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  1. #11
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by KalinOrthos View Post
    I'm sorry you don't see the strength in having an insta-raise on a DPS.
    Hypothetical: Let's say you have two healers who got with mechanics and they just couldn't keep themselves up, but you still have a RDM up. Before, it would have been "Hope your SMN didn't use Swiftcast on anything else, otherwise you'll have to start over!" Now it's "Rez a healer and Vercure us until we can get both healers back on their feet." Hell, even in a 4-man, this holds true.
    This is a situation I have seen, just in Omega, far too often, and it's easily remedied by just the presence of a RDM. Being able to do the damage they do, AND act as a big safety net for potential wipes, AND the strength, even after the nerf, of Embolden, is just too much.
    There is no need for you to be "sorry". I dont understand this sentence by you.
    What is the problem when rdm raises one healer and uses cure for a moment in your hypothetical situation? In that case the run already looks bad, it just delays the wipe, perhaps you can get a few more seconds of trying to see more mechanics like that and then wipe.
    4-man or normal content does not matter, do you balance jobs around simple dungeons?
    Vexander described here why this raising is not a problem, since it gimps the RDM himself when using it. You dont just pull out raises and heals out of nothing, you sacrifice your own dps for this.


    Quote Originally Posted by Vexander View Post
    MNK has about as much utility as SAM and is pretty far outclassed by it. Utility or lack thereof doesn't seem to be the best indication for nerfs/buffs to classes.


    RDM's utility is largely based in reducing its DPS output. Sure a RDM can raise 6 people in the time it takes someone else to raise 2, but will they have any MP left afterwards? RDM has no in-built MP regeneration, it relies solely on potions and Lucid Dreaming. Unlike BLM with infinite mana, RDM has finite resources that, once depleted, render the class useless. Yes a good RDM knows how to time their use of Lucid Dreaming and not to raise people who just keep getting killed, but the job still has finite mana.

    If you discount healing/raise, the utility RDM then brings is pretty much Embolden, and to be honest, I'm ALL for BLM getting the caster equivalent where it boosts party Magic Damage by 20% reduced by 20% every 4 seconds, for 20 seconds.
    Of course if they want to nerf its raise and heal, be my guest. More time for me to dps and not worry about dead players in normal mode or 4-man dungeons.
    My only problem is the nerf with its dps (without the mana glitch), since those numbers are fine. I would love the suggestion from Vexander if the casters in the group could also find the Embolden buff useful.

    Quote Originally Posted by NorthernLadMSP View Post
    Of course you are - you and everyone else who wants a super simple OP job.
    Is there a problem with that? A simple job which is fun at the same time, is not something easy to get.
    I dislike the playstyle of the other two casters. SMN pet annoys me and BLM immobility is not enjoyable to me. I mained BRD in HW.
    You were not as mobile but you still could move more than a BLM and had fast "casts". RDM reminds me of that, so this is why this new job is the first caster I truly like.
    Not all jobs need to be complex, there should be an option to everyones liking. RDM dps should not be gutted because people believe it does not "deserve" to make dmg.
    (6)
    Last edited by Kling-Klang; 07-14-2017 at 11:44 PM.

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