your reading it correctly its been like that since alex savage, so be careful with who you run with as you'll be penalized for it if you dont.The treasure chests for Savage seems to be excessively miserly. If I'm reading it right, any group that has someone that has cleared it once during the week cuts the loot in half? And if over half the group has cleared it, no loot drops? And that's on top of only being allowed one item per section per week? Am I reading that correctly?
Looks like SE learned nothing from feedback on tomes. *Sigh* this is just HW in new paint. It's rather disappointing.
Me as a Sch: F*ck yeah!
Me as a Smn: ;.; ......
Are your prediction is wrong sir! One thing got a bandaid fix. That was extending the range of dragon sight to 12y. Lance mastery buff only reinforces the problem of BotD falling off since the potency boost is on skill 4 and 5 of the rotation. If BotD isn't up you can't hit those 2 buttons anyway. Main problems we've been bitching about with LotD and eye stacks are still there.
Buffs are buffs but core issues remain, not going to be very many happy dragoons.
I laughed when I saw that, but because it made me think of 1.0 steel cyclone. It was so op, like huge aoe damage + full self heal ( was really high %).
AST skills became meager food level %
:/
FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
Currently moved to Leviathan
I remember the Alpha days when even breathing lagged you
Was it? I didn't start doing any Alex Savage until after Baelsar's Wall and Sohm Al (Hard) were added, so I don't know how it was at launch. But having done a ton of A1S and A9S for Anima light farms, it sure seemed like there were 2 pieces of gear that dropped every run, regardless of whether it was the 1st or 88th run for the night. Was the stinginess higher at launch then taken out later or something?
They remove the lockouts eventually which removes this restriction as well. It is only in effect when the raid is current.Was it? I didn't start doing any Alex Savage until after Baelsar's Wall and Sohm Al (Hard) were added, so I don't know how it was at launch. But having done a ton of A1S and A9S for Anima light farms, it sure seemed like there were 2 pieces of gear that dropped every run, regardless of whether it was the 1st or 88th run for the night. Was the stinginess higher at launch then taken out later or something?
If you do Savage raiding, you'll have more than enough gear for multiple drops and tomestone capping. If you don't, ilvl 340 is entirely irrelevant to how you play as no other content requires it. We're already facerolling Susano and Lakshmi-- plenty doing so at ilvl 290ish.
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