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  1. #1
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    It's easier to do 1 Expert Roulette per day for 6 out of 7 days than to plug away at it endlessly trying to hurry up and get a full suit of Creation gear.

    That's what I like about the 450 cap; it is so easy to get, and it keeps these tryhards from getting Full Creation on Day 2-3 while everybody else is still trying to build up for their body piece which gives me some breathing room and actual time to do things other than FFXIV, or things inside of FFXIV other than spamming roulette.
    (0)

  2. #2
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Maeka View Post
    It's easier to do 1 Expert Roulette per day for 6 out of 7 days than to plug away at it endlessly trying to hurry up and get a full suit of Creation gear.

    That's what I like about the 450 cap; it is so easy to get, and it keeps these tryhards from getting Full Creation on Day 2-3 while everybody else is still trying to build up for their body piece which gives me some breathing room and actual time to do things other than FFXIV, or things inside of FFXIV other than spamming roulette.
    How does it give you time to do other things? If you slack off one week you're behind 450 tomes. When you don't have to worry about hitting a cap, you have more flexibility as to what you can do. You can dungeon gear farm more effectively for glamor, you can gear more classes at the same time, which in turn encourages more people to try them out, which makes dungeon running more attractive since you have encouragement to run.

    When you don't have any restrictions you can go at your own pace, it's not the other way around.
    (17)
    Last edited by Jetstream_Fox; 07-27-2017 at 04:22 AM.

  3. #3
    Player
    Princess_Momoka's Avatar
    Join Date
    Jun 2017
    Posts
    106
    Character
    Prototype Zero
    World
    Balmung
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Jetstream_Fox View Post
    How does it give you time to do other things? If you slack off one week you're behind 450 tomes. When you don't have to worry about hitting a cap, you have more flexibility as to what you can do. You can dungeon gear farm more effectively for glamor, you can gear more classes at the same time, which in turn encourages more people to try them out, which makes dungeon running more attractive since you have encouragement to run.

    When you don't have any restrictions you can go at your own pace, it's not the other way around.
    agreed, there has to be a better way of doing things, why I made this thread
    (4)

    0 quality HQ is possible

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Princess_Momoka View Post
    agreed, there has to be a better way of doing things, why I made this thread
    Good old nostalgic RNG gear drops instead of tomes.
    Or uncapped tomes, but the tome vendor NPC allow the player to buy only 1 tome gear each week.
    (0)
    Last edited by Felis; 07-27-2017 at 04:06 PM.

  5. #5
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Princess_Momoka View Post
    agreed, there has to be a better way of doing things, why I made this thread
    The easiest solution is to keep the weekly caps but rollover any uncapped tomes each week. With a cap of 450 a week if you don't meet that cap whatever you had left is added to the next week's cap. It allows the devs to limit the hardcore players whilst letting everyone else play at their own pace without feeling compelled to keep up.
    (8)

  6. #6
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jetstream_Fox View Post
    How does it give you time to do other things? If you slack off one week you're behind 450 tomes. When you don't have to worry about hitting a cap, you have more flexibility as to what you can do. You can dungeon gear farm more effectively for glamor, you can gear more classes at the same time, which in turn encourages more people to try them out, which makes dungeon running more attractive since you have encouragement to run.

    When you don't have any restrictions you can go at your own pace, it's not the other way around.
    You make it sound like capping tomes is difficult. Between hunts, daily roulettes, raids, PotD, PvP and the level 70 dungeons offering 50 tomes per each, it's incredibly easy to cap even if you do it on a Monday evening. Removing the cap may allow for flexibility but it assures players will stop queuing for content. I can guarantee you Omega normal would be dead within a month or two if you could spam it for all the drops you fancy. Likewise, what motivation do I have to keep running dungeons if I can gather tomestones at my leisure? Furthermore, unlimited tomestones renders crafted gear and the 24 man raids absolutely worthless. Who would buy crafted some if they could just farm Creation tomes whenever they felt like? The system exists to keep people running content. You may be discourage, but the majority aren't.
    (0)

  7. #7
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Bourne_Endeavor View Post
    You make it sound like capping tomes is difficult. Between hunts, daily roulettes, raids, PotD, PvP and the level 70 dungeons offering 50 tomes per each, it's incredibly easy to cap even if you do it on a Monday evening. Removing the cap may allow for flexibility but it assures players will stop queuing for content. I can guarantee you Omega normal would be dead within a month or two if you could spam it for all the drops you fancy. Likewise, what motivation do I have to keep running dungeons if I can gather tomestones at my leisure? Furthermore, unlimited tomestones renders crafted gear and the 24 man raids absolutely worthless. Who would buy crafted some if they could just farm Creation tomes whenever they felt like? The system exists to keep people running content. You may be discourage, but the majority aren't.
    I don't know how you got the idea that I think capping tomes is difficult. I briefly explained why a restriction hurts the game, hunts for one would be pointless outside the token you get for materia, that added benefit allows them to stay attractive, and the fact the token drop isn't restricted per week or day helps create a constant flow of upgrades. I even touched on how a uncapped tome system encourages dungeon runs, no tome limit plus the promised gear drop, encourages more runs, glamor alone drives people to do content this is a proven fact, when it's paired with being able to keep classes geared up with current gear it doesn't form a negative impact on player sustainability.

    PvP has uncapped wolf marks and players still farm it for that reason, though PvP is a touchy subject, more so based on how unbalanced it is and how unrefined it plays, PvP still gets plenty attention from the player base. PvP still has many people running it for exclusive items and bragging rights across the board, and PvP also encourages players to try new classes much more effectively than any PvE content. Again no weekly tome system.

    Crafted gear is also touchy, many players myself included think crafted gear should be much more attractive, but it isn't, it's nearly pointless outside of HQ and if it didn't have the ability to be melded as much as it did, the gear would be dead on arrival. Same with 24 man raids, that gear has always been catch up gear with the option to upgrade tome gear.

    PotD is successful due to the glaring fact you can run it as many times as you want, get unlimited chests, level up fast because of player drought in dungeons, and earn new rewards. But nothing has a limit on it.
    (4)
    Last edited by Jetstream_Fox; 07-28-2017 at 05:36 AM.

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jetstream_Fox View Post
    I don't know how you got the idea that I think capping tomes is difficult.
    You asked how the cap gives you time to do other things. I cap weekly without even meaning to just by playing the game itself. I haven't even done roulettes much in two weeks. If you miss a week, it's because you didn't play at some point. Which is fine, but that is not the system's fault.

    Quote Originally Posted by SoloWingMetatron View Post
    Most other MMO's offer choice and variety in some form. Even if it is just "smoke and mirrors". FF14 is the only MMO that I have played (and I have played many) that makes no attempt to offer choice to the player beyond superficial things like glamour. Where are the skill trees? Attribute points? Gear choices? Weapon choices? Set bonuses? the list goes on. SB doesn't even have a proper raid anymore. Omega is literally 4 trial fights. They could be added to Trial Roulette today and fit just fine. It is not a Raid by any definition of the word. They are trials. Every other MMO around at least offers these things in some form. FF14 does not. Therefore it is linear. An MMO should never be linear. This is not FF13.
    Those other MMOs also lock you into a single class per character. FFXIV essentially treats its job flexibility as skill trees. Adding varying branches to each job would triple the workload. Now you have to balance Dragoon as a DPS, tank or support DPS. Instead, they promote switching jobs. That, however, comes with some limitations. You cannot just abruptly decide to change your main and have the best gear available.

    As for gear choices and set bonuses. Let's be honest. How much impact does those actually have? Blade & Soul has the aforementioned skill trees as does Black Desert. Both were micromanaged within days of release and everyone copied the hardcore PvP builds that were posted on reddit. While some games do it better than others, more often than not it's an illusion of choice. Say they made Dragoon a tank, but it was superior as a support melee DPS and not up to par with Warrior. Very few people will bother changing it to tank; less will bring it to raids.
    (5)
    Last edited by Bourne_Endeavor; 07-28-2017 at 05:03 AM.

  9. #9
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Those other MMOs also lock you into a single class per character. FFXIV essentially treats its job flexibility as skill trees. Adding varying branches to each job would triple the workload. Now you have to balance Dragoon as a DPS, tank or support DPS. Instead, they promote switching jobs. That, however, comes with some limitations. You cannot just abruptly decide to change your main and have the best gear available.

    As for gear choices and set bonuses. Let's be honest. How much impact does those actually have? Blade & Soul has the aforementioned skill trees as does Black Desert. Both were micromanaged within days of release and everyone copied the hardcore PvP builds that were posted on reddit. While some games do it better than others, more often than not it's an illusion of choice. Say they made Dragoon a tank, but it was superior as a support melee DPS and not up to par with Warrior. Very few people will bother changing it to tank; less will bring it to raids.
    I can understand your perspective on playing multiple jobs being an answer to skill trees. But I must disagree that multiple jobs and skill trees are the same thing. Furthermore not all those other MMO's lock you to a single class. PSO2 is the perfect example of this. In fact PSO2 in many ways is the perfect example of why FF14 has no excuse for it's lack of choice and options. SE is a multi billion dollar company, that is well known around the world. FF is a multi million dollar franchise that is beloved around the world. FF14 is one of the top MMO's atm. Not only that but it's a subscription based MMO, bringing in a lot of revenue for SE. It also has a successful cash shop bringing in more revenue. Yet how come a game like PSO2 that is not as well known. That isn't available and played worldwide. That isn't bringing in as much revenue (because it is a free to play game) can still bring all this depth, choice and diversity, that FF14 refuses to do even slightly. FF11 is another perfect example btw.

    My point is almost every other MMO out there is offering these options to the people (Even free to play MMO's!) Even if they're just "smoke and mirrors" as I said. Of course these options are not always just "smoke and mirrors" though and are actually important parts of making an MMO what they are.
    (9)
    Last edited by SoloWingMetatron; 07-28-2017 at 06:32 AM.

  10. #10
    Player
    Lollerblades's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    340
    Character
    Aro Foreal
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SoloWingMetatron View Post
    I can understand your perspective on playing multiple jobs being an answer to skill trees. But I must disagree that multiple jobs and skill trees are the same thing. Furthermore not all those other MMO's lock you to a single class. PSO2 is the perfect example of this. In fact PSO2 in many ways is the perfect example of why FF14 has no excuse for it's lack of choice and options. SE is a multi billion dollar company, that is well known around the world. FF is a multi million dollar franchise that is beloved around the world. FF14 is one of the top MMO's atm. Not only that but it's a subscription based MMO, bringing in a lot of revenue for SE. It also has a successful cash shop bringing in more revenue. Yet how come a game like PSO2 that is not as well known. That isn't available and played worldwide. That isn't bringing in as much revenue (because it is a free to play game) can still bring all this depth, choice and diversity, that FF14 refuses to do even slightly.

    My point is almost every other MMO out there is offering these options to the people (Even free to play MMO's!) Even if they're just "smoke and mirrors" as I said. Of course these options are not always just "smoke and mirrors".

    I know what you mean. Having played Pso2 the customisation and skill trees, far outweigh the lackluster tripe we have at the moment.
    Take merits from XI you could customise your job the way you wanted you where not all the same. Gearsets. Even in Pso2 you have your rainbow pallette, where's the elemental diversity? Fire damaging fire? Last I checked in single player incarnations of FF that healed. Nothing about this game is diverse, when it comes to its job system. Everyone is herded into doing the same thing, essentially we are prized cattle. Content wise the game is dull. It really is a copy and paste format and I really don't think it's going to stand the test of time.
    (1)

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