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  1. #61
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    The young kids today.
    Back in the old days, during the first half year of 1.x, there was no sprint, no city aetherites and no mounts. Not even airship.
    Have to deliver a finished crafting leve to camp Bluefog? You have to run those 15 minutes on food and hope that you don't pull aggro short at the goal. And we did it every day.
    Yes, that were nice old days ^^
    (2)
    Last edited by Felis; 08-02-2017 at 01:39 AM.

  2. #62
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by Sandpark View Post
    Player A: Walking around towns with no teleports is not fun.
    Player B: We can sprint.
    Devs: You have sprint.
    Player A: But It only last a few seconds..
    Devs: OK we will add aetheryte crystals.

    Player A: Walking in outdoors is no fun.
    Player B: We can sprint.
    Devs: You have sprint.
    Player A: But It only last a few seconds..
    Devs: OK we will add aetheryte crystals and mounts.

    Player A: We love the teleports and mounts but the mounts are too slow.
    Player B: My mount speed is just fine.
    Devs: Ok we will make the mounts faster.
    Player A: Wow, this is awesome.
    Player B: Wow, this is awesome, I don't know why I was happy before.

    Player A: We love the teleports and mounts, the mounts are so fast.
    Player B: Yeah, thanks for that devs.
    Devs: /smiles

    Player A: We love the atmosphere but feel a better sprint would make interactions more smooth and fun.
    Player B: Why do you want a faster longer lasting sprint? You can't enjoy the scenery if you move too fast.
    Player A: I still enjoy the scenery when I want, but when I don't want to that is what teleports are for.
    Devs: /listens to both feedbacks.

    What happens next?
    that is mostly what it boils down to with every conversation discussing movement in general. some people do not like these QoL changes at first, but i dont think they have a legitimate reason to care in the first place so they will like it anyway.

    the difference now is that sprint's recent changes, while extremely useful as a combat ability, negatively affected the pace and flow of the free open world. while yes we can use mounts, there are still scenarios where it would be less clunky to simply use sprint to get to your destination.

    this is why i want sprint to only be limited within combat, because i see absolutely no reason why it should be limited outside of combat in the free open world.
    (1)
    Last edited by Mysticdraggon; 08-02-2017 at 02:14 AM.

  3. #63
    Player
    Skogli's Avatar
    Join Date
    Jul 2017
    Posts
    83
    Character
    Les Mhaura
    World
    Moogle
    Main Class
    Samurai Lv 72
    I just took an alt from 1 to 55. I leveled up doing fates, leves msq and the odd side quest here and there. I know for a fact that the necessity of sprint before getting access to mounts is very exaggerated. If the issue is boredom from doing the run on your 20th alt then I guess it's still OK because this game is made so you can have everything on one character.

    This game isn't slow at all by mmo standards. Besides final fantasy isn't a universe where everyone flies trough the air at lightspeed and boosts themselves across the streets in a flash. It's a universe of ships, airships, chocobos and the occasional floating city.
    It would feel and look hugely out of place if everyone was on Crack all the time.
    (1)

  4. #64
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Unlimited means it's no longer a sprint at all, just a new default running speed. But the animation was designed to be a sprint, and would look horrible as a default running speed. So I don't want it unlimited. A trivial improvement in reaching areas sooner isn't worth wreaking the look of the game and spoiling people's immersion. So I don't want it unlimited. I do, however, want its cooldown back to where it used to be in open world areas, or at least while on a DoL class.
    (2)
    Last edited by Niwashi; 08-02-2017 at 02:33 AM.

  5. #65
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Niwashi View Post
    Unlimited means it's no longer a sprint at all, just a new default running speed.
    While I'm personally cool with an in-combat speed boost as well, the idea behind the suggestion is that you could keep it up outside of combat (thus making it the new normal) while still maintaining the current speed as a default while in combat.

    The other option would be to drop sprint altogether, boost the normal run speed, and then force 'combat speed' whenever you take aggro (a la GW2). I'm not hugely fond of this approach since I can currently pre-sprint through combat at least, but eh...
    (2)

  6. #66
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Skogli View Post
    I just took an alt from 1 to 55. I leveled up doing fates, leves msq and the odd side quest here and there. I know for a fact that the necessity of sprint before getting access to mounts is very exaggerated. If the issue is boredom from doing the run on your 20th alt then I guess it's still OK because this game is made so you can have everything on one character.

    This game isn't slow at all by mmo standards. Besides final fantasy isn't a universe where everyone flies trough the air at lightspeed and boosts themselves across the streets in a flash. It's a universe of ships, airships, chocobos and the occasional floating city.
    It would feel and look hugely out of place if everyone was on Crack all the time.
    Necessity of anything is in the eye of the beholder.You can do everything, but not really. There are caps on gears, items, and progression. I said it before, but earning something once is a rewarding privilege in my point of view. But the game isn't built for just my point of view. Not everyone thinks the privilege is worth slogging through a slow game for 20-30 hours before it gets good.

    Combat doesn't get interesting or quick until much later. Some might say that repeated thing, that all mmos start out slow, and that's not really true. Some do and some don't. But some reviews and videos and stuff point out the game starts too slow.

    It should never be ok for a game to get boring for players from the developer's view. Regardless if the game was designed for one character can be everything, there are limitations. And why would a dev want to push away players used to alt based games?

    The original director wondered if jump was needed for a Final Fantasy. Final Fantasy has no boundaries, each entry can be as similar or different from the next. If the universe was set in stone, FFXV would never have happened because the traditional FF is turn based. Now I am not saying XV is good or bad, but just reiterating that FF has no boundaries.

    Let's not exaggerate, just because sprint could be unlimited, doesn't mean it would always be used. Teleports and mounts are still faster for long travels, and you can't shop at a vendor sprinting by.
    (1)
    Last edited by Sandpark; 08-02-2017 at 03:32 AM.

  7. #67
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by Niwashi View Post
    Unlimited means it's no longer a sprint at all, just a new default running speed. But the animation was designed to be a sprint, and would look horrible as a default running speed. So I don't want it unlimited. A trivial improvement in reaching areas sooner isn't worth wreaking the look of the game and spoiling people's immersion. So I don't want it unlimited. I do, however, want its cooldown back to where it used to be in open world areas, or at least while on a DoL class.
    walking is still be a option. i feel as if this is simply implying that nobody will find any use of walking, but that is simply not true. if people wish to run, let them run. if people wish to walk and take in the sights, let them do so. there are obviously still many people that like to take things slow: simple prof is the "game is meant to be slow" counter argument. so by this logic, i am confident that you will not see literally everyone sprint 100% of the time. remember that the conditions are that sprint will only work as it does not withing combat and combat areas, including dungeons, trials, and pvp.
    (1)

  8. #68
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Niwashi View Post
    Unlimited means it's no longer a sprint at all, just a new default running speed. But the animation was designed to be a sprint, and would look horrible as a default running speed. So I don't want it unlimited. A trivial improvement in reaching areas sooner isn't worth wreaking the look of the game and spoiling people's immersion. So I don't want it unlimited. I do, however, want its cooldown back to where it used to be in open world areas, or at least while on a DoL class.
    No unlimited does not mean that unless they removed the need to push a button to enable sprint. That is not being suggested here. You walk when needed or wanted, teleport when needed or wanted, mount when needed or wanted(except in some cities), now let sprint be that way.

    Movement speed is not trivial, it saves your arse in battles, it makes questing flow better, etc, etc.

    I like immersion sometimes as well. But sometimes immersion isn't the best thing for a game. Look at Cutscene skippers galore, speed runners, I see someone teleporting everytime I zone into a town, glamour should be limited for immersion's sake, but you don't see people clamoring for that.
    (2)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  9. #69
    Player
    Skogli's Avatar
    Join Date
    Jul 2017
    Posts
    83
    Character
    Les Mhaura
    World
    Moogle
    Main Class
    Samurai Lv 72
    I think the developers are doing the opposite of pushing players away from the game.

    I'm all for trimming down the filler content up until level 50 though. However leveling 1-ishgard is now extremely fast, even without te exp items.

    The one complaint I've had from the 3 friends I've recruited and a common theme in the novice chat is the fillers in msq.

    I'm also all for having the old CD on sprint in towns only. Anything outside of that is, in my personal opinion, way out of bounds. Both in regards to immersion and as a setup for future cut of actual game interaction.

    The fillers are responsible for the drop-off in new players, more so than the lack of movespeed enhancement, I think.

    Combat being slow before end game is another issue entirely.
    (0)
    Last edited by Skogli; 08-02-2017 at 04:19 AM.

  10. #70
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    They did this is The Old Republic. Sprint was a toggle. Out of combat it was on. As soon as you were in combat, it turned off.

    However, I could foresee problems with this as the 10 second in combat sprint is really nice to have to avoid certain mechanics and I'm not sure how the game would handle it.
    (0)

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