The Balance (Single Target) Increase to damage dealt reduced from 20% to 10%.
The Balance (Area of Effect) Increase to damage dealt reduced from 10% to 5%
However, spear now gives 10%/5% crit~
Discuss!
The Balance (Single Target) Increase to damage dealt reduced from 20% to 10%.
The Balance (Area of Effect) Increase to damage dealt reduced from 10% to 5%
However, spear now gives 10%/5% crit~
Discuss!
Last edited by MagicalLoli; 07-18-2017 at 02:50 PM.
Well, that most recent Spear thread is out the window.


Well, ast will still shine and will have a great place with this BUT
This sounds like Spear will now be more used. And it's a good thing since it was almost forgotten
I am quite satisfied with this change. Standby for overwhelming whining, however. You know it's coming...

I hope the other ASTs are happy now, they screamed for buffs so hard they got us a nerf.





The ability to discard Spreads and Royal Roads was something we already had before and was removed only due to oversight: when they changed card effects from status effects over into the new gauge.
It's not a buff to be able to even further micro-manage your cards; that's just playing the job the way it's supposed to be played, and not all ASTs are going to throw away everything just to AOE Balance every chance they get. The ASTs that do aren't playing the job correctly. Royal Road and Spread will still have their applicable cooldowns, just like they did before. Discard a bad Spread? Well, you still have to wait 30 seconds to actually hold another card.
People are still going to want Balance more than anything else. That's not going to change.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055

Are you...coming at me from a different thread or something? This response doesn't even look like it makes sense, and you're deliberately replying to me, so I'm gonna assume you hold a grudge from another thread.
Also: AST Gauge was a nerf, ASTs whined, got the pathetic excuse for an RNG system back, it really is that simple, sweetheart.
Now, given that this seems highly off-topic, I'll be ignoring further conversation on this subject, within this thread, as that's against even the most basic forum rules.





Perhaps if you weren't complaining about this in every AST thread made in the last week... >.>
The ability to micromanage cards is what makes a good AST a good AST. Balance nerf wasn't caused by ASTs wanting the ability to micromanage back, sweetheart.
To be fair, for those of us who played on controller, it wasn't easy to just right-click the status effects of Spreads, RRs, and Draws off, so we had to use macros. The three skills isn't anything different from what we used before. That being said, I do like the gauge because it makes my Arcana more visible, something I can appreciate.
Last edited by HyoMinPark; 07-18-2017 at 03:43 PM.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
With two new skills (three skills if you could the one that came with vanilla 4.0) to restore a simple old function, I find myself seriously questioning the necessity of subjecting each class to a gauge.
Our memory of their faces is fuzzy, like an unidentifiable wad of fibers. -Anonymous Epitaph to the Warriors of Lint
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





