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  1. #34
    Player
    Falgern's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Falgern Snow
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ryutamashiisan View Post
    1) Blood Price is bollocks and is completely useless outside of generating blood gauge. its MP restoration has been nerfed to the ground unless you are getting hit by an entire dungeon.
    Grit MP management was moved to Syphon Strike, your MP generation is now more normalized across AOE/Single target. It's a good change for single target.
    "You get used to it"

    Quote Originally Posted by Ryutamashiisan View Post
    2) Dark Mind is near pointless. It no longer servers the unique purpose it had in 3.0, which helped separate DRK and PLD. Now its just kind of a gimp cool down. Imo Dark mind should just have its magic damage reduction changed to a general damage reduction while keeping everything else the same.
    Just pop it on any magic damage? Use it together with another cd for further reduction? It's still as good as it was, spending the mp on TBN is just simply better.


    Quote Originally Posted by Ryutamashiisan View Post
    3) Dark Passenger is now completely useless.
    In 99.5% of the cases yes.

    Quote Originally Posted by Ryutamashiisan View Post
    4)No Scourge
    Scourge potency was moved into our dark arts spam. Creates a more unique class, more than a "fire and forget" weaponskill ever could.

    Quote Originally Posted by Ryutamashiisan View Post
    5) Delirium needs a recast reduction.
    Why? What's the reasoning for this?

    Quote Originally Posted by Ryutamashiisan View Post
    6) We lost a lot of our moves and gain virtually nothing. Reprisal : Taken and Nerfed, Dark dance: Taken, Scourge: removed, Shadowskin: removed, Dark Passenger: nerfed into uselessness. In terms of sheer job abilities DRK got royally screwed.
    Reprisal essentially turned into TBN for a shorter defensive CD. TBN is many times better than reprisal.
    Dark Dance was extremely situational as a defensive CD for bosses and was more of a trash defensive, it's still in the game as "Anticipation" if you want it.
    Shadowskin is the same as rampart
    Scourge potency has been shifted around
    Dark passenger.... is not great

    Single target MP generation went up. Single target tanking mitigation went up. The class was made more different from the other two classes. Almost all abilities are useful for most fights.
    Drk sure is screwed, feels like I'm really holding my party back when I'm playing now! /s




    Quote Originally Posted by Ryutamashiisan View Post
    7) My biggest gripe is all the complexity has been removed from the job. DRK used to be loaded with off GCD's to manage as well as 3 combos with MP management. Now it just uncomplicated as 3.0 PLD with none of the advantages. Basically 3.0 PLD and 3.0 DRK switched places and styles in 4.0. Instead of just buffing PLD they basically took what was great about DRK and gave it to PLD
    We have more button presses now than before, just because it changed from pressing 5 oGCDs into pressing dark arts doesn't mean it lost any complexity.
    "Manage" combos. Power slash for Enmity, Delirium for damage/int down, Souleater if you used dark arts. So instead they put the damage into Souleater because they removed the int/str/dmg down debuffs from tanks and this change also increases survivability of drk with the (grit) HP steal.










    Quote Originally Posted by Eliroth-Kaminari View Post
    dont see much magic in susano.
    There is literally only one physical attack in Susano other than auto attacks. "Assail" used in the first phase. The rest are magical.

    Quote Originally Posted by Eliroth-Kaminari View Post
    * flavor of day change atm ppl are overly exited about TBN(sort of 6 fell cleave moment) in raid combs calling it utility where it is just equal to shildron or ib. what still leaves dark behind whit mitigation and utility skills.
    TBN is the DRK equivalent of sheltron and inner beast, but also have the utility of "Intervention". You have the choice between using it to protect someone else(utility) or yourself(defensive cd).
    The sheer number of skills may be lower but wont change how they can be used. TBN costs a single Syphon Strike worth of MP meaning you can always have it up for a tank buster as long as they are at least 15 seconds apart.
    (2)
    Last edited by Falgern; 07-14-2017 at 12:48 AM.