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  1. #81
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by _Pigzig View Post
    snip
    I think this is a good idea, but probably not realistic until the next expansion. It would be simple to do (add a hate drop on DPS stance or something), but considering all our new toys are DPS and some are stance-restricted it would make people mad to be forced into tank stance unless they give us new toys for hate generation to keep us interested.

    If they dropped this on us now, it would be like being given a toy cardboard sword and then having that sword soaked with water so it's floppy and useless. You'd be more angry than if you never got the toy in the first place!

    At the end of the day FFXIV is a theme park where we get to play out the hero of a FF game and feel awesome for a few hours a week. They need to make our toys all feel really important; if they wanted to put us into tank stance, then they've already failed to design it so that cool to do so.
    (1)
    Last edited by eagledorf; 07-13-2017 at 09:39 PM.

  2. #82
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Remiilia-vermilion View Post
    This thread is really funny. On the other side, it's weird how some people are saying war is fine and and they don't even have it leveled. No one wants it to be OP as some claims. It's not completely broken, but it's very clunky and definitely needs fixing. I myself am a war main since the beginning of ARR and I'm still playing it, though what is our reward for playing a clunky complicated job? Nothing, that's what the current war is. It's viable, but it makes you feel like shit.
    I love it when people claim a sarcastic thread poster is being ignorant but then claim we lose the least when we switch stances. Stuff like that is real ignorance.

    Quote Originally Posted by Lyth View Post

    It's kind of surprising how much misinformation is floating around out there about how these actions actually work. Perhaps the solution is not to buff the job, but buff our knowledge?
    He's joking...




    Quote Originally Posted by eagledorf View Post
    I don't think he's pretending. I think he's completely oblivious to the fact that the adjustments to WAR were not only appropriate, but long overdue and is complaining about anything and everything without any knowledge about the skills he's complaining about in the hopes that somehow SE is as ignorant as he is and will buff WAR to be overpowered as hell again.

    From a purely mathematical perspective, both the tank stance penalty and the stance-dance penalties are better balanced right now than at any point in the past. The only thing WAR needs is some kind of TBN/Intervention equivalent to use as OT. Otherwise they're more than fine since they still have the most flexible stance changes.
    1. How about no. Not only because you have absolutely zero proof about that but because he's exaggerating so much in this thread you literally should not take 99% of it seriously...which people are and it's just...why?

    2. You have no idea what you are talking about. You can't call someone oblivious then post that.
    (3)
    Last edited by Tegernako; 07-13-2017 at 11:12 PM.

  3. #83
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by eagledorf View Post
    snip
    Well i have both the knowledge and skills to be complaining and he isnt far off. SE is not ignorant, thats why war will certainly see huge buffs. super unbalanced is more like it. Have one tank class with no utility a 2× harder rotation and do the same damage as the other two. Putting drk with only one raid utility below the dps of a pld is fkn retarded and putting war under them is even worse considering the last of ANY RAID urility. The only reason slashing was ever considered a utility was because it was a dps loss for bin, but now sam and min do it at no cost. Oh and lets half gauge on swap when though war is the only tank actually affected by the penalty. Don't try and tell me some bs about mana or your shelltron thats a weak at argument. Doemt affect gameplay at all and it doesn't cost drk or pld upwards of 500 dps like it does to war. The penalty is crippling only to them. Also war was never overpowered, the meta just made them a nessicity. Drk actually could do more damage when played at the top.
    (3)
    Last edited by Dizzy_Derp; 07-13-2017 at 11:40 PM.

  4. #84
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by SyzzleSpark View Post
    Now you have a stance that actually costs something as opposed to being borderline-free
    To be honest i always wanted that SE would make PLD and DRK stances oGCD and free but they took the boring route and removed that luxury from WAR as well ;_;
    (1)

  5. #85
    Player
    Kothos's Avatar
    Join Date
    Nov 2015
    Posts
    32
    Character
    Kothos Dullmill
    World
    Behemoth
    Main Class
    Warrior Lv 70
    This thread reminded me that I can still laugh after square screwed Soo much. Good job OP
    (1)

  6. #86
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    This thread. Some of you are sarcastically joking about changes. Some of you are attempting to make legitimate suggestions that are by far worse than the troll suggestions.

    Before you take the time to dream up some stupid "fix", ask yourself "am I an idiot?" and if the answer is yes, don't bother posting your garbage suggestions.
    (0)

  7. #87
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by whiskeybravo View Post
    But those are the biggest changes that could be made. Outside of just buffing potencies. War would be able to ignore damage penalty while building threat then switch to dps stance with no penalty or cost whatsoever. That's a huge boost. Not only that, it would really eliminate any choices you'd have to make. Lack of choices generally equals stagnant gameplay.
    It is really not that big of a boost from a meta point of view. Pally will still have greater DPS and utility, meaning it is still not that unlikely we will see double pally in the world first race. Sure without DRK buffs to DPS it likely makes WAR>DRK, but I am for DRK buffs.

    Opening in tank stance with unchained is really just a quality of life thing, so you can do it in pug/more causal setting. As any speed kill, or if progression hits a enrage wall, will have the tanks open in dps stance. Same with the halving of the gauge. In theory WAR's will just be pushing to be in dps stance full fight, never needing the switch. Basically optimal WAR dps is tied to the skills of your group more then ever, adjusting for what I said just allows for a bit of separation.
    (0)

  8. #88
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by whiskeybravo View Post
    But those are the biggest changes that could be made. Outside of just buffing potencies. War would be able to ignore damage penalty while building threat then switch to dps stance with no penalty or cost whatsoever. That's a huge boost. Not only that, it would really eliminate any choices you'd have to make. Lack of choices generally equals stagnant gameplay.
    I'm for Unchained being separated from Inner Release, but meta wise, Unchained is actually a DPS loss. What the meta groups would do is have the WAR open with Tomahawk+Equilibrium while having a NIN use Shadewalker. Unchained is good for pugs though.
    (0)

  9. #89
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by YitharV2 View Post
    I'm for Unchained being separated from Inner Release, but meta wise, Unchained is actually a DPS loss. What the meta groups would do is have the WAR open with Tomahawk+Equilibrium while having a NIN use Shadewalker. Unchained is good for pugs though.
    It's a dps loss when you can just jump through a hoop of fire on one leg while balancing 3 glasses of milk and an egg on your forehead instead.

    I still think unchained is a strong cd, no other tank can ignore their tank stance damage penalty. If top end meta players aren't going to use unchained anyways, then it's basically just a QOL change for those of us in the middle. I mean I'm not saying I'd be pissed or happy if they do or don't change it, literally makes no difference to me. I just see it leading to more convoluted technique finagling if they both reduced/eliminated the cost of swapping stances and untied IR/Unchained. And it provides further incentive to tank in deliverance as much as possible which I think is the exact opposite direction the devs intended by the changes.
    (0)
    Last edited by whiskeybravo; 07-14-2017 at 04:24 AM.

  10. #90
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Just a small note but in PvP WAR doesn't lose any BG when dropping or going in stance :^)

    Damn you SE why you must tease us!
    (2)

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