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  1. #1
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    I would much prefer the DoH classes remaining as they are. I like cross-class skills and wish they had kept them for the DoW/DoM classes as well.
    I like that leveling one class actually makes a difference for other classes - unlke the DoW/DoM classes where they might almost be different characters
    (0)

  2. #2
    Player
    Rosekitten's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    258
    Character
    Ganbaatar Lundr
    World
    Goblin
    Main Class
    Warrior Lv 90
    Personally I think they are fine as is. Maybe over look some of the mentions above for tweaks but that's it. I could have been 60 or even 70 on a lot of my classes already but I have kids so I can't be on the game all the time. For that reason I am thankful for the moogle quests. I already had my crafts all to 50 before the first beast dailies were added to help in leveling but I'm sure they were helpful to a lot of folks too. My only real question is if they'll add a beast tribe for crafting leveling to the new expansion. If not that's fine but I think it's a nice touch and allows some of us casuals to still level the crafts without grinding leves. ^^ While no I am not part of the rush on new crafting patterns and materials.. I don't level the crafts to make gil off of them. My only real focus in leveling them is for cosmetics for myself or my fc mates and housing decor.
    (0)

  3. #3
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    I didn't dislike the idea of locking specialist crafts, but materials like Luminous Fiber, Star Velvet, the base components, never should have been locked. Only the finished pieces.
    (4)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Elamys View Post
    I didn't dislike the idea of locking specialist crafts, but materials like Luminous Fiber, Star Velvet, the base components, never should have been locked. Only the finished pieces.
    Locking recipes of any sort accomplished nothing except hurt the mid-tier crafter. Most omni-crafters simply leveled a second or even third character just to get around it, thus the portion of the playerbase SE wanted to halt were the only ones take advantage.
    (2)

  5. #5
    Player
    Princess_Momoka's Avatar
    Join Date
    Jun 2017
    Posts
    106
    Character
    Prototype Zero
    World
    Balmung
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Bourne_Endeavor View Post
    Locking recipes of any sort accomplished nothing except hurt the mid-tier crafter. Most omni-crafters simply leveled a second or even third character just to get around it, thus the portion of the playerbase SE wanted to halt were the only ones take advantage.
    I wanted to make a post like this, they really should abolish the specialist system, it does nothing to curb anything. It just hurts the "mid-tier" as you said, since hard core will make alts. I never liked it, it does not fulfill the goals why it was placed and it is actually hurting the wrong group that it was meant to target. What where they thinking?!!?!?!? It actually does the reverse, it only puts hard core at a GREATER advantage then it would without a spec lock. Then it also hurts the uninformed, those that always ask "what is best to spec in?" How are we supposed to answer when the econ changes hourly because gil is worthless?
    (3)

  6. #6
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,606
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Some good ideas, some bad.

    Rather than single-class crafters being punished by lack of abilities, a better implementation would probably include, rather than removing the need for cross class entirely, but giving single-class crafters a set of abilities equivalent to what we'd see with cross class abilities. Quite like what we saw with Byregot's Blessing, and Byregot's Brow, and similarly to what they almost done with Rapid Synth II, Careful Synth III, and Hasty Touch II. At least then maybe we'd have avoided the seriously OP abilities we got 66+

    Recipes really need to come down to requiring crafts from other classes, like having a LTW item on a WVR crafted piece. I really need not explain more but rather than just say a little sense would cover the explanation. You wouldn't exactly see an axe made of items strictly from BSM, you'd still have the haft/handle made from lumber. That much is inescapable. It wouldn't just spawn itself in, or magically appear.

    I do enjoy levelling up all crafts, in fact, so much I done it twice, but that's besides the point. again, I do agree that in terms of cross class it shouldn't feel as much as a necessity as it was in end game ARR, HW, or partially as it was in Stormblood. They have made a tread in the right direction I think, but Initial Preparations should've been buffed I feel. For example, with our current set of abilities in Stormblood:

    Have Initial Preparations to be a stacked action. Using the action requires 50-76CP, can only be used in the first step of the craft, but grants 2-3 stacks of use. First stack could be used on, say Speciality: Reflect, then in the later craft, or midway, consume a second stack by using refurbish (Would be the equivalent of how many Comfort Zones you had in higher level crafts. Then an additional ability, one that lowers the recipe complexity/level by, say, for the next 4 steps of the craft.

    I still do think that omnicrafting shouldn't be made entirely obsolete, which is an impression I got for some of the suggestions, as ultimately, that effort shouldn't go unrewarded, so the ability to craft almost anything you want without using the marketboard is good, and having a nice set of cross-class is nice. But again, going by my second paragraph I do believe the specialist ability set could do with some improvements, but otherwise how they've come from Heavensward-to-Stormblood is a major step in the right direction IMO
    (2)
    Last edited by Kaurhz; 07-23-2017 at 12:13 PM.

  7. #7
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    I would hesitate to say "most" omni crafters leveled alts to get around the restriction. I knew exactly one person who had alts for that purpose, and I know a lot of crafters. I'm sure there was more than just my one person but I'd argue the majority of people found it a lot easier to just find a specialist they needed as opposed to going through all the hoopla of not only leveling your character up as a battle class so you could get to the quests you needed (since the specialist quest is in Ishgard), but also leveling all their crafts, probably through expensive grinding unless you really want to wait on leve allowances, and then gearing those ones as well.

    I don't think it was a terrible idea to give some sort of unique identity to your specialist focused classes. Having EVERY recipe be specialist locked was a terrible idea, but having some isn't. And that combined with the strategy of unlocking them at the next tier does not really sound that horrible. I realize this is an unpopular opinion, but if you're choosing to focus on these certain crafts, it feels like there should be some tangible benefit beyond "here's some different buttons that are extremely awkward to use, and a little bit of extra Control and Craftsmanship."
    (0)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  8. #8
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Elamys View Post
    I would hesitate to say "most" omni crafters leveled alts to get around the restriction. I knew exactly one person who had alts for that purpose, and I know a lot of crafters.
    My wife and I both did it. Three omni-crafters characters each.
    (0)

  9. #9
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by Silverbane View Post
    My wife and I both did it. Three omni-crafters characters each.
    Yes but that is a confirmational bias.

    Elamys is hesitant because there isn't exactly mathematical data actually supporting this claim other than "word of mouth".
    (0)

  10. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Elamys View Post
    snip
    I know plenty who do, though perhaps most is too strong. I would say enough as it doesn't take many hardcore crafters to completely dominate. It's also why I suspect the devs abandoned recipe restrictions if they, indeed, have.

    The other issue with Specialist is it doesn't really accomplish anything except to gate you. If they do return and I don't feel like leveling my alt, I'll just mass produce materials before switching. Only people who prefer just picking up and crafting are hindered by this system. I'll admit, locking the end product is far better than the mats to make it, especially when some required four Specialists, but I just don't see the value. It doesn't provide much identity when you just switch Specialist based on market demands. Today I'm a expert chef; tomorrow a blacksmith. The new Specialist abilities are actually fairly strong, albeit undervalued since recipes aren't at all challenging right now.
    (0)
    Last edited by Bourne_Endeavor; 07-24-2017 at 06:32 AM.

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