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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,253
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    You can meld 40 STR on your i320 VIT accessories and have a total of 80 STR with your 120+ VIT on the same accessory. What the hell is your gripe? You get your cake and can eat it too. Use Shirk with your co-tank and literally never lose hate, as it gets multiplied by 125% every 2 minutes.
    (1)

  2. #2
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jonnycbad View Post
    You can meld 40 STR on your i320 VIT accessories and have a total of 80 STR with your 120+ VIT on the same accessory. What the hell is your gripe? You get your cake and can eat it too. Use Shirk with your co-tank and literally never lose hate, as it gets multiplied by 125% every 2 minutes.
    How in the hell are you melding 40 STR?

    Quote Originally Posted by Allyrion View Post
    Instead of adding STR to the accessories, they should have reverted the VIT no longer AP change.
    It was an amazing change and they took 10 steps backwards when it was done.

    Scaling off of Vit means you could have linear scaling for damage and survivability while also keeping it parallel to the dps who will be stronger. Proper mitigation/survivability should help damage too (in both rotation and stats). tying those things together bridges the disparity between tanks who like to mitigate and those who like to contribute damage as well.

    Sure it allows tanks to double dip but it also allows them to manage the scaling to the power they expect of the tanks.

    I prefer this fix to the VIT/STR fiasco. I just think 50% would have been a better starting place. This was a bit on the low side, IMO.
    (0)

  3. #3
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Using more enmity combos as dps catch up to you solves the problem.
    (0)

  4. #4
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Instead of adding STR to the accessories, they should have reverted the VIT no longer AP change.
    It was an amazing change and they took 10 steps backwards when it was done.

    Scaling off of Vit means you could have linear scaling for damage and survivability while also keeping it parallel to the dps who will be stronger. Proper mitigation/survivability should help damage too (in both rotation and stats). tying those things together bridges the disparity between tanks who like to mitigate and those who like to contribute damage as well.

    Sure it allows tanks to double dip but it also allows them to manage the scaling to the power they expect of the tanks.
    (0)

  5. #5
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,253
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Allyrion View Post
    Instead of adding STR to the accessories, they should have reverted the VIT no longer AP change.
    It was an amazing change and they took 10 steps backwards when it was done.

    Scaling off of Vit means you could have linear scaling for damage and survivability while also keeping it parallel to the dps who will be stronger. Proper mitigation/survivability should help damage too (in both rotation and stats). tying those things together bridges the disparity between tanks who like to mitigate and those who like to contribute damage as well.

    Sure it allows tanks to double dip but it also allows them to manage the scaling to the power they expect of the tanks.
    We have been over this. Weakness only lowers STR/DEX/INT/MND, not VIT. In your scenario, tank DPS and HP are both governed by VIT. So, dying would not have any penalty for tanks at all? Do you think that's balanced?
    (0)
    Last edited by Jonnycbad; 07-20-2017 at 03:14 AM.

  6. #6
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Jonnycbad View Post
    We have been over this. Weakness only lowers STR/DEX/INT/MND, not VIT. In your scenario, tank DPS and HP are both governed by VIT. So, dying would not have any penalty for tanks at all? Do you think that's balanced?
    I don't think that's a worthy excuse for the plethora of complications that splitting the stats cause. If they reverted the change, they could just accompany it with a weakness change to give a magic/damage down debuff instead of it being tied to the Stats. There is no reason the Weakness debuff should have that kind affect on how gear and what stats tanks scale off of.
    (4)

  7. #7
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Capn_Goggles View Post
    And yes, they will need to do enmity patches in the future at the current rate because we have a whole slew of abilities beyond our enmity combo. Again, a ton of warrior stuff is EXCLUSIVE to their DPS stance, are you honestly telling us to ignore a solid 40% of our kit in favor of such a lazy, unrewarding playstyle?
    Sure, because everybody knows a WAR is always main tanking, right ? No off-tanking, no tank swapping...besides, I'm pretty sure WARs were pretty ok with ignoring Inner Beast and Steel Cyclone during 3.x...and now they simply advocate removing Unchained alltogether. So, yes, apparently, they are ok ignoring "a solid 40% of their toolkit"...including their tank stance.
    (0)
    Last edited by Reynhart; 07-20-2017 at 04:24 PM.

  8. #8
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    The scaling is still a major issue yes. The Problem is that tank right side starts at about 36% of dps right side, but scales only with 14%. Tanks get only 1 mingy STR point per right side upgrade.

    Groups will still be disappointed when they see tank accessoiries drop, tanks still need to pass on right side upgrade items in favor of improving the group as a whole and crafted right side will be best in slot for the whole tier again.

    I don't know why SE has such a problem addressing these issues. They have them since the 2.x days and it gets really frustrating ...
    (4)
    Last edited by Alphras; 07-21-2017 at 01:30 AM.

  9. #9
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Alphras View Post
    Groups will still be disappointed when they see tank accessoiries drop, tanks still need to pass on right side upgrade items in favor of improving the group as a whole and crafted right side will be best in slot for the whole tier again.
    What? How on earth does passing on a fending accessory now improve the group? It's not like that fending accessory magically turns into a dps or healer accessory...
    (0)

  10. #10
    Player
    Inuakurei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Inu Akurei
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Alphras View Post
    The scaling is still a major issue yes. The Problem is that tank right side starts at about 36% of dps right side, but scales only with 14%. Tanks get only 1 mingy STR point per right side upgrade.

    Groups will still be disappointed when they see tank accessoiries drop, tanks still need to pass on right side upgrade items in favor of improving the group as a whole and crafted right side will be best in slot for the whole tier again.

    I don't know why SE has such a problem addressing these issues. They have them since the 2.x days and it gets really frustrating ...
    The core issue is that VIT is a worthless stat. Until that changes, Fending acessories will always be worse. They could give Fending all the STR they want, but unless its equal or greater to the STR that a dps accessory would give, groups will always be disappointed by a Fending drop. More STR isn't the issue, useless VIT is.

    The only true way to fix this, is to rework VIT into something useful. In my opinion think the entire Tank role needs an overhaul.
    (3)

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