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  1. #1
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    Quote Originally Posted by Hyrist View Post
    tl;dr
    Look in the mirror, you're being pompous, not me. I've accepted that people want jumping in the game, why you can't accept I want to be able to turn it off and be able to remove people completely from my screen as a blacklist function should is beyond me.

    For the record, I don't agree with range-based AoEs coming from the enemy mob. If anything, everyone in a party should be affected by an AoE regardless of range or positioning. I don't like platformers, and I'm not here to play some silly platforming game.

    (Oh and if you didn't noticed, we're still using turn-based concepts... I mean, you do realize you can't just use an ability or attack whenever you want since everything is under cooldown? Even in an action/adventure game, you'll find turn-based concepts. The only mainstream genre you really won't find turn-based concepts are mindless shooters.)
    (3)
    Last edited by Dragon; 11-06-2011 at 06:20 AM.

  2. #2
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    BruceyBruceyBangBang's Avatar
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    Quote Originally Posted by Dragon View Post
    Look in the mirror, you're being pompous, not me. I've accepted that people want jumping in the game, why you can't accept I want to be able to turn it off and be able to remove people completely from my screen as a blacklist function should is beyond me.
    Because you're blocking someone over a game mechanic. They wouldn't want you to have the ability to shut people out over something so trivial.

    Furthermore, it is their game in the end. You might be paying for it, but you're paying for what they create. If you don't like this then it is your right to stop service and not pay anymore. There is an understanding to create towards what the community wants, but this is only for inspiration. Developers don't exactly get into the business to create exactly what you dictate. These is no creativity in this; no outlet. So, having this creation blocked is not something that's going to be on the table. Also, them giving you the option to block it and all others using it is counter productive. They should be creating things in such a way where people won't want to block it. That is, when it's released. Wanting to block it prematurely is just ignorance.
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  3. #3
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    Because you're blocking someone over a game mechanic. They wouldn't want you to have the ability to shut people out over something so trivial.

    Furthermore, it is their game in the end. You might be paying for it, but you're paying for what they create. If you don't like this then it is your right to stop service and not pay anymore. There is an understanding to create towards what the community wants, but this is only for inspiration. Developers don't exactly get into the business to create exactly what you dictate. These is no creativity in this; no outlet. So, having this creation blocked is not something that's going to be on the table. Also, them giving you the option to block it and all others using it is counter productive. They should be creating things in such a way where people won't want to block it. That is, when it's released. Wanting to block it prematurely is just ignorance.

    So you're going to sit there and tell me that my blacklisting someone or being able to block what someone does on my screen coerces them into a negative situation? That is absolutely asinine. I'm not forcing anyone into anything by wanting them off my screen. It is not forcing anything onto anyone else by being able to eliminate on MY SCREEN what you or someone else I have blacklisted. Hell with your logic, we shouldn't even be able to blacklist anyone nor report others for harassment to begin with!

    I'm not even the one asking the developers for something that requires a lot of programming to begin with.
    (3)
    Last edited by Dragon; 11-06-2011 at 06:38 AM.

  4. #4
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    Quote Originally Posted by Dragon View Post
    Wait, are you going to sit there and tell me that my blacklisting someone or being able to block what someone does on my screen coerces them into a negative situation? That is absolutely asinine. I'm not forcing anyone into anything by wanting them off my screen.

    I'm not even the one asking the developers for something that requires a lot of programming to begin with.
    It's irrational though. Why would they allow you to block someone partaking in a system of their own creation? Now THAT is asinine.
    (0)
    Last edited by BruceyBruceyBangBang; 11-06-2011 at 06:42 AM.

  5. #5
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    It's irrational though. Why would they allow you to block someone partaking in a system of their own creation? Now THAT is asinine.
    The chat system is their own creation, so why should they allow you to block someone partaking in chat just because you don't like how they are using the chat system? No, I am being quite rational because I'm not forcing anyone into anything, YOU are.
    (3)

  6. #6
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    Quote Originally Posted by Dragon View Post
    The chat system is their own creation, so why should they allow you to block someone partaking in chat just because you don't like how they are using the chat system? No, I am being quite rational because I'm not forcing anyone into anything, YOU are.
    Something to add from what you said previously, that is a negative situation because allowing you to block these people completely over this addition is perpetuating an option that allows segregation over feelings that are completely irrational. Allowing you to block them justifies these ridiculous feelings.

    This cannot be compared to the chat system because words can be offensive. Therefor, someone who is using speech that offends you can be remedied by the user very quickly by blacklisting them. This isn't the same as jumping, as I just said, you cannot block people completely over your irrational feelings against looking at jump in it's simple form.

    The developers created it for the game, for players to use, the only solution to escape this is to stop paying and to stop playing because you don't believe in paying for a service that offends you. No matter how irrational that may be.
    (0)

  7. #7
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    Something to add from what you said previously, that is a negative situation because allowing you to block these people completely over this addition is perpetuating an option that allows segregation over feelings that are completely irrational. Allowing you to block them justifies these ridiculous feelings.

    This cannot be compared to the chat system because words can be offensive. Therefor, someone who is using speech that offends you can be remedied by the user very quickly by blacklisting them. This isn't the same as jumping, as I just said, you cannot block people completely over your irrational feelings against looking at jump in it's simple form.

    The developers created it for the game, for players to use, the only solution to escape this is to stop paying and to stop playing because you don't believe in paying for a service that offends you. No matter how irrational that may be.
    It is the same thing. Maybe some people really don't care about being offensive, and yeah they can hide it. Hence why there are such things as M+rated linkshells (yes, they do exist for us since we understand that the mass majority of the userbase isn't mature enough to handle offensive language or concepts).

    But at the end of the day, your hypocrisy is appalling to say the least. People want jump in the game so they can enjoy it their way, but when it comes to being able to turn the animation off so that other people can enjoy the game their way, you're not even willing to support it and instead you have to balk against it for some asinine reason.
    (2)
    Last edited by Dragon; 11-06-2011 at 06:53 AM.

  8. #8
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    This cannot be compared to the chat system because words can be offensive.
    I think the point is:

    Quote Originally Posted by BruceyBruceyBangBang View Post
    It's irrational though. Why would they allow you to block someone partaking in a system of their own creation? Now THAT is asinine.
    Just given what you said, being able to filter out chat and the like is on the same level as wanting to being able to filter out jumping, because you're blocking out something they created, unless the chat system was designed by someone else?

    People of this community is all for freedom of choice and someone's choice is wanting to block out jump animations, why is that not ok, but freedom in everything else is?
    (4)

  9. #9
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    Quote Originally Posted by Jennestia View Post
    Just given what you said, being able to filter out chat and the like is on the same level as wanting to being able to filter out jumping, because you're blocking out something they created, unless the chat system was designed by someone else?

    People of this community is all for freedom of choice and someone's choice is wanting to block out jump animations, why is that not ok, but freedom in everything else is?
    Using the chat system as a comparison to block jumping is an incredibly poor argument. The need to edit chat and block certain characters is to evade something more damaging than a jump animation.

    Also, "freedom in everything else", what exactly? You have the freedom to ignore people's speech. Yes, but what else? Look, I'm not arguing this to push my own agenda. I'm just pointing out common sense. You cannot block flashy animations that were created. You cannot block really any animations other than physics, but that is to relieve system performance.
    (1)

  10. #10
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    Hyrist's Avatar
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    Quote Originally Posted by Jennestia View Post
    Technically only Jumping out of the way, or rolling out of the way, stuff like that is generally a mechanic based off of platformers because good platformers have boss encounters that requires utilization of all your movement mechanics, like Ys games, just simply running backwards to get out of AoE range or stepping to the sides of a vertical/conal attack isn't platforming, most RPGs were generally in a 2D plane -- Eternal Sonata for example is far from a platformer but you can avoid quite a bit of attacks in that game just by positioning yourself properly.
    Yet Eternal Sonata employs action timing, prompts from other action games.

    Mario RPG does the same thing with it's reaction button.

    FFVI, Blit's system's input, very much like fighting games.

    Breath of Fire III, same thing with several moves.

    FFVIII, Gunblade mechanics in general.

    The list goes on.

    And let's not get into platformers with RPG elements, or RPGs that took so much from platformers that they ended up creating an entire sub-genera (Action RPGs)

    MMO's are headed in that direction too, to their credit, in my opinion.

    As far as only 'rolling and jumping' out of the way being the only dodge mechanic in plat formers, I'd have to disagree. Dodging has been a mechanic in several genres before jump and roll existed, jumping added another depth to the original side scrollers as well as 2D adventure games as they developed. But the emphasis on dodging and countering attacks afterwards has been a staple for many genres, except RPGs in its infancy.

    It really depends on your opinion of whether or not you give the predecessors to platform games credit for what platformers came from and if you include dodging without jumping part of its mechanics.

    But even FFXI had a touch of it in there, the best example of course being Zantazuken and being able to dodge it by kneeling or resting.


    This is already very clear without a Jump mechanic. The thing is though, since Yoshida already mentioned the word "emote" when he first brought up Jumping, this is why I don't think it would be something that could be filtered, since it would be an emote. So unless the map redesigns is radically changing everything about the game, there will still be barriers and the like in places.
    Referring to invisible walls, they're inevitable if you want to keep a certain quality of experience in your game. But there are a lot of pathing issues as well. One-way drops that really shouldn't be, impassible ankle-high ledges that you could trip over and be on the other side of. These sorts of things can and should be regarded with a jump function that, if you're pretending jump doesn't exist, would be really awkward and clunky.

    Now, in the interest of full disclosure, I'm of the opinion that colision detection in general in the game right now is bad. It makes no sense to me why characters can't be knocked down, and that their only way to fall in battle is to essentially tire out and collapse. I think the animation department can do a bit more for immersion in that regard.

    Then again, I might have bene spoiled a bit by Aion. Still, it doesn't make sense to me why Ifrit's 2hr or some of his blast attacks don't flatly lay-out players, if by nothing else as a stun effect with an understandable animation behind it.

    It'd make abilities like "Leg Sweep" more believable too.

    He also brought up there's the possibility of in-game configuration, which means there's a good chance like FFXI you'll be able to toggle a fair bit of animations and clipping panes, which if you have played XI before you would remember how if a player is just out of a certain distance from you you don't see what they're doing animation wise.
    True, but this is in no way an emote filter. Again, like in FFXI, there is no emote filter for motions. If someone on your blacklist does a /hurray motion, you still see the /hurray motion. Heck, you still even hear the sounds.

    So in the end it is a wait and see situation.
    Agreed. Though some people can stem to listen to reason more.
    (2)
    Last edited by Hyrist; 11-06-2011 at 07:55 AM. Reason: Cutting the post into mroe digestable bits.

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