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  1. #3441
    Player
    Foofy's Avatar
    Join Date
    Jul 2015
    Posts
    44
    Character
    Seye Qhesu
    World
    Mateus
    Main Class
    Dancer Lv 100
    The buff half the time (more like 90%) seems wasted. I see confession up, I see it fall. I see it up, I feel it fall. I see it up, I get to use it.

    Rinse and repeat every 60 seconds.

    I would rather PI be changed from a heal to maybe a shield cooldown. We have our lovely main shield, why not add on to it and turn PI in to a party bubble to help eat massive incoming AE damage? Keep the minute cooldown or extend it (I would be fine with it being 2 minutes). Make it require Three lilies. This means it wouldn't be able to be spammed and would have players actually having to pay attention to their lilies more often when they know something big is about to happen.
    (4)

  2. #3442
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    I can't believe they changed Hyper Lightspeed(where the ast could count on a crit benefic 2 sometimes) and left secret of the lily 2.

    Godamn, guys! Cmon!
    (9)

  3. #3443
    Player
    Wilbow's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    46
    Character
    Wolff Umbra
    World
    Leviathan
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Ceasaria View Post
    People really want zero disatvantage on WHM ? Look at the other job and look how they have more than WHM.

    SCH has abilities locked behind Aetherflow (5)
    AST has abilities locked behind Cards (many, but ok, it's a whole system)
    WHM now has abilities locked behind Lilies and Confession (2)

    Did we see Scholar complain about this since 2.0 ? same for AST ? Nope
    It's a part of the gameplay of these jobs.
    WHM is getting changes with Stormblood, it's new, it's fresh.
    People need to get used to it and see what it comes out for each content (Omega Savage, here we go).
    Uh...I think the major issue with gating Divine Benison behind lillies is the fact that you physically cannot generate a lily if you don't generate healing.

    It's obvious that Cure I/II --> Divine Benison is intended to be a combo, but it's somewhat broken and annoying as all hell, because there are circumstances where you REALLY WANT the mitigation from Divine Benison (savage tankbusters) and can't get it because your cohealer sniped your heal. There are usually ways around this, but why is this even a thing? Why is it that SE feels that lillies are so goddamn strong that we can't overheal to generate them, but it is A-OK that AST can guarantee Expanded Balance for the opener?

    Besides, Divine Benison is almost IDENTICAL to stoneskin (with a power between its old 10% and 18% iterations), except oGCD and gated behind both a 30 second CD and lillies. One of our new abilities is LITERALLY one of our old abilities that is (arguably) better but with a huge QoL nerf. What the hell is NEW or FRESH about that?!

    Furthermore, isn't it strange that Plenary Indulgence would actually work better if it was based on lillies under the current mechanics? Sure, you couldn't use it if everybody was full, but unlike Divine Benison, there's no reason why you would WANT to use it if everybody was full.

    TL;DR: Divine Benison isn't new at all, and even if it was, "new" doesn't mean "better".
    (10)
    Last edited by Wilbow; 07-18-2017 at 09:05 PM.
    "Beware that, when fighting monsters, you yourself do not become a monster. For when you gaze long into the abyss, the abyss gazes also into you."
    - Friedrich Nietzsche

  4. #3444
    Player
    Bistai's Avatar
    Join Date
    Jul 2017
    Posts
    1
    Character
    Kioto Nekomoto
    World
    Jenova
    Main Class
    White Mage Lv 70
    This is the exact opposite direction I wanted to see Plenary go in. Yes, it's more usable now, but it loses everything that was interesting about it. Plenary was interesting because you could stack on various individual people, but now it's a throw away extra AoE heal. I didn't want another AoE heal, I wanted an interesting mechanic that had use. This, honestly, is the worse option.
    (5)
    Last edited by Bistai; 07-18-2017 at 10:41 PM. Reason: Removing title. Uneeded

  5. #3445
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Initial non-play-tested thoughts of the WHM changes

    I expected the 100% Lily Generation on Cure. I'm disappointed that there aren't more ways to proc Lilies at a low rate to increase the fluidity of the kit as a whole.

    Plenary Indulgence change is surprising but not completely unexpected when thinking back. You can kinda tell they were thinking of making it an AoE because it had a massive range to it and it affected all party members. It then became better as a tank heal due to how Confessions accumulate. They definitely wanted to nip that in the bud. Overall - it's not amazing but I like that it's an augmentation to WHM's AoE heal kit.
    1. Medica + PI = 450 potency heal.
    2. Cure III + PI = 700 potency heal, rivaling that of Earthly Star (on the same CD timer too)
    3. Medica + Medica + PI = 900 potency healing total (useful for those chain AoEs that can go out)
    4. Medica II + PI = 350 Initial Potency + 500 Potency Total HoT

    Not so sure how much I'd use the Medica II + PI combination as Medica II is already pretty potent and efficient. Since PI is a static value, combing it with Medica gives the most bang for your buck though the burst power of Cure III + PI allows WHM to almost match Earthly Star in any singular burst.

    It's not Tetra but I'm not disappointed in this change either.

    [edit]

    An issue when using the white mage action Cure wherein the rate at which players receive the Freecure status is higher than intended.
    /think.....
    (2)
    Last edited by Ghishlain; 07-18-2017 at 11:16 PM.

  6. #3446
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ghishlain View Post
    [*]Cure III + PI = 700 potency heal, rivaling that of Earthly Star (on the same CD timer too)
    That's the most exciting usage, to me. Cure 3 is already great for stack up mechanics, and this can give it even more oomph. The PI part will also work even after people are spreading back out, given the long range.

    Medica II + PI also gives extra upfront, which can give you some cushion to let the HoT component tick.

    It's not super exciting, and the short timer isn't great... but it's significantly more usable now than it was before.
    (0)

  7. #3447
    Player
    Saraphin's Avatar
    Join Date
    May 2015
    Posts
    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 90
    well i took PI through normal v1/2...it's...clunky. I can see what they may have been trying...and guess what? still can't tell my PI stacks from another WHMs...so there's that.

    "hit when lights up" still applies, it's a nice little top off...semi-handy with those massive ones that puts everyone down to 1% of HP...but..again...it's clunky.
    (2)

  8. #3448
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    ...Though I won't get to try the savage raids until tonight... I'm liking the WHM changes. PI looks good. It's difficult for me to imagine a situation wherein I would ever get 3 stacks (and still need extra healing from PI), but the current iteration looks good even with 1 stack.

    I also like that I will be able to reliably shield with the use of Cure now. From my experience in the primals... I think Benison will be pretty good with no RNG to it.

    Combined with WHM's DPS potential... is a viable spot in the meta too much to hope for? I'm cautiously optimistic right now.
    (1)

  9. #3449
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Risvertasashi View Post
    ...Though I won't get to try the savage raids until tonight... I'm liking the WHM changes. PI looks good. It's difficult for me to imagine a situation wherein I would ever get 3 stacks (and still need extra healing from PI), but the current iteration looks good even with 1 stack.

    I also like that I will be able to reliably shield with the use of Cure now. From my experience in the primals... I think Benison will be pretty good with no RNG to it.

    Combined with WHM's DPS potential... is a viable spot in the meta too much to hope for? I'm cautiously optimistic right now.
    I agree, I don't think there would be any situation where 3-stacks would come to ahead but who knows with the new Savage tier. I still like the 1 stack bonus but if I can get 2, that'd be good due to the 1 minute CD.

    Also, even if WHM is not meta, to me it has enough tools to differentiate it from the other healers that players should consider WHM and determine if its strengths compliment their group while its weaknesses don't hamper it too much.

    I will say, I've done O2 normal, effectively the training dummy fight, while sustaining 95%+ DPSing uptime and my MP never dropped below 75% due to how the kit works. The DPS sustainability is definitely there now compared to how WHM ran in the past. The nerf to Balance will also allow WHM's DPS contribution to shine more too, though how much the shift in the AST DPS contribution will need some time to figure out because AST now has three cards that directly affect raid DPS and not just two. Overall AST's contribution will be lower, but by how much, who's to say.

    Time will tell about WHM's position.

    [edit] Angered has already downed O3S. Healer Composition = WHM/AST

    (2)
    Last edited by Ghishlain; 07-19-2017 at 12:03 AM.

  10. #3450
    Player
    MelvinK's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Ciel Wintermere
    World
    Tonberry
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Wilbow View Post

    It's obvious that Cure I/II --> Divine Benison is intended to be a combo, but it's somewhat broken and annoying as all hell, because there are circumstances where you REALLY WANT the mitigation from Divine Benison (savage tankbusters) and can't get it because your cohealer sniped your heal.
    i don't agree with you. If you really need that mitigation, divine bension WILL help tremendously. Its pretty obvious if u encounter situation where ur heal get 'SNIPED" the tank has less chance of dying as u have 2 ppl healing him at that instance tank buster or not, so aren't your argument contradictory? If you are talking abt having tank risk of dying of tank buster if u r the only healer, guess what divine benison WILL help. If 2 healer healing the same tank and he still die to tnak buster, im more worry about ur strategy than the class potential here.
    (0)
    Last edited by MelvinK; 07-19-2017 at 12:43 AM.

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