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  1. #1
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kling-Klang View Post
    .
    So...what, you're just going to completely ignore my last paragraph? Red Mage, right now, simply does too much. It has the ability to off heal and insta-rez without interrupting their rotation; they have great mobility; they have a buff to physical DPS tied into a personal cooldown; they deal consistently higher damage than the other two classes... One of these things has got to take a hit, and without a significant class rework, it's going to be damage to bring them more in line with what seems to be their original idea: a versitile damage dealer who can do anything if the situation demands, but is not the master of anything.
    (0)

  2. #2
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by KalinOrthos View Post
    So...what, you're just going to completely ignore my last paragraph? Red Mage, right now, simply does too much. It has the ability to off heal and insta-rez without interrupting their rotation;
    Pretty sure we covered that this DOES interrupt the RDM's rotation. Verraise is a pretty significant hit to the MP, and if you're using Dualcast on that, you're NOT using it on Veraero or Verthunder, which are the bigger DPS spells. Same thing with Vercure, it interrupts the rotation by consuming a Dualcast. You can of course cast it to get Dualcast, but then you're missing out on Impact boosting your mana a bit more, thus slowing the building to the melee chain and Verflare/Verholy.
    (1)

  3. #3
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by KalinOrthos View Post
    So...what, you're just going to completely ignore my last paragraph? Red Mage, right now, simply does too much. It has the ability to off heal and insta-rez without interrupting their rotation; they have great mobility; they have a buff to physical DPS tied into a personal cooldown; they deal consistently higher damage than the other two classes... One of these things has got to take a hit, and without a significant class rework, it's going to be damage to bring them more in line with what seems to be their original idea: a versitile damage dealer who can do anything if the situation demands, but is not the master of anything.
    Their dmg, without the mana glitch, falls in line with the other casters and rdm would not out dps a BLM usually (of course it depends on fights) like this.
    I already said I would not mind if they actually decide to gimp the raise and heal. Do you want RDM to make as much dmg as BRD/MCH who are support?
    (also what Vexander said, it does interrupt your dps. You lose dps when raising or healing and it is noticeable)
    (1)

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