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  1. #61
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Falgern View Post
    Why? What's the reasoning for this?
    .
    Delirium in Grit is basically just a +10-15 Gauge increase for the most part. you are choosing between "Bloodspiller now or Bloodspiller later"

    Delirium with Blood Weapon is a little short for the cooldown but at least prolongs the DPS boost.
    (0)

  2. #62
    Player
    Eliroth-Kaminari's Avatar
    Join Date
    Oct 2016
    Posts
    78
    Character
    Moku Satsu
    World
    Odin
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Falgern View Post
    TBN is the DRK equivalent of sheltron and inner beast, but also have the utility of "Intervention". You have the choice between using it to protect someone else(utility) or yourself(defensive cd).
    The sheer number of skills may be lower but wont change how they can be used. TBN costs a single Syphon Strike worth of MP meaning you can always have it up for a tank buster as long as they are at least 15 seconds apart.
    Issue is moment someone cover 3 pld skills whit TBN.
    u earlyer mentiond TBN replaceing loss of repaisal.
    THen u mention TBN is equivilent to shildron and IB
    and then u mention intervention.
    Witch is it then.
    Because TBN is single skill whit 15s cd. Not 3 skills whit 15s cd.
    (0)

  3. #63
    Player
    Falgern's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Falgern Snow
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Eliroth-Kaminari View Post
    Issue is moment someone cover 3 pld skills whit TBN.
    u earlyer mentiond TBN replaceing loss of repaisal.
    THen u mention TBN is equivilent to shildron and IB
    and then u mention intervention.
    Witch is it then.
    Because TBN is single skill whit 15s cd. Not 3 skills whit 15s cd.
    In the 3.x each tank had a defensive ability on a short cooldown with low mitigation.

    Sheltron for Paladins.
    Inner Beast for Warriors.
    Reprisal for Dark Knights.

    Reprisal suffered from requiring you to parry, as well as being the lowest in terms of tank buster mitigation due to it also being able to lower all damage rather than just the damage the tank takes.

    Their way to bring dark knight up to the rest was to give them their own ~20% mitigation in form of TBN.

    TBN is equal to Sheltron and Inner Beast in terms of personal mitigation.

    Paladin has the choice to instead of spending 50 gauge on Sheltron they can use it on Intervention. Instead of having two different abilities Dark Knight has a single one that can be casted on yourself or an ally.

    TBN is a replacement for 3.x Reprisal.
    It is equal to Sheltron and Inner Beast.
    It can be used on an ally to get a similar effect to that of Intervention.
    (1)
    Last edited by Falgern; 07-14-2017 at 02:45 AM.

  4. #64
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Falgern View Post
    TBN is a replacement for 3.x Reprisal.
    It is equal to Sheltron and Inner Beast.
    It can be used on an ally to get a similar effect to that of Intervention.
    Then TBN should of been given when Reprisal was and had a trait or two to upgrade it to where it is now at 70.

    Cause as it stands right now until you hit 70 you got some big holes in DRK's mitigation suite compared to its competitors. Especially given the loss of Shadow Skin, DADD+DADP, Foresight, etc.
    (0)

  5. #65
    Player
    LegolasT's Avatar
    Join Date
    Feb 2017
    Posts
    61
    Character
    Aizen Blackfyre
    World
    Siren
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Conando View Post
    It has the outright worst mitigation right now. Dark Mind being extremely situational, TBN requiring a lot of muscle memory, and Shadow Wall being on a longer cooldown than Vengeance for no reason isn't good. WAR makes a fine MT now, and PLD makes a fine MT and OT. DRK is kind of stuck in that part where they still want it to be the middle ground, and it's just not working.
    WAR is the worst tank of the 3 are you kidding !!
    (0)

  6. #66
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by LegolasT View Post
    WAR is the worst tank of the 3 are you kidding !!
    As MT -> Nah, it's actually the best. Has 2 90s CDs, 2 120s CDs, and a 180s CD immunity. In the downtime between those you've got Intervention/Cover/Blackest Night from your OT. This isn't even taking into account tank swaps which let you pair CDs together, which makes it completely insane for soaking hard hitting busters (especially multi-hit ones). PLD/DRK are roughly equal as MT, but below WAR.

    As OT -> Yeah, WAR's the worst here. Offers no utility outside of slashing, which is covered by NIN and SAM. Meanwhile DRK has TBN and PLD has Intervention/Cover/Divine Veil/Passage of Arms.
    (2)

  7. #67
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by SpookyGhost View Post
    As MT -> Nah, it's actually the best. Has 2 90s CDs, 2 120s CDs, and a 180s CD immunity. In the downtime between those you've got Intervention/Cover/Blackest Night from your OT. This isn't even taking into account tank swaps which let you pair CDs together, which makes it completely insane for soaking hard hitting busters (especially multi-hit ones). PLD/DRK are roughly equal as MT, but below WAR.
    Who knew ignoring half your job's skill and spamming one move over and would and doing nothing else would make for a simple way to MT well?

    If all you do, is literally spam IB over and over over and over and over. Sure you might be "good" at mitigation, but who wants to do that? Like every other job IN THE ENTIRE GAME WAR players want to use every skill they learn, not just one.

    Say that WAR is good at MT if, and only if, it spams IB over and over just proves how bad it is right now. DRK isn't much, if at all better either.

    Saying a tank can tank is just silly.
    (1)

  8. #68
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Tegernako View Post
    [...]
    Sorry, I might be missing something. I never mentioned IB at all so I'm not really sure what you're saying here.
    (1)

  9. #69
    Player
    KRinXIV's Avatar
    Join Date
    Nov 2016
    Location
    Limsa Lominsa
    Posts
    7
    Character
    Kirashi Rin
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    It feels very boring to play now compared to 3.x, the loss of low blow and reprisal was keenly felt in terms of "fun factor" (only one offensive OGCD, salted earth, compared to pld which still has fun buttons like circle of scorn, spirits within, and shield swipe.).

    TBN while a very powerful/quick cooldown, the class is too overly reliant on it and makes anything that isn't 70 content literally a snorefest of 1, 2, 3 combos, 2.0 Paladin style. TBN is also basically a copy of Paladin's 56 ability, except the paladin version affects the whole party.

    I'm more shocked that they didn't work sole survivors effect into something else and cull it when choosing abilities to remove. (It really doesn't hold a candle to war and PLD's 58 abilities in terms of utility.)

    (continued in next post)
    (2)
    Close the world, ʇxǝu ǝɥʇ uǝdO.

  10. #70
    Player
    KRinXIV's Avatar
    Join Date
    Nov 2016
    Location
    Limsa Lominsa
    Posts
    7
    Character
    Kirashi Rin
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    As is, we have 2 "normal" mitigation CD's and then everything else we -have- to use TBN, which makes healing DRK's very...spikey in terms of incoming damage. Bloodspiller isn't particularly interesting, and it costs a GCD to use as well.

    Compare Shadow Wall, Rampart, and TBN to PLD's arsenal of Sentinel (better than shadow wall), Rampart, Bulwark, Hallowed (LD isn't mitigation), and Passage/Divine Veil if you're desperate (with magic blocking this is pretty decent as a CD now.)

    Let's not even mention that rampart synergizes with intervention. Playing PLD now almost feels like playing Pre 4.0 DRK with loads of party utility, and Post 4.0 DRK feels like 2.0 Paladin..boring and flavorless. (especially because we lost shadowskin and therefore some of our flavor and class identity, even if rampart is identical).

    I didn't mention dark mind, but that will only really be relevant if tank busters in the new raid are magic oriented. Sheltron is arguably better.

    (more in next post)
    (2)
    Close the world, ʇxǝu ǝɥʇ uǝdO.

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