me laugh that such a tiny feature could cause such a big fight, when the biggest fight we should get is "Sure, but only if it's a toggle".
Welcome to Final Fantasy XIV I guess, where every little suggestion to improve the daily life is bad.
Last edited by Voltyblast; 08-04-2017 at 12:12 AM.
You are suggesting and borderline demanding the game to be sped up for EVERYONE because you don't like the pace. It's even being insinuated that the players who quit would have stayed if sprint had no CD. That's such a long shot that it's funny. And the quadruple speed thing in another ff has already been addressed by the gentleman above.
You wanna sacrifice a patch cycle, raids and other new content to have the devs focusing on making it so that you can play the game at x4 speed? Oh with a toggle ofc so that those who wish can turn it off. Pff
Last edited by Skogli; 08-03-2017 at 07:25 PM.
it is, so please stop with that nonsense.
removing the burst-sprint and making it to the default walk animation will just lead to two new "suggestions":
people will make a "suggestion" to implement a new, even faster burst-sprint
and running around in the overworld with high speed all the time will make dungeons to feel really sloooooooooooooooooooow, so people will make a "suggestion" to allow sprint all the time in battle zones too...
Player
|
![]() |
![]() |
![]() |
|