It boggles my mind(ever since live letter) that bahamut size changing didn't make it to 4.05 when it should be there ON RELEASE. Did this thought never crossed devs minds?
It's almost as if square have no idea what they're doing.
It boggles my mind(ever since live letter) that bahamut size changing didn't make it to 4.05 when it should be there ON RELEASE. Did this thought never crossed devs minds?
It's almost as if square have no idea what they're doing.
This was my thoughts as well, however we still need mitigation and quite a lot of other fixes. Please let this restore quite a bit of MP on each hit...I NEED my DA-AD spam back! Lol
Also SE, why no Dark Passenger change? *Cry*
Last edited by Esp; 07-18-2017 at 03:31 PM.
So for white mage, confession stack is granted whenever medica II is cast or whenever medica II ticks?
The WAR changes are literally everything I wanted, and life leech off Steel Cyclone as a completely out of left field buff that I hadn't even considered, and it sounds amazing.
my only complain is the tomes that is get back to 450 forcing the god ol' 11 week for equip one jobs throught tomes.
i had hoped we was going to stay at 900 per week allowing player to have more freedom to play different jobs. well i guess it's over ^^
The 900 per week was simply to help players gear up before the expansion hits. Keeping it at 900 cap when content is still very new and relevant makes people who try to always cap burn out much faster than when the cap barely matters, like the 1-2 months before an expansion.
I'm glad for all these buffs, but they didn't do anything at all for SMN?
Now it's definitely outclassed by RDM and BLM. What a shame.
I'm sorry for SMN mains. :/ I would at least given them a
kiss on the knee and return them, Sustain...
The red text is key for me here. Glad I stuck to my guns and melded STR VI into my accessories.
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The treasure chests for Savage seems to be excessively miserly. If I'm reading it right, any group that has someone that has cleared it once during the week cuts the loot in half? And if over half the group has cleared it, no loot drops? And that's on top of only being allowed one item per section per week? Am I reading that correctly? If people are only allowed one item per section per week, why penalize the people who haven't gotten an item but are running with people that have beaten it for the week? Even worse given that if you didn't win anything in your first clear of the week, there's a chance you won't even see drops for the rest of the week. Or am I completely misreading that section?
Isn't this exactly how it was in HW?The treasure chests for Savage seems to be excessively miserly. If I'm reading it right, any group that has someone that has cleared it once during the week cuts the loot in half? And if over half the group has cleared it, no loot drops? And that's on top of only being allowed one item per section per week? Am I reading that correctly? If people are only allowed one item per section per week, why penalize the people who haven't gotten an item but are running with people that have beaten it for the week? Even worse given that if you didn't win anything in your first clear of the week, there's a chance you won't even see drops for the rest of the week. Or am I completely misreading that section?
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