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  1. #61
    Player
    Eliroth-Kaminari's Avatar
    Join Date
    Oct 2016
    Posts
    78
    Character
    Moku Satsu
    World
    Odin
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by OcieKo View Post
    DRKs Living Dead is the longest lasting, but relies on the healers to make it work. Also it has the drawbacks of potentially doing nothing, or killing the DRK if the healers fail after it procs.
    Let me correct drk living dead last execly as long as hollow because living dead first 10s dont midigate dmg or do anything exept window that u may die in.
    dead effect last 1s less then hollow because if u are at 1s and not gained any heal u are screwed anyway so no equal to hollow there.

    + LD is only of 3 that u will die if u dont get outside help.

    @OP
    loseing 1/2 of 1 mp of your mp pool to remove grit wont kill any drk drk remove grit use BS + Delirium and start dishing out dmg.
    u forget fact that drk has biggest bunishment in tank stance when u drop to low mp <1500 mp and cant go in grit and due that eat buster raw.
    what is bigger bunishment then loseing 50% stacks on any bar.
    (0)
    Last edited by Eliroth-Kaminari; 07-13-2017 at 05:34 AM.

  2. #62
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by whiskeybravo View Post
    Literally thousands of people switched to War during HW, was that because they suddenly realized how awesome and fun it was to play? Hardly.

    I could be wrong, I'd even like to think that I would be. But nearly every suggestion on here ties back to increasing warrior dps in some fashion.

    And I'm not trying to suggest that people only care about their dps, I'm simply suggesting that if dps was higher a lot of current war issues would be overlooked.
    While I agree that you see those, generally those are included in lists of all changes. With the key one being the removal of losing gauge and not having unchained/IB on shared cooldown. While those might be small dps increases (very small) then would make the class more enjoyable to play (or at least in my opinion it would).

    As someone who was a ARR, HW and now SB WAR that is what I would like the most.
    (2)
    Last edited by AdamZ; 07-13-2017 at 05:43 AM.

  3. #63
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Shinkyo View Post
    You missed a few balance adjustments:
    - Clemency can only be cast in Shield Oath
    - Holy spirit can only be cast in Sword Oath and in melee range
    Another one just came to mind, while they get a infuriate for mana (which can only be used in combat) they now start all instances at zero MP and MP ticks only occur in combat.

    (On a actual note, I would be nice if WAR could start all instances with 100 or even 80 gauge, would address how sub par/feels bad the opener is, but this would never happen)
    (0)
    Last edited by AdamZ; 07-13-2017 at 05:42 AM.

  4. #64
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by whiskeybravo View Post
    Literally thousands of people switched to War during HW, was that because they suddenly realized how awesome and fun it was to play? Hardly.
    Honestly, who wouldn't try out WAR after seeing Fell Cleave's animation?
    (1)

  5. #65
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by AdamZ View Post
    While I agree that you see those, generally those are included in lists of all changes. With the key one being the removal of losing gauge and not having unchained/IB on shared cooldown. While those might be small dps increases (very small) then would make the class more enjoyable to play (or at least in my opinion it would).

    As someone who was a ARR, HW and now SB WAR that is what I would like the most.
    But those are the biggest changes that could be made. Outside of just buffing potencies. War would be able to ignore damage penalty while building threat then switch to dps stance with no penalty or cost whatsoever. That's a huge boost. Not only that, it would really eliminate any choices you'd have to make. Lack of choices generally equals stagnant gameplay.

    I too have been war tanking since days of first coil. All tanks in fact. I liked warrior a bit more because it's an offensive-based tank, but I never hesitated to switch to pld or drk if it was better for a particular fight. Though admittedly I was never all that good at drk, since I didn't spend nearly as much time on it as I did with pld and war.
    (0)

  6. #66
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by AdamZ View Post
    Another one just came to mind, while they get a infuriate for mana (which can only be used in combat) they now start all instances at zero MP and MP ticks only occur in combat.
    Considering they'd have to rework the entire mechanic, and as a result screw over RDM/BLM/SCH/SMN/WHM/AST in the process... actually I support this thought process.
    (1)

  7. #67
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    There absolutely was not always a cost, other than the lack of instantaneous mitigation intrinsic to Defiance, which imo is an argument rendered completely moot when you consider that since early 2.x after fixing WAR back in BCoB, it has had the most powerful and versatile cooldown suite out of all the tanks, hands down, and it is now arguably even more powerful with the addition of Rampart. Arguing that the lack of instant mitigation from swapping to Defiance was ever a true and real hindrance to the job in content is like arguing that WAR is squishier than the other tanks; it ain't true.
    10 seconds is 4 GCDs. 4 GCDs at 75% damage due to defiance's -25% penalty is roughly the equivalent of 1 GCD, purely in the context of DPS.

    This isn't true anymore obviously, since they changed defiance to -20% now. So you lose 80% of a GCD instead of a whole GCD.

    EDIT:

    Quote Originally Posted by SyzzleSpark View Post
    And then there's the fact that if you burst out all your MP and then need to activate tank stance suddenly, you're screwed. Whereas if it worked like WAR, I could just floor my mana and still turn it on. Yes of course this can be played around, but by that same logic, so can the lack of instant mitigation inherent in Defiance. Grass is always greener I suppose.
    You're right, and this is something that I didn't consider in my initial reply to you. I'll concede the point.
    (0)
    Last edited by Poison_Rose; 07-13-2017 at 11:34 AM.

  8. #68
    Player
    Umbeliel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    155
    Character
    Viola Cruxis
    World
    Excalibur
    Main Class
    Marauder Lv 80
    I do get the point of this thread, and it seems to have hit a bunch of people in the face... As you'd expect. But man I didn't expect so many lol
    (1)

  9. #69
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Lyth View Post
    Oh, and by the way, if you want tanks to be unable to heal outside of tank stance, you\\\\'re also going to have to remove the lifesteal from Storm\\\\'s Path and lock Thrill of Battle behind Defiance as well. Sorry about that.
    Furrystly, thrill of battle not a heel. More like tempura-rary health booble. Cuz yoo git it, den it\\\\'s gone. Like poofy poof gone like my Burrginidy on prom night.

    That\\\\'s why it\\\\'s so good. So precious. Health here den gone! So exciting engaging gameplay.
    (2)

  10. #70
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Seconly, I didn\\\\\\\\\\\\'t know stormzpath can heel?! Cuz heel number soooooooo small I thought it was just eyez fliez. Yoo know how sometime you see floaty thing Dat not real? Turns owt you have blood in back of eyez making floaty shadow in Yer vizion? Ya I thought stormspath wuz just dat.

    Cuz it be so tiny.

    No help when giant hunt munster clobber me, but leest I have faithless chocohealer. Stoopid bird like to heel otherz or itself but not me, but I still lub it.

    Tank you for pointing owt stormspath can heel.I feel do much better. Also tank square soff for nurfing ut cuz tiny heel make for fun and engaging gameplay!
    (2)

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