All 60+ DoH here - one of the many gillionaires whose fortunes have come from crafting. (I'll hit all 70s this weekend; I focused on my DoH classes first.)
1. Do you enjoy leveling crafting classes?
I did, but I like leveling in general. I also greatly enjoy the side stories while leveling, although some are better quality than others.
It's a grind, but the prize at the end is limitless wealth, a worthy aim. And I'm not even Ul'dahn.
2. Should players be allowed to specialize in one craft and not be forced to level everything else?
The specialist system already exists, but the skills are completely useless, and if there is anything that needs an overhaul, it's this. Nobody uses the whistles because they are far too dependent on RNG, and the skills you get from 61+ now make them virtually worthless.
They unified the skill set from 61+ so that all crafters have access to the same basic kit, and this kit is going to be almost all you need to make a HQ item from NQ ingredients if you've been keeping up with your gear. Of course, GETTING to 60 is still a pain in the ass if you haven't done all the classes.
I disagree that they should dummy down crafting like they did the battle classes, though. It's one of the strongest parts of this game and one of the systems that makes it stand out completely from other games in the genre. You can live your whole life as a crafter with a single battle class, which is what a few folks in my FC do.
I consider myself a goldsmith main of the crafts. It's one of my three specialist crafters, and I'm currently gunning for the title of "Master Goldsmith." (Only two thousand more items to go.... oy vey.)
But because I use crafting as a means of making gil - and lots of it - I have all the other crafts leveled up too, to minimize my investment. I think that's fair - you don't NEED gil in this game, any more than you need to craft. (And even non crafters will eventually accumulate a few tens of million gil just selling rare ingredients to crafters... ahem.)


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