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  1. #1
    Player
    Princess_Momoka's Avatar
    Join Date
    Jun 2017
    Posts
    106
    Character
    Prototype Zero
    World
    Balmung
    Main Class
    Black Mage Lv 50

    Is SE really going to repeat the foruma from 2.0 and 3.0???

    So this is my first time actually starting a new expansion, for 2.0, I started at release, quit, came back, quit, Then came back to HW with void ark ending beingcurrent while few weeks before The Weeping City of Mhach. I thought to myself hmm wouldn't it be something if it stopped at a 3rd one, be a weekly for that gear, only have about 2 months to pass by, have it uncapped while this causing to make it easier to get upgrades that lets you be even on the best gear in the game?

    Then I am sure they are going to double the weekly limit, then drop it completely like they did in 2.0 for the tomestones.

    So starting out on unlimited tomestones I though maybe SE will take a different approach, like yellow scripts for crafting and gathering (I am not sure if that happened in 2.0 or 3.0) so I thought maybe they where going to try something different.

    Now that we have a weekly cap again, are we really going to have the 3-24 man zones again, where you get a weekly gear from, have 3 sets of delta scape, while throwing in more primal here and there that drop weapons? I mean I just do not get it, why repeat the same thing, reskining what was done in 2.0 and 3.0 only different level, while having all these weekly and daily things? isn't there a better way of handling progression and not have the same thing over and over again? What is the point?

    What do these weekly caps really achieve? why are they there? Why not do the same effect though weekly and daily bonuses for quests and such (think of the cluster daily/weekly for HW relics) and for those that want to gear several jobs, they can grind it out? What if some patch makes someone's job unwanted spending all those weekly limits on that job? How are they supposed to gear something else with the limits?
    (55)

    0 quality HQ is possible

  2. #2
    Player
    Lildragora's Avatar
    Join Date
    Jun 2017
    Location
    The Azim Steppe
    Posts
    218
    Character
    Lillian Mandragora
    World
    Leviathan
    Main Class
    White Mage Lv 70
    I dont mind the system too much, although it would be nice if you got a rollover cap based on time not logged in. For example, say you need to take a week off, your cap for the week you pick up again would be 900, vs 450. But I wouldn't stretch that out more than a week. This would allow you to take some time off and not fall as far behind due to the weekly cap.

    The system itself is to keep progression more stable across all players, however in the example above if you have to miss time from the game you fall behind by an entire weeks worth of progression and let's face it; life happens and there are times you can't play.
    (17)
    Last edited by Lildragora; 07-26-2017 at 04:33 PM.

  3. #3
    Player
    DarkSlayerGrimm's Avatar
    Join Date
    Mar 2016
    Posts
    209
    Character
    O- O-
    World
    Leviathan
    Main Class
    Dark Knight Lv 70
    The Weekly Caps is used to keep you around, If you could get gear within 1 week they boom you're done and you unsub and wait till next patch Square loses alot of money if we just did that. Yes we are going to go through all the 24man carrot on a stick gearing again which I dislike very much since the weekly limits give you only enough time to get 1-2 gear sets before the next patch drops and it puts back to square 1 doing it all over again.

    and for those that want to gear several jobs, they can grind it out?
    thats the one thing that bothers me is we can level all classes on a single character but they put soooo many restrictive things that keeps you only having 1 job geared with the weekly limits, would it lessen the queue problems if we could properly gear a Tank/DPS/Healer instead of being forced to choose one?
    (25)
    PS3 Limitations are out, Server Limitations are the new Hotness

  4. #4
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,302
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    To be honest, I don't mind it at all.

    Less grind thanks to tokens.
    Weekly Tomesones are easily capped in 2-3 days if you play regularly.

    It gives me time to do other things. I would not like to spend a whole week trying to cap my weekly stuff.

    Besides, removing weekly lock means that there will be people who will get every single piece of gear in few days and got nothing to do later on. It will hurt DF queues.

    Quote Originally Posted by Princess_Momoka View Post
    for those that want to gear several jobs, they can grind it out?
    For me, through EX and Savage thanks to tokens and unneeded drops from static members.
    (10)
    Last edited by Yeol; 07-26-2017 at 04:55 PM.

  5. #5
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Princess_Momoka View Post
    Now that we have a weekly cap again, are we really going to have the 3-24 man zones again, where you get a weekly gear from, have 3 sets of delta scape, while throwing in more primal here and there that drop weapons? I mean I just do not get it, why repeat the same thing, reskining what was done in 2.0 and 3.0 only different level, while having all these weekly and daily things? isn't there a better way of handling progression and not have the same thing over and over again? What is the point?

    What do these weekly caps really achieve? why are they there? Why not do the same effect though weekly and daily bonuses for quests and such (think of the cluster daily/weekly for HW relics) and for those that want to gear several jobs, they can grind it out? What if some patch makes someone's job unwanted spending all those weekly limits on that job? How are they supposed to gear something else with the limits?
    It allows players to take healthy breaks and not feel tied down to the game. This has all been said before in countless interviews. Yoshida does not mind "fair weather players." He wants the game built around not needing to constantly stay subbed to get anywhere. He likes the idea of, even his own game, being pretty easy to catch up in at any moment. He doesn't want players to get burned out because you need constant upkeep of the game to stay relevant; he actually thinks that's boring and unhealthy. He wants people to still be able to have a social life.

    Basically, if you told Yoshida that you're playing another game because of the lack of content to keep you busy in FFXIV, he'd tell you to please pursue it, and consider coming back later when there's new content in FFXIV. Not even kidding- it's in a YouTube interview with Yoshida and he said it himself. It's kind of 'scary' how he actually understands sitting in front of a monitor for so long can mess you up, other than just being a shut in. That's part of what FFXIV so great [for me] as a player; I can hold down a 60 hour job and keep up with people that don't work simply because of the constraints he had the foresight to put in. I can take care of my family; I didn't need to give up the game simply because I became an adult and attained responsibilities.
    (25)
    Last edited by JunseiKei; 07-26-2017 at 03:06 PM.

  6. #6
    Player
    Galaktica's Avatar
    Join Date
    Mar 2015
    Posts
    427
    Character
    Evermillion Mariposa
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by JunseiKei View Post
    IHe wants the game built around not needing to constantly stay subbed to get anywhere. He likes the idea of, even his own game, being pretty easy to catch up in at any moment. He doesn't want players to get burned out because you need constant upkeep of the game to stay relevant; he actually thinks that's boring and unhealthy. He wants people to still be able to have a social life.
    In theory, doesn't the current system also go against that though? By instituting a weekly cap, whether it is intentional or not, it sends the signal to some that you need to log on every week and you need to hit all your caps or else you risk falling behind. I'm also not entirely sure how said caps help players catch up quickly. Hypothetically speaking, if someone took a break last week and hasn't played since the update, they're also 450 tomes behind with no way to catch up to other players. Everyone who has been playing though is 450 tomes "ahead." And the more time you take off, the more you fall behind.

    I'm speaking entirely for myself here, but when there was no cap on verity, I didn't feel like I was burning out. I felt more relaxed. I could ignore the game for a while and on a day where there was nothing else for me to do, I could binge a bit and get a few pieces of gear for whatever job I wanted.

    To be fair to the development team, on the other hand, by removing all caps, you run the risk of all your players getting everything done asap and then disappearing for three months until the new content drops. There is no easy solution. I will readily admit that. However, the status quo has gotten old for what seems like a lot of players. It's time for a change imo.
    (20)
    Last edited by Galaktica; 07-26-2017 at 03:23 PM.

  7. #7
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Princess_Momoka View Post
    Now that we have a weekly cap again, are we really going to have the 3-24 man zones again, where you get a weekly gear from, have 3 sets of delta scape, while throwing in more primal here and there that drop weapons? I mean I just do not get it, why repeat the same thing, reskining what was done in 2.0 and 3.0 only different level, while having all these weekly and daily things? isn't there a better way of handling progression and not have the same thing over and over again? What is the point?

    (2)

  8. #8
    Player
    usalia's Avatar
    Join Date
    Jun 2017
    Posts
    87
    Character
    Usalia Killia
    World
    Zodiark
    Main Class
    Marauder Lv 30
    Sadly as long as we dont drop to ff11 lvl of sub yes they do the same thing over in 5.0 and 10.0
    (3)

  9. #9
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by DarkSlayerGrimm View Post
    The Weekly Caps is used to keep you around, If you could get gear within 1 week they boom you're done and you unsub and wait till next patch Square loses alot of money if we just did that.
    Funny because I haven't played the game for over an entire month, and even with unlimited tomes it still took me the entire launch month to gear both BRD and RDM to level 70 and geared just under 310 on both. I have no interest in obtaining EX drops of pallet swapped mounts after clearing the fights or playing the game once a week for tomes/raid gear anymore. This game desperately needs to introduce a new game type that breaks the monotony of weekly lockouts, or drop them all together.
    (11)

  10. #10
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Jetstream_Fox View Post
    Funny because I haven't played the game for over an entire month, and even with unlimited tomes it still took me the entire launch month to gear both BRD and RDM to level 70 and geared just under 310 on both. I have no interest in obtaining EX drops of pallet swapped mounts after clearing the fights or playing the game once a week for tomes/raid gear anymore. This game desperately needs to introduce a new game type that breaks the monotony of weekly lockouts, or drop them all together.
    I disagree. I like the current system and despite beeing a full fledged working person i still find time to do dailies in the evening, gear both my current lvl 70 classes and do random things like Canals, Crafting, Hunting [...]
    (3)

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