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  1. #71
    Player
    Rhinos's Avatar
    Join Date
    Aug 2011
    Posts
    55
    Character
    Rhinos Sandrock
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    I think Blood Price and Blood Weapon should share a cooldown. That would give DRK more interesting choices.
    (2)

  2. 07-13-2017 09:25 AM
    Reason
    double post

  3. #72
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Tegernako View Post
    Also P4X0R10N, can I like steal your entire thread for usage elsewhere?
    Wherr? But be my guest. And btw, I don't know why my engrish getting badder and badder since beginning dis post...
    (3)

  4. #73
    Player
    Dregenfox's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Adaire Crimson
    World
    Coeurl
    Main Class
    Summoner Lv 70
    If they put a mana cost on stance swap, it should only be fair that they make it oGCD as well just like warrior. We lose 250+ potency to swap stances while warrior doesn't lose anything unless they swap with a full IB.
    (0)

  5. #74
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by P4X0R10N View Post
    Furrystly, thrill of battle not a heel. More like tempura-rary health booble.
    Tempura-rary? That sounds delicious.
    (0)

  6. #75
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by P4X0R10N View Post
    ...
    "Thrill of Battle (Ability, Instant): Increases Maximum HP by 20% and restores the amount increased. Recast 120s, Duration 20s." The self-healing effect is not temporary, otherwise the WAR would die if not healed above the temporary HP threshold before the effect expired (kind of how Last Stand worked, in another game). But perhaps that's how the ability should work. Engaging indeed.

    Also, if you weren't aware that Storm's Path heals, then you probably won't miss it if it were gone. So I wouldn't worry about it too much. Removing self-heals from tanks when not in tank stance was supposed to hurt the other tanks more than it hurt WAR, after all, because WAR was at such a disadvantage in this regard. So there are no major losses here.

    It's kind of surprising how much misinformation is floating around out there about how these actions actually work. Perhaps the solution is not to buff the job, but buff our knowledge?
    (5)
    Last edited by Lyth; 07-13-2017 at 12:42 PM.

  7. #76
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    ..haha... i steel lafing...
    (0)
    Last edited by P4X0R10N; 07-13-2017 at 04:01 PM.

  8. #77
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    The babyrage is real
    (2)

  9. #78
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Brannigan View Post
    No you wouldn't.
    http://i.imgur.com/0pSMJf2.jpg
    If you're going to pretend to be a moron please remember to actually pretend.
    I don't think he's pretending. I think he's completely oblivious to the fact that the adjustments to WAR were not only appropriate, but long overdue and is complaining about anything and everything without any knowledge about the skills he's complaining about in the hopes that somehow SE is as ignorant as he is and will buff WAR to be overpowered as hell again.

    From a purely mathematical perspective, both the tank stance penalty and the stance-dance penalties are better balanced right now than at any point in the past. The only thing WAR needs is some kind of TBN/Intervention equivalent to use as OT. Otherwise they're more than fine since they still have the most flexible stance changes.
    (2)
    Last edited by eagledorf; 07-13-2017 at 08:38 PM.

  10. #79
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Mods, why are you helping this guy save face?
    (2)

  11. #80
    Player

    Join Date
    Jul 2015
    Location
    pigzig pigzig pigzig pigzig pigzig pigzig pigzig land
    Posts
    540
    Honestly I think instead of penalizing to try and keep you in it maybe they should do the opposite - buff it.

    How about instead of 20% damage for 20% mitigation it's 5-10% less damage for still 20% mitigation? Lets see if people still trade off the extra mitigation if they are only gaining a small amount of damage.

    Also transfer the aggro generated from abilities into the stance a bit more. Try keeping aggro generation in tank stance about the same as it is, while aggro in DPS stance is nerfed(again I guess).
    See if people just stay in it then.

    Opinions?
    (1)

  12. 07-13-2017 09:02 PM

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