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  1. #10
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I don't mind the nerf on balance, it was just too potent and any other aoe card was just a waste.
    Now at least, we have more options. Balance is still the obvious highest boost but it's not miles away in front of Arrow.

    I like the new spear change, the card is finally usable without a discord call "Anyone needs CDR?".


    I don't know about the 10sec duration nerf. At least it will make the Bole more interesting!
    I MISS READ, THERE IS NOTHING TO WATCH

    Now the only change I would love to be implemented would be that Draw a card cooldown still runs while we have the card in hand so that every second I'm not using the card I'm not wasting my draw cooldown.

    Next step
    Ewer : Now replenishes TP and MP.
    There's honestly no need for two différents cards for this kind of effect, especially that no job, but Bards and Paladin (during Heavy aoe moment), can benefit from MP + TP regen, it's one or the other. And that would hardly make the card OP.

    Spire: Increase direct hit by 20% (single) -> 10% (aoe) for 20sec.
    Yes, I was very inspired for the buff choice

    i'm sure one card will outweigh the other of our 2 dps increase cards, but i feel like now at this point discarding one in an attempt to get the other would just hurt more than casting whichever one you got.
    Yup! More card diverstiy ^^
    (4)
    Last edited by Sylvain; 07-18-2017 at 04:01 PM.