This simply isn't the case. At least not in reference to the perceived dilemma. Balmung does have an overabundance of crafters, yes, yet new crafted gear prices didn't plummet within days throughout Heavensward. Why? High level recipes necessitated overmelding. Not a single current craft requires more than a handful of old materia to meet the requirements since you can easily brute force through. Such isn't the result of an economical shift, but a noticeable reduction in recipe difficulty relative to the new abilities. Put plainly, Stormblood crafting is considerably easier. We would have seen this exact trend in Heavensward were there abilities like Rapid Synthesis and Manipulation II.
The complaint with things like Worsted Yarn relates strictly to the sheer volume associated. A fair few crafters want more focus on crafting materials, not hunting mobs on their battle jobs for hours on end because their retainers don't bring enough back per hour.We have posts complaining about mat consumption so some items are still bottlenecked like Worsted Yarn
I'll be blunt. You give the devs too much credit. I sincerely doubt they looked into the nuisance of crafting. They changed it for easier accessibility and little else. The stronger abilities were added because they spent two years attempting to make it so you needn't level all your crafters just to be successful. The Specialist system; Red Scrips and etc were all supposed to slow down Omni-crafters while giving players who only wished to focus on a couple crafts a chance to make decent money. It failed spectacularly. Stormblood simplified the whole process by slapping on arguably overtuned abilities that make things like Waste Not II worthless. There was no big economical swing. Just a "dumbing down." Like I said, I don't entirely disagree with the decision. I do, however, feel they went too far in the opposite direction. High level crafting shouldn't be effortless. Right now, it is.The problem is mindset. We've done this for 3 (4 if you really want to count 1.0) iterations of this game now. People expect the same kind of market strategy as the past one. That's not gonna work. People already guessed those patterns and were immediately getting ready to capitalize on it. The Devs probably figured that out and didn't want the same kind of economy that left players frustrated. Smaller servers can grow better now because more people can craft and gather. Players can take more breaks.
Heavensward released the craftable AF2 gear during 3.05, which was BiS. Not only have they delayed it with Stormblood, the Yellow Scrip gear equivalent is completely worthless in every way.Third problem is people treating this tier as the same as the third or later tier of a previous patch. You didn't need to seriously meld early on either. I remember back in HW people had figured out melds that didn't take extreme overmelding at first either, then when a later patch dropped they fell behind and needed to pentameld. You think those players repeated that mistake and aren't pentamelded now (and then are upset that they didn't need to meld that way to meet stats?..oh how many have forgotten).



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