Its an interesting change... the net is less RNG for viable cards. None the less I worry that the effects of the cards given two card setups is too low.
If you math things out and say you're throwing AE Balance every time... now you would only be putting up a 5% buff for 30 seconds every 60 seconds... or a 2.5% buff to overall party damage if the star aligned over and over.
If that's our "best" then honestly its pretty sad panda IMO. This is part of the reason they buffed the skill in the past to begin with. Because when we throw a card it should have some impact on the battle. With such a small slice our impact has been lessened.
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Now I agree part of the problem with all of this is that Throwing a 10% AE buff to the whole party for 30 seconds was very respectable... but as everyone knows. This two card alignment simply didn't come up consistently. So its weird to say the overall change is probably neutral in our effectiveness. Our biggest tide turner was heavily nerfed, and one of our throw away cards was made viable.
So they fixed our RNG to some extent which is good... I'm just not sure if Astro's RNG utility will be felt with these smaller numbers.

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