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  1. #1
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70

    Halve mana on stance swap

    I\\'m suggesting that darks and paladins lose half mana on stance swap. Just to be fair since wars lose half beast guage on swap and our defensive, ib, and offensive, fc, abilities both tied to it.

    That way they have to combo to build that resource back before being able to do their dps nukes rotation. It\\'s more fun this way.

    Also, to be fair, give them the equivalent of infuriate for mana and tie a trait to it that reduces its cooldown when they perform x action so they can stare at timers all day and try to get the

    I think many paladins and darks will enjoy that cuz it\\'s more engaging and not clunky at all.

    Also make clemency uncastable on self unless in tank stance cuz tanks in dps stance don\\'t really need healing.
    .
    (14)

  2. #2
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Also, make plunge have enmity, and cost black blood, and reduce cooldown to 15 secs cuz it offers engaging decision making gameplay. You know, so darks can use plunge instead of quietus or bloodspiller. And increase the potency a bit to make it a "dps gain" cuz u know that would make the ability fun.

    Please make these changes to make other tanks as fun and engaging as wars. Not clunky and annoying to play at all. Really
    (11)

  3. #3
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by P4X0R10N View Post
    I\\'m suggesting that darks and paladins lose half mana on stance swap. Just to be fair since wars lose half beast guage on swap and our defensive, ib, and offensive, fc, abilities both tied to it.

    That way they have to combo to build that resource back before being able to do their dps nukes rotation. It\\'s more fun this way.

    Also, to be fair, give them the equivalent of infuriate for mana and tie a trait to it that reduces its cooldown when they perform x action so they can stare at timers all day and try to get the

    I think many paladins and darks will enjoy that cuz it\\'s more engaging and not clunky at all.

    Also make clemency uncastable on self unless in tank stance cuz tanks in dps stance don\\'t really need healing.
    .
    *try to get the timers to line up
    (3)

  4. #4
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    i too am not happy with war.

    but i can promise you, sarcasm will not make you feel any better, ive tried it lil war tot. i really did.
    and im still sad inside
    (4)

  5. #5
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    You missed a few balance adjustments:
    - Clemency can only be cast in Shield Oath
    - Holy spirit can only be cast in Sword Oath and in melee range
    (7)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shinkyo View Post
    You missed a few balance adjustments:
    - Clemency can only be cast in Shield Oath
    - Holy spirit can only be cast in Sword Oath and in melee range
    The thing most likely to be used as an OT because blocks, dodges, and parries can't activate during casts, should be used only by MTs. The thing that currently provides gauge resource in Shield Oath should only be usable in Sword Oath. Hmm.

    I'd try to offer a witty counterargument suggesting similar nonsensical nerfs to Warrior, but, it appears that SE already did this for me.

    On topic:
    Glad to see we're all still taking the reductive road, though. It's surely far better that everyone just gets QoL and sensible-design nerfs rather than others being raised to or above a currently leading standard in the role.
    (2)

  7. #7
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Shinkyo View Post
    You missed a few balance adjustments:
    - Clemency can only be cast in Shield Oath
    - Holy spirit can only be cast in Sword Oath and in melee range
    Another one just came to mind, while they get a infuriate for mana (which can only be used in combat) they now start all instances at zero MP and MP ticks only occur in combat.

    (On a actual note, I would be nice if WAR could start all instances with 100 or even 80 gauge, would address how sub par/feels bad the opener is, but this would never happen)
    (0)
    Last edited by AdamZ; 07-13-2017 at 05:42 AM.

  8. #8
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by AdamZ View Post
    Another one just came to mind, while they get a infuriate for mana (which can only be used in combat) they now start all instances at zero MP and MP ticks only occur in combat.
    Considering they'd have to rework the entire mechanic, and as a result screw over RDM/BLM/SCH/SMN/WHM/AST in the process... actually I support this thought process.
    (1)

  9. #9
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Paladins already lose half of their oath gauge on swap and dump a not too small amount of mana. DRK have to spend mana to turn stances back on and have to spend large amounts of mana on the skill that is holding the class together, TBN, every 15 seconds.

    Oh and you WARs already do more DPS then DRKs, have more mitigation then DRKs, and honestly not that much less utility then DRKs. The stance dance penalty is probably a carry over from when they were designing paladin cause its very lazy.
    (8)

  10. #10
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by TankHunter678 View Post
    Paladins already lose half of their oath gauge on swap and dump a not too small amount of mana. DRK have to spend mana to turn stances back on and have to spend large amounts of mana on the skill that is holding the class together, TBN, every 15 seconds.

    Oh and you WARs already do more DPS then DRKs, have more mitigation then DRKs, and honestly not that much less utility then DRKs. The stance dance penalty is probably a carry over from when they were designing paladin cause its very lazy.
    Okay, okay, I'm convinced that darks already as fun and engaging as war. Well almost. Like war, they also have no reliable self heal outside tank stance.This is good cuz relying on chocohealer who likes randoms more than his master during hunt boss fights is more fun than healing yourself directly.

    As for your dps woes, I suggested potency buff for plunge! Make it cost guage. More engaging fun decision making gameplay that way.
    (5)

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