Most other MMO's offer choice and variety in some form. Even if it is just "smoke and mirrors". FF14 is the only MMO that I have played (and I have played many) that makes no attempt to offer choice to the player beyond superficial things like glamour. Where are the skill trees? Attribute points? Gear choices? Weapon choices? Set bonuses? the list goes on. SB doesn't even have a proper raid anymore. Omega is literally 4 trial fights. They could be added to Trial Roulette today and fit just fine. It is not a Raid by any definition of the word. They are trials. Every other MMO around at least offers these things in some form. FF14 does not. Therefore it is linear. An MMO should never be linear. This is not FF13.
Last edited by SoloWingMetatron; 07-28-2017 at 01:36 AM.
Couldn't agree more. There is no diversity in this game, until they get rid of the archaic holy trinity, you'll never get it. You'll never get a true support job. Gear is disposable. It doesn't stay relievent. It truly is SSDD syndrome.
They should really take a look at how diverse the job system was in XI and bring that to XIV. I'm not saying copy and paste, cause you know some snowflake will take umbridge. But I'd rather have a diverse job system, than the boring and dull one we have atm. Every player has the same rotation. You must have the must have role skills. Same way to meld, because this community is so toxic if you try to deviate, you're basically branded a heathen and slandered until you conform.
Last edited by Lollerblades; 07-28-2017 at 04:17 AM.
It's only a few weeks in and I'm already getting terribly bored of this endgame system. Just grind monotonous dungeons for tomes or do savage... that's all there is for gear progression. I really wish they figure something else out lol. Bring a Mythic+ system in or HNMs or Salvage like system.. do something, i beg you!!!
The game is fun until you hit lvl 70 and your left either collecting tomes or doing savage ad nauseam.
Last edited by Whocareswhatmynameis; 07-28-2017 at 04:21 AM.
I don't know how you got the idea that I think capping tomes is difficult. I briefly explained why a restriction hurts the game, hunts for one would be pointless outside the token you get for materia, that added benefit allows them to stay attractive, and the fact the token drop isn't restricted per week or day helps create a constant flow of upgrades. I even touched on how a uncapped tome system encourages dungeon runs, no tome limit plus the promised gear drop, encourages more runs, glamor alone drives people to do content this is a proven fact, when it's paired with being able to keep classes geared up with current gear it doesn't form a negative impact on player sustainability.
PvP has uncapped wolf marks and players still farm it for that reason, though PvP is a touchy subject, more so based on how unbalanced it is and how unrefined it plays, PvP still gets plenty attention from the player base. PvP still has many people running it for exclusive items and bragging rights across the board, and PvP also encourages players to try new classes much more effectively than any PvE content. Again no weekly tome system.
Crafted gear is also touchy, many players myself included think crafted gear should be much more attractive, but it isn't, it's nearly pointless outside of HQ and if it didn't have the ability to be melded as much as it did, the gear would be dead on arrival. Same with 24 man raids, that gear has always been catch up gear with the option to upgrade tome gear.
PotD is successful due to the glaring fact you can run it as many times as you want, get unlimited chests, level up fast because of player drought in dungeons, and earn new rewards. But nothing has a limit on it.
Last edited by Jetstream_Fox; 07-28-2017 at 05:36 AM.
You asked how the cap gives you time to do other things. I cap weekly without even meaning to just by playing the game itself. I haven't even done roulettes much in two weeks. If you miss a week, it's because you didn't play at some point. Which is fine, but that is not the system's fault.
Those other MMOs also lock you into a single class per character. FFXIV essentially treats its job flexibility as skill trees. Adding varying branches to each job would triple the workload. Now you have to balance Dragoon as a DPS, tank or support DPS. Instead, they promote switching jobs. That, however, comes with some limitations. You cannot just abruptly decide to change your main and have the best gear available.
As for gear choices and set bonuses. Let's be honest. How much impact does those actually have? Blade & Soul has the aforementioned skill trees as does Black Desert. Both were micromanaged within days of release and everyone copied the hardcore PvP builds that were posted on reddit. While some games do it better than others, more often than not it's an illusion of choice. Say they made Dragoon a tank, but it was superior as a support melee DPS and not up to par with Warrior. Very few people will bother changing it to tank; less will bring it to raids.
Last edited by Bourne_Endeavor; 07-28-2017 at 05:03 AM.
Yes and Yoshi said this game isn't a game people should play a lot of.
But he wants us to sub just to play a few hours per day/week? :/
Stop BLOCKING us from playing the game all the time. The tomes crap is ridiculous.
People are gonna get bored whether not they cap. I don't even bother to cap some times
because it's just so boring. Endgame doesn't feel fun anymore. I'm now 70 WHM and now I'ma shelf the job
and start another because I enjoy leveling Jobs up, getting new skills, learning new rotations than:
Fight dude who looks like Kain Highwind 2139012903 times.
Fight some magic MNK 12321 times ( I barely ever get Temple in DF lol.)
Fight Yocheapo 1239012309 times.
Slap a dragon, slap an eyeball, slap Harlequinn, slap Sky blue Voidman, then be done for the week.
Lak and Brosanoo are okay for acc's but I can't be fooked with the idiotic %.1 droprates of a Dog.
The end-game is unchanged and they NEED to fix it...You don't need to be an Oracle to see what's next
on the agenda for months to come either...Just add more to keep us subbed instead of silly restrictions.
Last edited by Jybril; 07-28-2017 at 05:09 AM. Reason: 1k.
I can understand your perspective on playing multiple jobs being an answer to skill trees. But I must disagree that multiple jobs and skill trees are the same thing. Furthermore not all those other MMO's lock you to a single class. PSO2 is the perfect example of this. In fact PSO2 in many ways is the perfect example of why FF14 has no excuse for it's lack of choice and options. SE is a multi billion dollar company, that is well known around the world. FF is a multi million dollar franchise that is beloved around the world. FF14 is one of the top MMO's atm. Not only that but it's a subscription based MMO, bringing in a lot of revenue for SE. It also has a successful cash shop bringing in more revenue. Yet how come a game like PSO2 that is not as well known. That isn't available and played worldwide. That isn't bringing in as much revenue (because it is a free to play game) can still bring all this depth, choice and diversity, that FF14 refuses to do even slightly. FF11 is another perfect example btw.
My point is almost every other MMO out there is offering these options to the people (Even free to play MMO's!) Even if they're just "smoke and mirrors" as I said. Of course these options are not always just "smoke and mirrors" though and are actually important parts of making an MMO what they are.
Last edited by SoloWingMetatron; 07-28-2017 at 06:32 AM.
I know what you mean. Having played Pso2 the customisation and skill trees, far outweigh the lackluster tripe we have at the moment.
Take merits from XI you could customise your job the way you wanted you where not all the same. Gearsets. Even in Pso2 you have your rainbow pallette, where's the elemental diversity? Fire damaging fire? Last I checked in single player incarnations of FF that healed. Nothing about this game is diverse, when it comes to its job system. Everyone is herded into doing the same thing, essentially we are prized cattle. Content wise the game is dull. It really is a copy and paste format and I really don't think it's going to stand the test of time.
Even if it's a illusion of choice I gravitate more to those type of games with set bonuses/choices. This is why I can put down this game easily after I've finish the main story and raid normal story and play something else until next story patch. I imo don't consider this a mmo to me it's more like a single player game with mutiplayer feature with very basic gear options. /Shrug that my two cents take it as you will still like the game don't get me wrong I just get more burnt out quickly with this game compare to others.
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