All rdm needs to have done is get the mana glitch fixed. Then its a fine job.
Higher than BLM happens because of the mana glitch, which will probably get fixed in 4.05.RDM can get the same dps if not HIGHER than BLM and SMN with not even a quarter the effort. RDM has laughable punishment for messing up a rotation or dealing with mechanics while BLM or SMN can lose over 40 seconds to 2 whole minutes of setting up. It's just disgusting how over tuned RDM is right now.
This is how you get top fflogs and out dps blm:
You can get into your melee combo much faster like this. You shit out dps.
Imbalance numbers with which you can do this are
52, 53, 54
if you cant do it this early you do it with
65, 66, 67, 68, 69
Japanese dps forum knows about it already, so I assume it will get fixed before omega savage. Most here dont seem to know about it so they assume rdm is OP when the logs and parsers of top rdm are due to this.
Last edited by Kling-Klang; 07-14-2017 at 09:59 PM.
Works on both, at least I remember it did for me (I might be wrong, gave this a try a time ago but decided to not bother with it too much).
It is not intended yeah.
I know something needs to change when a RDM can do the same, if not more, DPS than the other two casters.
It truly is the epitome of OP at this point - high damage, no MP issues at all, very high mobility, super easy "rotation," no apparent downfalls, plus powerful buff, heal and raise.
There is no real slow cast times on Red Mage if one knows what they are doing. You know dual casting, your next spell after Jolt is quick and even Jolt is not considered slow... If you want to know what slow cast times are try blm.
As for nerfing i agree 100% that Red Mage should not be nerfed just because it is more powerful then other jobs, instead they should buff the other casters being smn and blm and they do need it
RDM is fine. It suits the class Fantasy of a Red Mage, it suits the Lore, and its damage is in a good spot. Objectively, RDM is fine. Its not like SAM where it's leaps and bounds ahead of all other DPS by a massive margin.
The issue is that BLM and SMN are NOT fine. Those classes need fixes, and I'm not sure its the kind of fixes that can be done outside of a major patch.
I mostly agree with this. While I haven't unlocked most of the Stormblood skills for it, what they did to SMN's aoe ability makes me want to cry, and their single-target ability feels underwhelming, as well. In terms of damage, yes, I feel like BLM and SMN need to brought up to RDM's level, not RDM brought down to theirs.
Utility, though... I'm not sure ANY job should have the ability to raise six people in the same amount of time it takes another job to raise two, and with a whole lot more freedom of movement, to boot. It wouldn't surprise me if that's the nerf RDM gets - Verraise removed from the Dualcast cycle, and given a normal Raise casting time. I think Vercure is fine where it is - but I REALLY wish they'd adjust SMN's Physick to scale with INT or Magic Attack power. It'd give them a good panic cure, and also assist with pet maintenance (which is in a pretty bad spot due to the loss of Sustain).
Seriously, though, I think some changes are coming soon, once they add the new Savage raid. SE has promised that they'd be keeping an eye on the various jobs - and they'd have to be blind not to notice that SOMETHING needs fixing.
Verraise costs 1/4 of your total mp though. There's no way you can cast it six times in a row, especially if you're casting other spells in between. The most you can get is three, and then you're pretty much oom.
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