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  1. #1
    Player
    ChocoChick's Avatar
    Join Date
    Jun 2015
    Posts
    38
    Character
    Amber Celestine
    World
    Tonberry
    Main Class
    Thaumaturge Lv 60

    DoH need major changes just like battle classes

    As someone who mainly focuses on battle classes, but have levelled up many crafters/gatherers to lv.60, it's easy to say that crafters have it much harder than common adventurers.

    However after 4.0, surprisingly much work was done to battle classes to get rid of the past's mistakes such as the necessity of cross class skills and to put some classes more in line with each other.

    I believe these are really great changes, but I'm disappointed these weren't put across to crafters.

    Crafters face many similar problems to battle classes. Cross class skills are absolutely necessary which means you'd have to spend much more time levelling up many classes. You'd also want to level up multiple crafters due to many materials being required from other disciplines.
    (5)

  2. #2
    Player
    ChocoChick's Avatar
    Join Date
    Jun 2015
    Posts
    38
    Character
    Amber Celestine
    World
    Tonberry
    Main Class
    Thaumaturge Lv 60
    Crafters need the same treatment as battle classes. I would argue all crafters should be given the same skill set as there really isn't a good reason why one class should have different skills when crafters are all essentially the same (hopefully one would agree carpentry is the same as blacksmithing in this game).

    Also if recipes weren't so dependent on so many other crafting classes, players could feel more inclined to just focus on levelling up their favorite crafting class instead of omnicrafting. Of course omnicrafters are still welcome just like how players may level up multiple battle classes, but it shouldn't feel necessary.

    If you compare DoH to botany/mining, you'll see how botany/mining is much easier. Same skills. They essentially do the same thing. And to level one, you don’t need to level the other.
    (4)

  3. #3
    Player
    ChocoChick's Avatar
    Join Date
    Jun 2015
    Posts
    38
    Character
    Amber Celestine
    World
    Tonberry
    Main Class
    Thaumaturge Lv 60
    This is what crafting should feel like. Unfortunately crafting has continued to tread along the old path to sink as much time as possible and it’s clear that battle classes are much more focused on. Part of this focus needs to be turned towards crafters and I believe the treatment which battle classes have received paves a clear path for crafting to be improved.

    I'd like to hear from very experienced crafters in this community. Do you enjoy levelling up all of your crafting classes? Or would you prefer that players can have more of a choice to specialize in one craft and not have to feel compelled to level everything else?
    (4)

  4. #4
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,860
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    All 60+ DoH here - one of the many gillionaires whose fortunes have come from crafting. (I'll hit all 70s this weekend; I focused on my DoH classes first.)

    1. Do you enjoy leveling crafting classes?

    I did, but I like leveling in general. I also greatly enjoy the side stories while leveling, although some are better quality than others.

    It's a grind, but the prize at the end is limitless wealth, a worthy aim. And I'm not even Ul'dahn.

    2. Should players be allowed to specialize in one craft and not be forced to level everything else?

    The specialist system already exists, but the skills are completely useless, and if there is anything that needs an overhaul, it's this. Nobody uses the whistles because they are far too dependent on RNG, and the skills you get from 61+ now make them virtually worthless.

    They unified the skill set from 61+ so that all crafters have access to the same basic kit, and this kit is going to be almost all you need to make a HQ item from NQ ingredients if you've been keeping up with your gear. Of course, GETTING to 60 is still a pain in the ass if you haven't done all the classes.

    I disagree that they should dummy down crafting like they did the battle classes, though. It's one of the strongest parts of this game and one of the systems that makes it stand out completely from other games in the genre. You can live your whole life as a crafter with a single battle class, which is what a few folks in my FC do.

    I consider myself a goldsmith main of the crafts. It's one of my three specialist crafters, and I'm currently gunning for the title of "Master Goldsmith." (Only two thousand more items to go.... oy vey.)

    But because I use crafting as a means of making gil - and lots of it - I have all the other crafts leveled up too, to minimize my investment. I think that's fair - you don't NEED gil in this game, any more than you need to craft. (And even non crafters will eventually accumulate a few tens of million gil just selling rare ingredients to crafters... ahem.)
    (3)
    Last edited by Catwho; 07-22-2017 at 12:43 AM. Reason: 1000 char limit

  5. #5
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    I really disagree that Crafting Classes should be treated the same as battle classes. You can do the Ixali tribes for your crafters and gatherers, and daily turn ins. When end game crafting and gathering got nearly the same treatment as Battle Classes with end game currency with weekly caps, it felt more frustrating. I'm soooooooooo glad they took it a step back with Stormblood. FFXIV's crafting system is one of the better systems out there, but people tend to lose focus that this is supporting content, not exactly main content even if at times I enjoy it more than battles.

    Making other jobs dependent upon each other is good. When it was hogged up by all omnicrafters in ARR this wasn't that fun. Now everyone has a chance at the market.
    (2)
    Last edited by QT_Melon; 07-22-2017 at 02:56 AM.

  6. #6
    Player
    Okashii's Avatar
    Join Date
    Aug 2013
    Posts
    203
    Character
    Okashii Kazegane
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    I have all of crafters at 70. They did put this work in. Crafting is much easier now, and many cross class skills now have -some- kind of analogous skill that doesn't require cross-class. I don't need so many anymore. Crafting is fine, if anything it's too easy rn. Leveling crafters was a lot easier for me this time around as well.
    (4)

  7. #7
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Let's be real here, it's not like you pretty much need other crafters for anything when you're crafting your one item. By that I mean not them making the mats, but unlike battle content where you're actively working as a team, this is more passive with crafting. You don't need another crafter if you have leveled everything up. End game battle you need party members for those weapons/gear period. You can "solo" play without knowing ppl in dungeons, but you can solo play period with crafting if you got the gil.

    You cannot make crafting analogous to battle unless there's active content that demands a party of 4 crafters (besides workshops).

    Worse off, Once you figured out a rotation in crafting with no RNG, that's it, you can macro it. You can't do that in battle. There is no change, whereas if I went into battle with a different role ie healer/tank/dps where I was not in the same role I would have to change it up and do mechanics accordingly.

    That doesn't mean I hate crafting, but too many of these topics want crafting to be compared to battle classes and there are way more variables in battle versus crafting. I love crafting in this game (gathering moreso) but this is pretty static once you figured out the rotation in end game and can macro it, and afk a bit...
    (2)
    Last edited by QT_Melon; 07-22-2017 at 06:24 AM.

  8. #8
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    I would much prefer the DoH classes remaining as they are. I like cross-class skills and wish they had kept them for the DoW/DoM classes as well.
    I like that leveling one class actually makes a difference for other classes - unlke the DoW/DoM classes where they might almost be different characters
    (0)

  9. #9
    Player
    vio_p's Avatar
    Join Date
    Mar 2015
    Posts
    76
    Character
    Shizuno Urushibaa
    World
    Cerberus
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by QT_Melon View Post
    Let's be real here, it's not like you pretty much need other crafters for anything when you're crafting your one item. By that I mean not them making the mats, but unlike battle content where you're actively working as a team, this is more passive with crafting.
    have you leveled any crafting to 60 yet? this is where specialists came into play to help with that type of play style. players can waste scripts to switch between specialists or train up other characters too but it in the end was supposed to make the crafters not self dependent where they can do everything.

    I see no need for crafting to be similar to battle content because the only role crafters play is supply and demand which brings in market pvp. Also with regards to making all the crafters use the same skills I'd rather not see that happen (insert random real world example of crafting job techniques) and this game to some point is emulating that fact which is one of the things i like.
    (0)

  10. #10
    Player
    Rosekitten's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    258
    Character
    Ganbaatar Lundr
    World
    Goblin
    Main Class
    Warrior Lv 90
    Personally I think they are fine as is. Maybe over look some of the mentions above for tweaks but that's it. I could have been 60 or even 70 on a lot of my classes already but I have kids so I can't be on the game all the time. For that reason I am thankful for the moogle quests. I already had my crafts all to 50 before the first beast dailies were added to help in leveling but I'm sure they were helpful to a lot of folks too. My only real question is if they'll add a beast tribe for crafting leveling to the new expansion. If not that's fine but I think it's a nice touch and allows some of us casuals to still level the crafts without grinding leves. ^^ While no I am not part of the rush on new crafting patterns and materials.. I don't level the crafts to make gil off of them. My only real focus in leveling them is for cosmetics for myself or my fc mates and housing decor.
    (0)

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