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  1. #3451
    Player
    simiii's Avatar
    Join Date
    May 2015
    Posts
    48
    Character
    Inori Yuzuriiha
    World
    Famfrit
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Ghishlain View Post
    Angered has already downed O3S. Healer Composition = WHM/AST
    That would be because ast can't go nocturnal with a sch.
    Gota build comps around the ast.but now I can pretty much always keep dps buffs up as a ast so ya. Can't seem to find any reason play my whm now the old PI was worthless but at least I could use it as a mini tetra on the tank but now it's even more useless. Glad all my sub money is going towards giving ast more toys.
    (1)

  2. #3452
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    My biggest concern is moving forward. They committed to the "pure healer" only to realize that maybe it wasn't a good idea after all since they have to put new regular/lesser heals, which we already have versions of, under a conditions list (you need x stacks and to be off xx cooldown). Essentially we are getting more of what we already have and don't need more of to fulfill Yoshi's vision. I welcome out new level 80 regen (which functions just like the regular regen) that eats all lilies and has a 2 minute cooldown.

    Also "PVP - Divine Benison - Healing lily requirement has been removed.". That is ****ing hilarious, SE.
    (8)

  3. #3453
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by simiii View Post
    That would be because ast can't go nocturnal with a sch.
    Gota build comps around the ast.but now I can pretty much always keep dps buffs up as a ast so ya. Can't seem to find any reason play my whm now the old PI was worthless but at least I could use it as a mini tetra on the tank but now it's even more useless. Glad all my sub money is going towards giving ast more toys.
    That's your own loss and inflexibility then if you believe that.

    You do also realize that even though AST has been given another DPS buff card, AST's absolute ceiling of contribution has been reduced due to the nerf on Balance? Your absolute maximum contribution with perfect Balance draws is 100s uptime every 120s. With the 10% nerf to balance AST's absolute perfect contribution to raid DPS is 4.16%. If we go with the more reasonable 40s Balance every 120s that I posted before AST's contribution via Balance is now 1.67% to the raid DPS.

    This actually mean, using the numbers in that post I gave you before -

    WHM's contribution = 2,080 DPS
    AST's contribution = 1,587 DPS + (23,282 * 0.0167)DPS = 1,587D DPS + 388.03 DPS = 1,975.03 DPS

    Taking ONLY Expanded Balance into consideration, WHMs DPS > ASTs DPS currently using current damage data and trends.

    Now, this calculation above doesn't note for the fact that AST now has 3 chances to pull a DPS boosting card versus 2, so there are more opportunities for Expanded DPS boost. Also take into account 10%+ Crit and 10%+ Attack Speed =/= 10% additional damage so their contribution to AST's DPS will be less compared to Balance. How that math concludes at the end - well, I have no idea just yet because I don't want to really put the time into it ATM due to work but let's say overall AST's potential has fallen in the DPS-utility contribution.

    Please get off the AST epeen. Thank you.

    [edit] Also Solitude cleared O3S. Their healer comp = AST/SCH.



    We knew AST was going to make out like a bandit this patch, but it's good to see the high skill tier teams putting due consideration into the other two healers.
    (4)
    Last edited by Ghishlain; 07-19-2017 at 01:26 AM.

  4. #3454
    Player
    simiii's Avatar
    Join Date
    May 2015
    Posts
    48
    Character
    Inori Yuzuriiha
    World
    Famfrit
    Main Class
    Culinarian Lv 70
    Your assuming that but every ast I see complains saying they can only get 1 maybe 2 aoe balances(I personally can easily get around 5-6 on average) so meaning now all the people who had no idea how work around their cards can now just increase party dps almost every draw.
    Also having a aoe benediction is just to good more regen then whm more shields then sch 40sec tetra (idk if it's stronger but it sure as hell is the same) oh and overall ast heals ALMOST not quite as much as a whm with benefic/benefic2/helios etc...no part of a ast kit feels worthless. While whm and sch half their kit feels completely garbage.never going see a whm/sch comp.
    Don't matter to me I'll be playing this broken class till SE wonders why every1 stoped playing sch/whm and everyone is a ast. Then MAYBE just maybe they will do somthing.
    (0)

  5. #3455
    Player
    Darkplanet's Avatar
    Join Date
    May 2017
    Posts
    125
    Character
    Aryl Ritz
    World
    Faerie
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Bistai View Post
    snip.

    Regardless of all technically raid meta. It really was a fun skill. And I think that's what has a lot of people upset... we lost what we actually liked about the skill. Yes it needed to be Improved and these changes do that... but it's lost that fun flair, at least in my opinion and I see many others.

    Also in 4 man content it is for the most part useless. It was great for heavy pulls as you spot heal the tank with cure 1 and 2, build up one or two stacks. Maybe dips a little than pop plenary indulgence to heal up the tank again. Or if you are falling behind in heals it was great for a boost.

    I understand what they are doing with it. And as people are saying it's a boost in raids... but personally still very sad...

    The pre-4.05 it was a unique way to build up heals, and I miss that. So idk just throwing this out there: maybe just take pre-4.05 PI, and add a weaker confession stack that is applied via aoe skills. Then ur single target confessions could be stronger while still retaining the aoe quick buff. and on a 30 second cd? I feel like this welcomes both sides? Keeps what made it fun, and keeps the raid utility. Something along those lines.

    But I also want to say ty for at least being able to stack confessions on yourself
    (0)
    "A heartbeat without harmony
    Is moonlight without dark"

  6. #3456
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by simiii View Post
    Your assuming that but every ast I see complains saying they can only get 1 maybe 2 aoe balances(I personally can easily get around 5-6 on average) so meaning now all the people who had no idea how work around their cards can now just increase party dps almost every draw.
    Also having a aoe benediction is just to good more regen then whm more shields then sch 40sec tetra (idk if it's stronger but it sure as hell is the same) oh and overall ast heals ALMOST not quite as much as a whm with benefic/benefic2/helios etc...no part of a ast kit feels worthless. While whm and sch half their kit feels completely garbage.never going see a whm/sch comp.
    Don't matter to me I'll be playing this broken class till SE wonders why every1 stoped playing sch/whm and everyone is a ast. Then MAYBE just maybe they will do somthing.
    I'd like you to prove you can draw 5-6 AoE Balances every time your do a Primal fight or Omega fight. Seriously. Upload them into a FFLog. I'm curious to see the frequency of it. You'll find pulling 5-6 balances over the course of a 7 minute fight is a pretty crazy statistic. And trust me, I know how to work cards and I have seen streaks - but those are streaks and not consistency. The most amount of AoE balances I've seen at the fastest speed kills is 3 within the approximately 34 second fight of Susano looking at the logs, so about 46% uptime assuming every single one is extended with CO.

    Also, the fact that you believe that AST can heal almost as much as WHM shows that you haven't done a lot of theorycraft on potency. Just so you know, AST's total potential actually exceeds WHM's just on raw healing power - they just happen to be constrained by their GCD usage.

    Again, I will also comment if you feel half the WHM and SCH kit is complete garbage, that shows a level of ignorance, inflexibility, and non-adaptability in your thought process. Each kit has their strengths and weaknesses - AST just happens to have the least weaknesses out of everyone (Primary, a low level of oGCD heals meaning they have a heavy reliance of GCD heals to get the job done and thus also expend the most MP out of all three healers to mend any situation). Is the class powerful? Most definitely it is. Is it broken? Hmmmm... with the change to Balance I'm going to see... it's powerful, but not broken. Let's say it's as good as the SCH kit during the 3.X era. We'll see how it changes.

    I'm also going to call out your ability to draw 5-6 AoE balances a fight as confirmation bias given your inflexibility to appreciate the other kits.
    (4)
    Last edited by Ghishlain; 07-19-2017 at 03:15 AM.

  7. #3457
    Player
    simiii's Avatar
    Join Date
    May 2015
    Posts
    48
    Character
    Inori Yuzuriiha
    World
    Famfrit
    Main Class
    Culinarian Lv 70
    Actually just found out the tooltip is wrong it's 100% on aoe heals so it's more useful then a tank tetra now. So it's more of a free aoe heal to help manage our inf mp pool. Can we have a new skill that takes ALOT of mp to use that actually dose somthing? So much mp and nothing to spend it on now
    (0)

  8. #3458
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    The problem with the WHM kit is the problem it's basically always had. The main "advantage" is HPS (and slightly higher personal DPS, but that's its own thing), which, given the finite nature of health pools, has a limit on its usefulness. Definitely true in this game, since their design philosophy states they want all comps to be viable. That's...fine I guess. There are many essay-length arguments over why more HPS is not really an identity (hey, here's a strength that not only content will never be designed to require, but by its very nature isn't necessarily made better by having more of it like attack or defense buffs). The problem is how much the kit pays for that advantage. Role action Eye for an Eye aside, the WHM native kit has ZERO targeted buffs. ZERO damage reduction. Not slightly less effective, ZERO. This is not the same give-and-take that the other two healers have. It's not a case of better at X at the cost of being a bit weaker at Y. AST and SCH can more or less do everything that a WHM can with varying effectiveness, like AOE regens and instant emergency heals. The same is not true in reverse. WHM has nothing like Sacred Soil. Nothing like a card. Nothing like Fey Covenant. Square is really averse to giving the kit something unique, which is frustrating. There seems to be this kid gloves treatment with WHM to make extra sure that the class isn't mandatory in group content or overpowered, and it's an approach that stifles the risky cool things they could do to the job. They seem totally fine with giving Astro and Scholar totally busted overpowered abilities and rolling them back later if they turn out too strong.

    I'm glad for Scholars that they got the new Miasma 2. I'm shaking my head at the WHM kit, because it's yet another check off the list; hey remember when a high MP cost AOE burst was unique to WHM? Now all the healers have a version of Holy too! It's a slow, irritating erosion of what used to be unique to WHM, getting handed out to the other healers. I don't want Scholar shields or Astro cards. I'm not asking for Square to start copying their abilities and homogenizing them over to WHM as revenge. I want something cool that only I can do, not a slightly stronger (or in Aspected Benefic's case, weaker) version of something AST has a copy of, or SCH can do with an Aetherflow gate.

    Oh and lilies are still passive, non-interactive, and provide a bonus that makes basically no sense on healing abilities. I suppose that's unique to WHM now that they realized CD reduction sucks in a highly scripted game and buffed it off the overpowered favorite healer.
    (3)

  9. #3459
    Player
    simiii's Avatar
    Join Date
    May 2015
    Posts
    48
    Character
    Inori Yuzuriiha
    World
    Famfrit
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Ghishlain View Post
    Also, the fact that you believe that AST can heal almost as much as WHM shows that you haven't done a lot of theorycraft on potency. Just so you know, AST's total potential actually exceeds WHM's just on raw healing power - they just happen to be constrained by their GCD usage.

    Again, I will also comment if you feel half the WHM and SCH kit is complete garbage, that shows a level of ignorance, inflexibility, and non-adaptability in your thought process.
    Benediction, fluid,sleep are 100% garbage

    *benediction might as well kill the person for me it sure as hell won't save them
    *asylum was a meh skill at best but with new pi it's not going do anything
    *fluid....ya moving on
    *sleep skill (forgot what's its called)don't even have it on my hot bar

    Not to mention visually whm is so god damn dull

    Holy,aero,stone all have same animation
    (0)

  10. #3460
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by simiii View Post
    Benediction, fluid,sleep are 100% garbage

    *benediction might as well kill the person for me it sure as hell won't save them
    Your inability to properly use a Job's toolkit is not a fault of the job itself.
    (8)

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