No offense taken, I'm just having a hard time reconciling the "math" that says the 400 potency attack is somehow worse than the 300 potency attack (or the 540 is worse than the 440).
No, I understand the "DA = 140 potency" part of it. What I'm having trouble reconciling is that Bloodspiller is 400 potency, and TBN is equal in cost to DA. Thus, if you get 50 blood from TBN, this translates into an additional 400 potency via BS. 400 beats out the 140 gained by a single DA use. By that logic, it would seem that any time you know you can get TBN to pop, you would want to use TBN over DA.That is completely incorrect. I don't really know what to tell you other than that you need to recognize that MP is directly convertible into potency since (outside of Grit and on all single targets) every action that uses Dark Arts provides the same 140 potency. There are only two things you can spend MP on in this case, DPS and Defense/Utility(Dark Mind/Blackest Night), therefore, to determine the value of one, we set it equal to the other and evaluate from there.
The caveat to this, and maybe the part that's missing from this equation, is if BS interrupts the flow of combos. I'm working under the assumption that BS functions like FC/IB etc. in that it doesn't interrupt the link of your combo. If it does not function like FC/IB does, then it should.
See my above comment about interrupting the GCD combo. If it does interrupt, then that's a problem, and it should be changed to function like Fell Cleave/Inner Beast. If it doesn't, then the part I'm stuck on is how even two DA's, with a net gain of 280 potency, can somehow be greater than a single GCD that does 400 potency, or 540 with it's own DA.You're also completely ignoring what you're denying is true, which is that Bloodspiller interrupts your normal rotation by being on GCD. This has a cost, so finding the average GCD potency tells you this cost. Now you COULD look at an individual fight in order to determine EXACTLY which GCDs were lost by using Bloodspiller, BUT in a large enough sample it will eventually be exactly equal to the average and it will not change any more, no matter how much you increase the sample size. We're interested in what happens if we were to use an infinitely large sample size because as we increase our size of evaluation more and more, we get closer and closer to the exact values, plain and simple.
It makes no sense to say, "well I crit on that Bloodspiller, therefore it was a DPS increase to use TBN". That kind of belief belongs outside of job balancing and falls in the realm of make believe. (Or Chaos theory perhaps, but we won't get into that.)



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