When there is a race differentiation there needs to be balance as well. With XI some races had higher base stats than others to make up for it they also had lower base stats than others.
You can't balance something like that with a "Jump" feature. Unless it's entirely cosmetic and has no gameplay interactions every player should have the same jump. Otherwise it's unfair to people who picked a race that gets the most gimped jump beause they get nothing else in return.
For the jump feature to actually have a reason to exist in the game it needs to be the same for everyone else, it's akin to saying that Lalafell should also walk/run slower because they are smaller.
Fair point, I suppose it would spill out into stats having to be fiddled with as a tradeoff .. though.. well frankly I wouldn't mind being 'gimped' in that sense. Being a Lalafell is the advantage I perceive from uh.. .. being a Lalafell.
Although that said, the advantage could be in having the smaller jump. Jum higher and farther? Obvious advantages.. buut also more time airborne, unable to orient or commit yourself differently.. But then I suppose the kind of effort necessary to program momentum like that's a bit beyond current spec.. meh.
.. Except.. I'd kinda like that, too. Or, rather, I'd enjoy Lalafell walking and running slower and for there to be some (say, stamina .. and yes I know that's not in game and likely never will be) hit for running hard enough to keep up with longer-legged characters.
And no I'm not trying to argue the game should be that way because I'd like it, it's obviously a bad idea from a customer retention perspective, 'least with present tech. I'd just, you know.. like it, however stupid unlikely it may be.
'Sides if things ever got to that degree of nuance I'd probably be sitting pretty with my bloody great evasion advantage from being so tiny.
But yeah, fair points. Although I do still think the bit about gear/class having an influence on jump proficiency is still kinda viable and relevant, at least a fair bit moreso than race.
Last edited by Fensfield; 11-06-2011 at 05:17 AM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
PRAISE THE LOARD JUMP BEEN HAS CONFIRM ED MY ADHD IS CURED
Your tone belies your statement, as evidenced by the fact that you immediately segway into accusations at every possible opportunity. You need to calm down.
Hate it? No. I don't 'hate' it at all. I see the problems with it and I listed those problems. It isn't a 'middle ground' to try to suggest being able to ignore something that might become a useful gameplay mechanic just because it can be abused immaturely. It shows intolerance on your part.I'm not the one moping. I'm the one that found some middleground, and you still hate it!
At the absolute bare minimum, it would make it clear that the invisible walls are, in fact, invisible walls instead of just bad model pathing. Having the jump function would allow you to disregard the latter and is often a useful design mechanic in environmental that are often riddeled with minor issues such as this. Outside Limsa Lominsa is a perfect example on how they could differentiate the two.Jumping is still useless if they keep those invisible walls.
Funny, as Emote spam isn't something you can filter graphically. Even if you Blist someone, the motions are still there. Why should you have the option to block jumping if you can't block waving? Again, this isn't a middle ground, it's just intolerance. When a person abuses the emote motions to harass someone, you report it. This can be applied to jump as well. But as far as people jumping around, or /laughing in game a lot you learn to walk away. Heck, turn down your settings so less models load and you won't even see them.Oh please. Once again, I'm the one that came to a middleground. I do black list people that spam emotes for no apparent reasoning, and I'd love if those I black list didn't even appear on my screen at all.
By that logic, we should all be standing in lines waiting for our turn to smack the monster. Games evolve when they learn to add elements from different genres into their like. Perfect example is how the Mass Effect series added RPG elements to a shooter (or vice versa depending on your opinion).Not even true, unless they implement platforming features. I don't want to play a damned platform game, I WANT AN MMORPG!
If you think the trend of game's isn't pushing towards more action orientated, including MMORPGs, then you're in for a very large, sad shock.
I'm sorry. I didn't realize you like to stand still on Ifrit's Plumes. How's that working for you?Which is the primitive form of platform design, NOT an RPG design!
You do realize that moving out of the way, or out of range of an Area of Effect attack is also a mechanic based off platformers, right?
I'm not in arms about the mechanic. I stated the mechanic is flawed. I'm in arms about your aggressive, overly assertive and attitude that's thinly veiled behind a bad excuse to say you want to be able to completely ignore jumping all together. "If it has to be in the game, I want never to have to be able to see it!" If so, can I get an option to make it so Wyverns and other pets can be blotted out of my game? I don't want the clutter on my combat screen, and having a Wyvern on my Dragoon ruins my immersion.And being able to turn off jumping animation is nothing you or the rest of the crew that wants jumping should be in arms about either, but you obviously are or you'd be willing to support the middleground instead of being so extreme about what you want.
Sound off? That's because it is, and it's exactly what you are doing from a third person perspective.
You find 'middle ground' like a conservative political activist finds a 'middle ground'. Which is to say, a way to completely ignore reality because it displeases you, then scream your head off whenever someone disagrees or points out flaws in your solution.Here exists the difference: I am at least willing to support a middleground, you're obviously NOT!
Finding a true middle ground to allowing and disallowing jumps would be something more along the lines of limiting jumps to field areas, or in context sensitive points, and keeping the mechanical use to instances or specific fights. This way you don't have someone skipping around town or hopping on/over food stands in the middle of U'ldah markets.
Insulting the system because you don't like platformer mechanics (which are already in the game to some extent.) and deciding you want to be able to turn it off because you don't even want to make use of it is not offering a middle ground. It's saying you want the feature as limited as possible so you can shut it out of your viewing completely, when it has the oppertunity to be done right and add more depth to the game, regardless of your personal opinion on cross-genre mechanics.
Finding middle ground is designed to address the problem form more than one or two perspectives, its finding the median for as many concerns as possible. And that includes considering that some people might have alternative median solutions.
I still find this ridiculous that you have such heated language over something as simple as being able to leap into the air. This is not a large issue.
Now if you would please calm down, your arguments and viewpoints might actually seem more respectable. Finding a middle ground is a conversation process, not a list of demands met without critique.
Last edited by Hyrist; 11-06-2011 at 05:49 AM.
They can all be the same height and actually if you want to get into realism, something I dislike doing when discussing video games such as these, the smaller and lighter person has a better ability to jump higher while the taller and more massive person usually cannot jump as high in relation to their body type. However, the average point in space in which they reach is relatively the same as each other.
It may look weird, but it actually is accurate in the real world. That is... if realism concerns you. If it's about the look of the jump being off in general then it just needs balancing. Perhaps they can make each race's jump animation unique and lalafell can do a small leap and shoot an aero spell to the ground to propel them further up. You can get creative with this to avoid people from thinking the physics are off, which they are not, but if they are this could be the way to go.
Technically only Jumping out of the way, or rolling out of the way, stuff like that is generally a mechanic based off of platformers because good platformers have boss encounters that requires utilization of all your movement mechanics, like Ys games, just simply running backwards to get out of AoE range or stepping to the sides of a vertical/conal attack isn't platforming, most RPGs were generally in a 2D plane -- Eternal Sonata for example is far from a platformer but you can avoid quite a bit of attacks in that game just by positioning yourself properly.
This is already very clear without a Jump mechanic. The thing is though, since Yoshida already mentioned the word "emote" when he first brought up Jumping, this is why I don't think it would be something that could be filtered, since it would be an emote. So unless the map redesigns is radically changing everything about the game, there will still be barriers and the like in places. He also brought up there's the possibility of in-game configuration, which means there's a good chance like FFXI you'll be able to toggle a fair bit of animations and clipping panes, which if you have played XI before you would remember how if a player is just out of a certain distance from you you don't see what they're doing animation wise.it would make it clear that the invisible walls are, in fact, invisible walls instead of just bad model pathing
So in the end it is a wait and see situation.
Look in the mirror, you're being pompous, not me. I've accepted that people want jumping in the game, why you can't accept I want to be able to turn it off and be able to remove people completely from my screen as a blacklist function should is beyond me.
For the record, I don't agree with range-based AoEs coming from the enemy mob. If anything, everyone in a party should be affected by an AoE regardless of range or positioning. I don't like platformers, and I'm not here to play some silly platforming game.
(Oh and if you didn't noticed, we're still using turn-based concepts... I mean, you do realize you can't just use an ability or attack whenever you want since everything is under cooldown? Even in an action/adventure game, you'll find turn-based concepts. The only mainstream genre you really won't find turn-based concepts are mindless shooters.)
Last edited by Dragon; 11-06-2011 at 06:20 AM.
Yep, most smaller things tend to be able to jump higher/farther for their size due to their construction and weight. Fleas can clear what is comparatively a skyscraper to them. Lalafell are tiny and have some SWOLE legs and get a heavy leg workout running around so they should be able to jump high =P
Because you're blocking someone over a game mechanic. They wouldn't want you to have the ability to shut people out over something so trivial.
Furthermore, it is their game in the end. You might be paying for it, but you're paying for what they create. If you don't like this then it is your right to stop service and not pay anymore. There is an understanding to create towards what the community wants, but this is only for inspiration. Developers don't exactly get into the business to create exactly what you dictate. These is no creativity in this; no outlet. So, having this creation blocked is not something that's going to be on the table. Also, them giving you the option to block it and all others using it is counter productive. They should be creating things in such a way where people won't want to block it. That is, when it's released. Wanting to block it prematurely is just ignorance.
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