Why all tanks should have this penalty? I can't really understand it.
Is it a DPS concern?
Is there a concrete reason for this?
Edit lol
Correct to stance not instance lol
Why all tanks should have this penalty? I can't really understand it.
Is it a DPS concern?
Is there a concrete reason for this?
Edit lol
Correct to stance not instance lol
Last edited by Kothos; 07-13-2017 at 05:42 AM.
It's not just for tanks.
But yes, after waiting for a long time to fill a party, it would be frustrating to sit in the instance waiting for it to refill if the tank said "Nah".
Tanks who join and just say nah deserve far worse than the current punishment. On my healer earlier today, tank left instantly for expert roulette. Had to leave the dungeon and reque as in progress tank just to start the place.
Tank queues are so short that without the penalties, many would probably jump in and out of duties until they got some DPS that could do decent aoe, leaving a lot of groups tankless.
rofl... everyone reading only the title and thinking you're being dense
To answer your ACTUAL question, I don't know why they did that. I would guess to discourage stance swapping for extra DPS, since they seem to be trying to encourage tanks to go into tank stance and stay there and not do extra DPS - but here's the thing, not all tanks do. DRK can stance swap without penalty, it doesn't make any sense WAR and PLD do get penalised -- When WAR especially has some combos that REQUIRE the DPS stance and it makes even less sense DRK do not have this penalty when DRK is crazy squishy outside their tank stance, but might be tempted to swap to activate blood weapon ¯\_(ツ)_/¯
Squeenix moves in mysterious ways.
Last edited by RyuujinZERO; 07-13-2017 at 06:21 AM.
Actually it's only Warriors who really have a penalty. Dark Knights get NO penalty switching out of their tank stances. And Paladin stance swaps have no effect on their overall damage - just a temporary setback to their utility.
The only job that really suffers from this are Warriors. As for why they did it, yeah... it probably IS to encourage people to stay in tank stance while they're tanking. The people in charge of this change were probably healers who got fed up of having to take care of Warriors in Deliverance, so they decided to screw the job over and make sure this doesn't happen as often.
I don't understand this new mentality that has cropped up. How is losing mana and a GCD literally "NO penalty"? If you wanna debate bigger/smaller penalties whatever... "NO penalty"? Come now. Hyperbole doesn't help anyone.
In 3.x literally nobody ever said that PLD or DRK had "no penalty" for changing stances, and if you did, people would have laughed your own ass off for you. That same penalty is still present.
DRK loses a ton of mana, a GCD, and Blood Weapon turning Grit on. PLD loses a GCD and mana both ways. These are huge penalties, not "no penalty".
Last edited by SyzzleSpark; 07-13-2017 at 08:26 AM.
Um, that's not true at all? PLD loses 250 potency every time they chance stances because it's on the GCD.
DRK gets no penalty turning it off, which I do think is weird, but they get a massive penalty turning it on. The MP+GCD is over 400 potency lost. I think this is bad design tbh, it discourages the use of tank stance because it's free to turn off and so expensive to turn on. If nothing else, it accomplishes the opposite of what SE seems to have wanted in 4.0. IMO if they want people to use tank stance, the penalty to turn on tank stance should be equal or less than the penalty to turn on DPS stance.
Last edited by eagledorf; 07-13-2017 at 08:54 AM.
Is 864 mana half your mana bar at 70? If not its not nearly enough.I don't understand this new mentality that has cropped up. How is losing mana and a GCD literally "NO penalty"? If you wanna debate bigger/smaller penalties whatever... "NO penalty"? Come now. Hyperbole doesn't help anyone.
In 3.x literally nobody ever said that PLD or DRK had "no penalty" for changing stances, and if you did, people would have laughed your own ass off for you. That same penalty is still present.
DRK loses a ton of mana, a GCD, and Blood Weapon turning Grit on. PLD loses a GCD and mana both ways. These are huge penalties, not "no penalty".
Huge would be losing 50 percent of your only meaningful resource on each switch and having your heals gated behind one stance and dps abilities gated behind the other.
Um, is your strategy just whining and whining and hoping nobody will notice everything you say is wrong?
DRK lose 1800 MP+400 from missing a GCD at level 70. That's 2200, not 864. The cost for turning on Grit is substantially higher than losing half your gauge going into Defiance even if you have 100 gauge.
Last edited by eagledorf; 07-13-2017 at 10:39 AM.
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