Isn't this exactly how it was in HW?The treasure chests for Savage seems to be excessively miserly. If I'm reading it right, any group that has someone that has cleared it once during the week cuts the loot in half? And if over half the group has cleared it, no loot drops? And that's on top of only being allowed one item per section per week? Am I reading that correctly? If people are only allowed one item per section per week, why penalize the people who haven't gotten an item but are running with people that have beaten it for the week? Even worse given that if you didn't win anything in your first clear of the week, there's a chance you won't even see drops for the rest of the week. Or am I completely misreading that section?

Was it? I didn't start doing any Alex Savage until after Baelsar's Wall and Sohm Al (Hard) were added, so I don't know how it was at launch. But having done a ton of A1S and A9S for Anima light farms, it sure seemed like there were 2 pieces of gear that dropped every run, regardless of whether it was the 1st or 88th run for the night. Was the stinginess higher at launch then taken out later or something?
They remove the lockouts eventually which removes this restriction as well. It is only in effect when the raid is current.Was it? I didn't start doing any Alex Savage until after Baelsar's Wall and Sohm Al (Hard) were added, so I don't know how it was at launch. But having done a ton of A1S and A9S for Anima light farms, it sure seemed like there were 2 pieces of gear that dropped every run, regardless of whether it was the 1st or 88th run for the night. Was the stinginess higher at launch then taken out later or something?
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