World first V4S had no SAM. Guess they can't be that amazing.
World first V4S had no SAM. Guess they can't be that amazing.
Its actually extremely relevant, since parsing is an unofficial part of the game a class "being higher on the DPS meter" than you is not a good enough argument. If the hardest content can be cleared without a SAM then they aren't outclassing everyone enough to be a problem.



			
			
				Any combination of classes (within the tank/dps/healer trinity of course) can clear any content. The fact of the matter is what is optimal and what isn't. It's irrelevant because it has nothing to do with that. Progression is different from optimization. If you had bothered to read any of this thread you'd find that a lot of the posts are less "muh deeps 2low to samurai" and more "SAM in an optimal setting can outdamage the utility + damage some classes can bring."Its actually extremely relevant, since parsing is an unofficial part of the game a class "being higher on the DPS meter" than you is not a good enough argument. If the hardest content can be cleared without a SAM then they aren't outclassing everyone enough to be a problem.
You can clear any and all content without a ninja, but it doesn't change that they are too good.
"They cleared without <class>," is not an argument, period.

			
			
				The problem people care too much with self dps numbers... But don´t care raid progression or what utility can bring to progression and don´t realizes single high dps numbers mean nothing if whole party is dead.
Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.
SAM was used on all the other floors. The swap to MNK was due to non damage utility to make healing easier.
'Support' DPS with no actual utility doesn't offer any more utility than a 'selfish' DPS. Their only reason for existing is whether the buffs are worth it over selfish DPS.
DPS is literally the job. The focus on utility is getting absurd. Bonus utility is great, obviously but DPS is utility.

			
			
				Even you said this way. Still people is too focus self dps number and ignore fact how raid progression work. dps number isn´t for like hey dude look how much damage i just did.
All new raid is always about how make to keep party survive mechanic and clear it before enrage with minium gear level. Once everybody has higher gear level and learn mechanic is where dps number come in and speedrun like skip phase and farms.
This thread is make it sound like. There is no need to bring another job and just bring bunch of samurais to clear content to me.
Sorry for weird english. hope you understand what I mean.
Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.



			
			
				I can agree with this statement. SE made a design change to add utility to dps at the cost of their actually numbers. People judge jobs based off of parsers and flogs; yet this tools aren't calculating buffs onto the player that casted it so they look weaker; flogs doesn't even track radiant shield let alone add that damage to the SMN that casted.
All of those buffs ARE quantifiable. There are literally numbers associated with them as well, you're just pretending no one cares about them.I can agree with this statement. SE made a design change to add utility to dps at the cost of their actually numbers. People judge jobs based off of parsers and flogs; yet this tools aren't calculating buffs onto the player that casted it so they look weaker; flogs doesn't even track radiant shield let alone add that damage to the SMN that casted.
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