Page 6 of 23 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 235

Hybrid View

  1. #1
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    All rdm needs to have done is get the mana glitch fixed. Then its a fine job.

    Quote Originally Posted by Higashikata View Post
    RDM can get the same dps if not HIGHER than BLM and SMN with not even a quarter the effort. RDM has laughable punishment for messing up a rotation or dealing with mechanics while BLM or SMN can lose over 40 seconds to 2 whole minutes of setting up. It's just disgusting how over tuned RDM is right now.
    Higher than BLM happens because of the mana glitch, which will probably get fixed in 4.05.
    (1)

  2. #2
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kling-Klang View Post
    All rdm needs to have done is get the mana glitch fixed. Then its a fine job.


    Higher than BLM happens because of the mana glitch, which will probably get fixed in 4.05.
    What mana glitch is that? I haven't noticed anything.
    (1)

  3. #3
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SpiritMuse View Post
    What mana glitch is that? I haven't noticed anything.
    This is how you get top fflogs and out dps blm:

    You can get into your melee combo much faster like this. You shit out dps.
    Imbalance numbers with which you can do this are
    52, 53, 54
    if you cant do it this early you do it with
    65, 66, 67, 68, 69

    Japanese dps forum knows about it already, so I assume it will get fixed before omega savage. Most here dont seem to know about it so they assume rdm is OP when the logs and parsers of top rdm are due to this.
    (15)
    Last edited by Kling-Klang; 07-14-2017 at 09:59 PM.

  4. #4
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kling-Klang View Post
    ~snip~
    It supposedly doesn't work on black mana and only on white mana? Definitely looks like an unintended glitch.
    (0)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  5. #5
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by JunseiKei View Post
    It supposedly doesn't work on black mana and only on white mana? Definitely looks like an unintended glitch.
    Works on both, at least I remember it did for me (I might be wrong, gave this a try a time ago but decided to not bother with it too much).
    It is not intended yeah.
    (0)

  6. #6
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    I know something needs to change when a RDM can do the same, if not more, DPS than the other two casters.

    It truly is the epitome of OP at this point - high damage, no MP issues at all, very high mobility, super easy "rotation," no apparent downfalls, plus powerful buff, heal and raise.
    (2)

  7. #7
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    There is no real slow cast times on Red Mage if one knows what they are doing. You know dual casting, your next spell after Jolt is quick and even Jolt is not considered slow... If you want to know what slow cast times are try blm.
    As for nerfing i agree 100% that Red Mage should not be nerfed just because it is more powerful then other jobs, instead they should buff the other casters being smn and blm and they do need it
    (0)

  8. #8
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    RDM is fine. It suits the class Fantasy of a Red Mage, it suits the Lore, and its damage is in a good spot. Objectively, RDM is fine. Its not like SAM where it's leaps and bounds ahead of all other DPS by a massive margin.

    The issue is that BLM and SMN are NOT fine. Those classes need fixes, and I'm not sure its the kind of fixes that can be done outside of a major patch.
    (2)

  9. #9
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Vexander View Post
    The issue is that BLM and SMN are NOT fine. Those classes need fixes, and I'm not sure its the kind of fixes that can be done outside of a major patch.
    I mostly agree with this. While I haven't unlocked most of the Stormblood skills for it, what they did to SMN's aoe ability makes me want to cry, and their single-target ability feels underwhelming, as well. In terms of damage, yes, I feel like BLM and SMN need to brought up to RDM's level, not RDM brought down to theirs.

    Utility, though... I'm not sure ANY job should have the ability to raise six people in the same amount of time it takes another job to raise two, and with a whole lot more freedom of movement, to boot. It wouldn't surprise me if that's the nerf RDM gets - Verraise removed from the Dualcast cycle, and given a normal Raise casting time. I think Vercure is fine where it is - but I REALLY wish they'd adjust SMN's Physick to scale with INT or Magic Attack power. It'd give them a good panic cure, and also assist with pet maintenance (which is in a pretty bad spot due to the loss of Sustain).

    Seriously, though, I think some changes are coming soon, once they add the new Savage raid. SE has promised that they'd be keeping an eye on the various jobs - and they'd have to be blind not to notice that SOMETHING needs fixing.
    (3)

  10. #10
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LineageRazor View Post
    I'm not sure ANY job should have the ability to raise six people in the same amount of time it takes another job to raise two, and with a whole lot more freedom of movement, to boot.
    Verraise costs 1/4 of your total mp though. There's no way you can cast it six times in a row, especially if you're casting other spells in between. The most you can get is three, and then you're pretty much oom.
    (7)

Page 6 of 23 FirstFirst ... 4 5 6 7 8 16 ... LastLast

Tags for this Thread