But you don't need a full set of capped tome gear for ex primals.
And those who do Savage while it is new don't need a full set of capped tome gear, too
Mix the gears from various sources.
Last edited by Felis; 07-26-2017 at 10:20 PM.
MMO's are repetitive by nature and some players the best they can do is to sub for a month and enjoy the content while it's new and fresh. I keep myself subbed and play less over time but I enjoy the current formula.
Last edited by Driavna; 07-26-2017 at 11:10 PM.
People that are vocal complain about it, which in most situations is a small part which is why generally other data is looked at other then what people directly say because you generally only hear from people who are going to complain not the ones who like, those that don't speak up or are neutral the situation. In customer service there this rule of 10% basically the idea is you will only ever heard from 10% of your actual customer base. Relying on that alone to make decisions doesn't always turn out for the better.
I like the current system, we have frequent updates unlike wow that stayed almost an year with no update (but they seem to have learned their lesson with ffxiv now)
Even if i like it, i dislike the fact you are restricted to gear only one class...that really annoys me.
It's easier to do 1 Expert Roulette per day for 6 out of 7 days than to plug away at it endlessly trying to hurry up and get a full suit of Creation gear.
That's what I like about the 450 cap; it is so easy to get, and it keeps these tryhards from getting Full Creation on Day 2-3 while everybody else is still trying to build up for their body piece which gives me some breathing room and actual time to do things other than FFXIV, or things inside of FFXIV other than spamming roulette.
Hmmm strange reactions, not what I expected. However it does seem a point is being missed.
Take a look at yellow scripts for example, you might get a gear or 2 per day because how much time it takes, there is no way you can get all 8 sets in 24 hours, it takes way too long, a week maybe, I am not sure, but the point here is you can make something cost enough where it takes time to do. You need to look at time in a different matter, is is a currency sort of speak, you only get so much per day and you get to chose how to spend it.Why not do the same effect though weekly and daily bonuses for quests and such (think of the cluster daily/weekly for HW relics) and for those that want to gear several jobs, they can grind it out? What ifsome patch makes someone's job unwanted spending all those weekly limits on that job? How are they supposed to gear something else with the limits?
So right now you get 90 total from expert daily, and 40 from pvp, 130 per day, do this 7 days and you get 910, so if we are going non-cap this needs to be lowered. However I am not sure if I am ready to accept taking more then one week to get one piece of gear (body) and I never liked it, I just did not dislike it enough to quit over it (I play more for the social aspect) it is just I do not think this is the best ways of doing things. However these tome costs where clearly picked with a 450 weekly cap in mind, since body and legs have more then 1 week turn over while the rest don't. So uncap would need an increase cost for the other parts.
So lets cut the roulette gain in half, so now if we do pvp and expert every day, we get 455 per week, now lets add in trails for 10, I am leaving out leveling due to the fact it is more time effective just to run non-bonus expert DFs for our new value of 25 per run. So now we get 525 per week. Hands, head, feet, can be this value. Now with queue times lets assume 25 mins for 25 tok... well that was unexpected coincidence, but first we got to account of doing trails, expert, pvp, 10+25+17, that is 52 mins, so if we assume people will grind 4 hours a day, lets make it 8 runs since that is close enough to 4 hours, it is a bit over. 8 times 25= 200 tokens, x 7 = 1400, + the 525 we said earlier, 1925 per week doing gridy, or 525 doing roulettes.
Hmm looks like I need take some more time to think about this, not the results I was trying to aim for, clearly this shows me grindy has too much an advantage, I was trying to have a system where you get enough bonus per week to be near people that grind where the people that do grind are able do so to gear more then one class. Right now it takes too long to gear more then one class because of the artificial gating behind weekly caps. The problem with salvage is the need f a static, it isn't an option to have 8 people be on at the same time to go do runs. I wanted to get a discussion going to find something better, not just accept what we are given because that is what we are given. That is why the replies shock me.
I suppose there is another way, but it forces you play DPS jobs in getting tomestones if you wanna gear up something. Instead of having one tomestone that covers all jobs, they can be job specific, but SE does not have a window set up to handle muli-currencies. However it is a change that needs to take place, to have a better currency window, to put currency that needs to be in it, and not taking inventory space.
Last edited by Princess_Momoka; 07-26-2017 at 11:20 PM.
0 quality HQ is possible
You do understand that you can get the same updates but no cap?
As well wow as a model for a good mmo is dead in 2017.
One of the big reasons has to deal with pretty much everything having an online mode these days.
Also I think the "cycle of loot" is a pretty dated concept of how to have fun in a game. While I don't play it as often as FFXIV, I like that in GW2 there's a ton of "fun" achievements and non-instanced content to do. There's such an immense focus on "the gear grind" instead of "the content" which is kind of odd in my opinion. The only gil sinks seem to be toward housing and crafting gear/food and materia for... more gear.
Tons of games out there managed to nail the repetitive gameplay loop but MMOs never seem to get there. In general this game could use more recyclable content and little things outside of gear. Minions/Mounts are lazy rewards too, tack on RNG for infinite runs of boring grind.
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