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  1. #21
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,590
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Elamys View Post
    It is kind of a moot point now. It's unlikely SE's gonna go back to the old system. I guess the big problem is how underwhelming the system feels.
    I'm hoping they'll make the CP cost higher for either Prudent or Manip II, the abilities in itself aren't a major issue but it's just so little CP cost for something so good. Well, I guess the upside is, I can't see it scaling to 3* as it has with 1/2*. Then again.... It'll probably just necessitate the double Patient Touch.

    As much as I've trashed it to my FC, and in some places on here, I must admit it feels good not failing Hasty Touches
    (0)

  2. #22
    Player
    Mindylou's Avatar
    Join Date
    Feb 2014
    Posts
    263
    Character
    Hot Lips
    World
    Hyperion
    Main Class
    Conjurer Lv 69
    Quote Originally Posted by Catwho View Post
    All 60+ DoH here - one of the many gillionaires whose fortunes have come from crafting. (I'll hit all 70s this weekend; I focused on my DoH classes first.)
    1. Do you enjoy leveling crafting classes?
    I did, but I like leveling in general.. (And even non crafters will eventually accumulate a few tens of million gil just selling rare ingredients to crafters... ahem.)

    Ewww Cathy, back to ZAM with the other narcissists!
    (0)

  3. #23
    Player
    Princess_Momoka's Avatar
    Join Date
    Jun 2017
    Posts
    106
    Character
    Prototype Zero
    World
    Balmung
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Bourne_Endeavor View Post
    Locking recipes of any sort accomplished nothing except hurt the mid-tier crafter. Most omni-crafters simply leveled a second or even third character just to get around it, thus the portion of the playerbase SE wanted to halt were the only ones take advantage.
    I wanted to make a post like this, they really should abolish the specialist system, it does nothing to curb anything. It just hurts the "mid-tier" as you said, since hard core will make alts. I never liked it, it does not fulfill the goals why it was placed and it is actually hurting the wrong group that it was meant to target. What where they thinking?!!?!?!? It actually does the reverse, it only puts hard core at a GREATER advantage then it would without a spec lock. Then it also hurts the uninformed, those that always ask "what is best to spec in?" How are we supposed to answer when the econ changes hourly because gil is worthless?
    (3)

  4. #24
    Player
    Mirarara's Avatar
    Join Date
    Jul 2017
    Posts
    52
    Character
    Mira Rara
    World
    Tonberry
    Main Class
    Carpenter Lv 70
    As one who leveled all my crafters to 70, I would say that the current difficulty is nice as in they actually allow crafters at all level to earn gils. I doubt players will be buying mat to progress in crafting if the difficulty is lower.
    (0)

  5. #25
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    I know plenty who do, though perhaps most is too strong. I would say enough as it doesn't take many hardcore crafters to completely dominate. It's also why I suspect the devs abandoned recipe restrictions if they, indeed, have.
    Personally I would say it was a Balmung/Greg thing to do that. The edge on a smaller server is not there, as you will likely never get enough of a return for investing in it. People generally would just work within FC's for it, meaning there costs are the same as somone with alts.
    (0)

  6. #26
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    The last thing crafting needs is to be made more accessible. It's fine as is. If anything, it should be less accessible, since that's the only way items actually have value.
    (1)

  7. #27
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by Nixxe View Post
    The last thing crafting needs is to be made more accessible. It's fine as is. If anything, it should be less accessible, since that's the only way items actually have value.
    No thanks, the crafting mafia can go home. I like seeing friends enjoy crafting now that it's more accessible. We don't need Gordias Crafting extreme. Not healthy for the game at all. There are plenty of mats that have value. Just because not everything is in the millions doesn't mean it won't sell. Play the market smarter, not make it harder.
    (3)

  8. #28
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by QT_Melon View Post
    No thanks, the crafting mafia can go home. I like seeing friends enjoy crafting now that it's more accessible. We don't need Gordias Crafting extreme. Not healthy for the game at all. There are plenty of mats that have value. Just because not everything is in the millions doesn't mean it won't sell. Play the market smarter, not make it harder.
    Asinine tripe. All you have are vapid platitudes. You can't just endlessly "play smarter" to make up for lost value when SE implements a design that's too accessible and recipes that are too undesirable. The value simply isn't there. The efficiency is simply not there. Your time will always be converted into gil at a lower rate, and while knowing what to do can mitigate it to some extent, it cannot simply pick itself up by the bootstraps and overcome bad design. The value of the items comes from scarcity and desirability and since this time around SE decided to make crafting utterly trivial and only added items that have very little value, since they were released well after the launch of easily farmed content dropping similar items, the value simply isn't there. It's not even a week into the the release of Master V books and the things they make have already tanked due to both over competition and lack of demand. Nobody is asking for "Gordias Crafting extreme." All I'm saying is that SE should make sure to preserve the value of crafting over appeasing a bunch of lazy people who don't want to put the effort in to get the reward. Like why would I make some armor piece and babysit it just to make 200k because there are six other people making and posting the same thing and hardly anyone is buying them? Crafting needs some exclusivity to maintain its value and right now that's not what's happening. I'm basically looking at a situation where crafting, like gathering before it, isn't worth the time it takes and I should focus entirely on flipping.
    (2)

  9. #29
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    I don't exactly agree with that part about battle classes. A lot of raiders complain endlessly when content is made "easier". Those who are late into Savage content face a lot of derision.

    I don't think it's a bad thing to have easier crafts, but why not a set of crafts for people who are more dedicated, just like there is in raiding? It could just be stuff like glamour gear for all I care - just give us something, please. I consider myself a crafting main these days, I'd like to see something that makes it worth my time.
    (1)

  10. #30
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by Nixxe View Post
    Asinine tripe. All you have are vapid platitudes.
    I don't think making a giant essay is proving anything here.

    I have still been making steady amounts of income just fine with high profit margins since raid food is still desirable, potions and so forth. The raid gear fell in price quickly in HW too.

    The problem is you expected the exact same buying patterns on SB for gear as you did mid HW. So did other crafters, that isn't being smart.

    When you rely on the same buying patterns assuming that it should stay that way with exclusivity, it isn't going to work. Especially since this is the first tier of patches.

    If anything markets in middle priced items were left vacant.

    There weren't many recipes worth doing in the first tier of HW either. It was pretty much glamour because there wasn't good end game gear then either.
    (1)
    Last edited by QT_Melon; 07-25-2017 at 05:16 PM.

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