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  1. #1
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    the last pages are f..ck Ing ridiculously, saying blm is fine
    (1)

  2. #2
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    yes, there are fights, that force melee put of range,.. and what does Sam have for that problem? a gab-increaser that buffs it's ranged dps move (enpi), followed up by a gab-closer move.., Sam has the perfect solution for such fights,

    do mnks and ninja have such perfect answers?. only drg does, but it's dps is/was too low
    (0)

  3. #3
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    Quote Originally Posted by Shiroe View Post
    yes, there are fights, that force melee put of range,.. and what does Sam have for that problem? a gab-increaser that buffs it's ranged dps move (enpi), followed up by a gab-closer move.., Sam has the perfect solution for such fights,

    do mnks and ninja have such perfect answers?. only drg does, but it's dps is/was too low
    Even then, DRG "gap closers" are part of the rotation and basically are used on cooldown. The chance that they're up for a given situation is slim.

    They did decrease the coolown of elusive jump now, so I guess you can look away and backflip back the set distance.
    (0)

  4. #4
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Shiroe View Post
    yes, there are fights, that force melee put of range,.. and what does Sam have for that problem? a gab-increaser that buffs it's ranged dps move (enpi), followed up by a gab-closer move.., Sam has the perfect solution for such fights,

    do mnks and ninja have such perfect answers?. only drg does, but it's dps is/was too low
    MNK's Form Shift and Meditation allow ways to increase/maintain dps while having to peel off the boss. It's not much less effective in terms of damage but it does lack the mobility (and hence fluidity) of dealing with such situations.

    NIN has less damage increasing tools from downtime but are arguably(easily too) the least affected of all the melee by such mechanics and Ninjutsu being ranged is relevant.

    I don't think it needs to be equal in that regard, just once everyone has some mechanics that alleviate those disruptions. They all do, and actually I would argue DRG is probably the worst off since their charge is significantly longer while also used for damage. They also didn't get the mobility increases like MNK did.
    (0)
    Last edited by Allyrion; 07-18-2017 at 05:48 PM.

  5. #5
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Shiroe View Post
    (enpi)
    Enpi is always a DPS loss to use, regardless of the situation. Only bad SAM even touch it. Yaten is only worth the kenki spent if it let's you get in a GCD you otherwise wouldn't before disengaging.
    (0)

  6. #6
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    true, drg use their gab closers as part of their dps rota/burst, ..meaning it might not be up when needed, if the mechanics have strong rng...., unlike Sam that only use/need it for such situations..
    (0)

  7. #7
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Shiroe View Post
    true, drg use their gab closers as part of their dps rota/burst, ..meaning it might not be up when needed, if the mechanics have strong rng...., unlike Sam that only use/need it for such situations..
    That's the thing about Sam, their gap creator is ONLY used for their intended purpose, otherwise it's a DPS loss to try and make it part of their rotation. Same with ninja (and the have increased movement speed). Drgs have to use theirs in their rotation to gain eyes and Mnks really only use theirs for added damage unless they know something is coming that will put them at a distance from the boss. Mnks are much less impacted damage wise by saving/not using shoulder tackle than Drgs.
    (0)

  8. #8
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Sam have that gap closer/increase with Enpi up practical all the time up... and it's still a good dps average compared to the other melee gap increaser/closer (& Sam have by far enough dps)
    mnks don't even have a gap increaser and drg elusive jump doesn't do damage
    (0)

  9. #9
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Shiroe View Post
    Sam have that gap closer/increase with Enpi up practical all the time up... and it's still a good dps average compared to the other melee gap increaser/closer (& Sam have by far enough dps)
    mnks don't even have a gap increaser and drg elusive jump doesn't do damage
    Because it's on a short cool down, but they also aren't used for damage except to close/create distance. If they are used outside of that in a rotation then that Sam is is wasting kenki.
    (0)

  10. #10
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    Elusive is also a set distance so you still need to run a bit if it doesn't place you perfectly by where you want to be, and it won't be up if you used Elusive to move out in the first place.
    (0)

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