elaborate please.
for example, one reason i believe that unlimited sprint wont break the game (and i think the person you've quoted can agree) is that its simply been done before in other MMOs. no one complains about it sprint itself, and while they do often demand for different methods of speed, they never flat-out say "nerf sprint". almost no one does.
other reasons are the ones i've mentioned.
even if unlimited sprint were to threaten the design of the game, would it really be THAT big of a situation? ultimately, i believe that an unlimited sprint would do much more good than what little harm it can present.


Yeah more people would enjoy trying the game out and possibly staying.
I know you can't frontload all the goodies, or there is nothing to look forward to. But if you cockblock too much front end stuff, no one sticks around like an ex gf you lost because of stubbornness.
It's like going to the movies, in a great wall of china slow line. The movie could be the best movie ever made, it still doesn't make standing in line fun.
As far as disruption?
- It can't disrupt combat because nothing besides instanced combat has hard strict mechanics.
- It can't make the world feel more dangerous, see #1 plus enemies stop bothering you after 10 feet.
- It cant disrupt the gathering anymore than it is now, mounts and convoluted sprint
timers do that already.- It can't disrupt the questing besides one's where you have to walk.
The only somewhat valid arguments I see are:
1. We are fine now.
2. I don't want to see everyone sprinting around non stop.
3. We have mounts.
4. It's more immersive with limited sprint.
Last edited by Sandpark; 08-03-2017 at 03:58 AM.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
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