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  1. #441
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by OmegaStrongtan View Post
    Thanks. I will DRG give another try when I'm back home.

    Said macro works the same as AM macro or mana gift macro?
    Here's a macro I've been using an it's very convenient to use:

    /micon "Dragon Sight"
    /merror off
    /ac "Dragon Sight" <x>
    /ac "Dragon Sight" <x>
    /ac "Dragon Sight" <x>
    /ac "Dragon Sight" <x>
    /ac "Dragon Sight" <x>
    /ac "Dragon Sight" <x>
    /ac "Dragon Sight" <x>
    /ac "Dragon Sight" <x>
    /ac "Dragon Sight" <x>
    /ac "Dragon Sight" <x>
    /ac "Dragon Sight" <x>
    /ac "Dragon Sight" <x>
    /tle

    You can just copy paste this straight to your macro in game. Just change the x into any kind of number your designated Dragon Sight is in the party list. If you set your party list to DPS > Tank > Heal, the next Melee DPS after you will always be in number 2. The /tle makes it so that when you successfully cast Dragon Sight you will target your previous target back.
    (0)

  2. #442
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    I did 3 SSS dummy parses (probably not the best test as you don't get to enter LotD the 2nd time or you only get 1 nastrond off) and my DPS was 4135, 3942 and 4103. Crit rates were 17%, 12% and 18%. I will get the direct hit rates later.
    (0)

  3. #443
    Player
    Thandronen's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    237
    Character
    Thandronen Ranguemont
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Has anyone played with their rotation due to the Mirage Dive animation reduction and is it now possible to double weave it?
    (0)

  4. #444
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    It is, but this doesn't change dps. You will be using mirage dive last in your opener under your buffs anyway so there is no need to double weave it. There are no situations I can think of apart from maybe susanos sword that double weaving it changed anything. At least it doesn't clip your gcd if you fumble.
    (1)

  5. #445
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Unfortunately I think this makes DRG meta. If you check the 15-17 page of the Pls Nerf RDM thread, you can see some of the numbers I gathered based on 95th percentile parses on susano and lakshimi. Tldr with a brd, DRG raid contribution is around 20 lower than rdm and mnk. This buff is around 70 - 100 personal dps. Brd with DRG is 3rd, about 60 dps ahead of rdm and mnk. NIN and Sam are still top 2. Basically a have been relegated to bitch support but we should be meta so it's a bittersweet feeling. It still plays fairly difficulty so atm it's like medium risk/medium reward.
    (2)

  6. #446
    Player
    Khel's Avatar
    Join Date
    Jan 2017
    Posts
    149
    Character
    Khel Pyke
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by OmegaStrongtan View Post
    Thanks. I will DRG give another try when I'm back home.

    Said macro works the same as AM macro or mana gift macro?
    Not familiar with those, but there are pretty much two macros people use for dragon site. One targets the closest player, the other targets a specific member position in your party. Both of them return your target to last enemy and work pretty smooth as long as you hit them clean. I use the closest party member, sometimes i get a misfire and tag a healer but I'm lazy so.
    (0)

  7. #447
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    My initial impressions reading the buffs: that is objectively a 4.3% increase to theoretical GCD rotation, and empirically based on Susano EX numbers that means yeah about 2-3% overall. That's... comparable with patch 2.45.

    My initial impression after taking a few attempts at a dummy: This does buy you a little time for eyes falling off in a raid, but the part that strikes me immediately is that it seems you're no longer supposed to hold that itchy Geirskogul finger forever just to get BfB and enough seconds on BotD to get 3 Nastronds; the timer part should happen more naturally.

    Quote Originally Posted by Khel View Post
    Not familiar with those, but there are pretty much two macros people use for dragon site. One targets the closest player, the other targets a specific member position in your party. Both of them return your target to last enemy and work pretty smooth as long as you hit them clean. I use the closest party member, sometimes i get a misfire and tag a healer but I'm lazy so.
    That's kind of the logic I've been going by as a casual... at least when it was 6y, if a healer wants to stand so close to the (ahem) spear-wielding liability that they could get the buff, they deserve it whether they want it or not.
    (0)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  8. #448
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    This is my wishlist ranking for SINGLE TARGET DPS.
    Melee DPS
    1. SAM
    2. MNK
    3. DRG
    4. NIN

    Obviously for ST, melee should be top tier due to being in range and having to deal with most mechanics and usually not being able to DPS while moving. Within melee DPS, SAM should be highest, given they have no utility, followed by MNK who has slightly more utility, then DRG who has moderate utility, and NIN which has the most utility. NIN, even being the weakest of the melee, should still outperform casters on ST.

    Caster DPS

    5. RDM
    6. SMN
    7. BLM

    RDM's AoE is poor compared to SMN and BLM, and should therefore have the best ST amongst casters. BLM's AoE is incredibly powerful with Foul and Triple Cast Flares, so BLM should be the weakest of the ST caster DPS.

    Ranged DPS:
    8. MCH
    9. BRD

    Ranged DPS provide the most utility and therefore should be the weakest DPS, BRD provides the best buffs so should be dead last.


    This is again for ST. For MT, Casters are top, ranged are mid, and melee are bottom. That would make the most sense to me
    (0)

  9. #449
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    BLM should be the top DPS under optimal conditions IMO, since those optimal conditions NEVER come. I really was hoping BLM is 100 dps higher than SAM on a dummy but meh.

    DRG will forever be shackled to the fates of BRD and MCH, meaning none of those classes can be good without each other (DRG probably had the most freedom until they decided to make it a support) because if any of those classes are good by themselves then they will be too good with another so if they are mediocre then they can be good with each other. This is the flawed premise with synergy which has become a game of dependency. DRG will probably always be the lowest form now.

    RDM should be the lowest caster because its the most free caster which means it interacts with the fight mechanics the least. AoE is pretty much irrelevant on endgame content so classes should not be balanced around that. As we can see RDM is technically the lowest caster but still beats the others any day of the week due to its ease of use and operation.
    (2)

  10. #450
    Player
    Kiyosuki's Avatar
    Join Date
    Jul 2015
    Posts
    8
    Character
    Manthra Divekicker
    World
    Leviathan
    Main Class
    Lancer Lv 70
    I've gotten into arguments about it, but I do like the idea they're going towards with making Dragoon sort of a supportive DPS that helps the damage of the party overall as much as their own. However, the Life of the Dragon mechanic lacks impact, which I think really drags the feel of the job down. Dealing with a meter that constantly drains should net you something more satisfying than a slightly stronger Geirksogul.
    (0)

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