Quote Originally Posted by QT_Melon View Post
No thanks, the crafting mafia can go home. I like seeing friends enjoy crafting now that it's more accessible. We don't need Gordias Crafting extreme. Not healthy for the game at all. There are plenty of mats that have value. Just because not everything is in the millions doesn't mean it won't sell. Play the market smarter, not make it harder.
Asinine tripe. All you have are vapid platitudes. You can't just endlessly "play smarter" to make up for lost value when SE implements a design that's too accessible and recipes that are too undesirable. The value simply isn't there. The efficiency is simply not there. Your time will always be converted into gil at a lower rate, and while knowing what to do can mitigate it to some extent, it cannot simply pick itself up by the bootstraps and overcome bad design. The value of the items comes from scarcity and desirability and since this time around SE decided to make crafting utterly trivial and only added items that have very little value, since they were released well after the launch of easily farmed content dropping similar items, the value simply isn't there. It's not even a week into the the release of Master V books and the things they make have already tanked due to both over competition and lack of demand. Nobody is asking for "Gordias Crafting extreme." All I'm saying is that SE should make sure to preserve the value of crafting over appeasing a bunch of lazy people who don't want to put the effort in to get the reward. Like why would I make some armor piece and babysit it just to make 200k because there are six other people making and posting the same thing and hardly anyone is buying them? Crafting needs some exclusivity to maintain its value and right now that's not what's happening. I'm basically looking at a situation where crafting, like gathering before it, isn't worth the time it takes and I should focus entirely on flipping.