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  1. #31
    Player
    GunnarBerwerf's Avatar
    Join Date
    Oct 2013
    Posts
    37
    Character
    Gunnar Berwerf
    World
    Siren
    Main Class
    Warrior Lv 70
    That is a problem that you dont fix with the values on the items, its a problem you fix with the formula, if they decide we do too much dmg, they nerf the proportion on the formula, not the value on the item, its simple as changing a number in a formula used by ALL the items in the game, unless they screwed that up and put that formula directly into the item, which i highly believe is not the case ... its as simple as changing that calculating formula from 0.45/0.45 to 0.45/0.25 or something... really. Its simple, the "inflation" do not make sense, because if the formula is split, u can just nerf the AP side of the attack power on what vit gives and not change the HP side of the formula that vit gives.

    All the inflation comes as a problem when you treat the problem as a tied number that as the same time it increases HP it increases AP , but they are 2 different status that come from the same stat (vit) and somewhere in the code there is a formula that have a value that how much vit increases HP and how much vit would increase AP , two separate numbers, that increases specific things, it would just be balancing that numbers, they can change how much vit gives ap without messing how much vit gives HP ... unless again, there is a fundamental flaw in their code that they are not able to do it, and that is wrong, and lazy coding.
    (1)

  2. #32
    Player
    Takamorisan's Avatar
    Join Date
    Sep 2013
    Posts
    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kai_Lee View Post
    If there is too much vit for tanks, why do my tanks hp drops to >10% against susanoo ex tanks buster?
    Because you are dealing with people that don't know how to manage their CD's, next question?
    (1)

  3. #33
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Tegernako View Post
    They need a test server.
    That right here. Be it a public or a private test server. They need more Information from the outside
    (1)

  4. #34
    Player
    Mnemosynia's Avatar
    Join Date
    Mar 2017
    Location
    NY
    Posts
    127
    Character
    Lilith Pendragon
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by SyzzleSpark View Post
    What racks my stupid little brain is this: A tank that has been wearing full VIT for the entirety of this game's lifetime has had the content tuned to his/her HP (however poorly) and it has been growing steadily by the same rate over time with levels and gear - so, when did this sudden, legenedary "A WILD HP INFLATION HAS APPEARED" problem arise?

    Its like, SE just pulled this problem out of a hat and was like "THIS! THIS is the problem" and everyone in this thread is just smiling and nodding when it was not something that anyone had ever complained about before ever, it was never a topic on any Live Letter prior to this month, I've literally never heard anyone talk about HP inflation as being a problem this game has or has ever had until the past week.
    I unliked your post so I can like it twice.
    (0)

  5. #35
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by BlueYukiao View Post
    Except the separate scaling of VIT:AP vs VIT:HP is already modular. It seems far too many people think VIT being tied to both HP and AP MUST mean that HP is magically tied to AP.
    Pretty sure VIT:AP and VIT:HP are not modular to level 70 though. Which means any adjustment at any level range would affect all content.
    (2)

  6. #36
    Player
    mcspamm's Avatar
    Join Date
    Apr 2015
    Posts
    99
    Character
    Sophi Wynne
    World
    Malboro
    Main Class
    Marauder Lv 70
    Quote Originally Posted by SyzzleSpark View Post
    Its like, SE just pulled this problem out of a hat and was like "THIS! THIS is the problem" and everyone in this thread is just smiling and nodding when it was not something that anyone had ever complained about before ever, it was never a topic on any Live Letter prior to this month, I've literally never heard anyone talk about HP inflation as being a problem this game has or has ever had until the past week.
    I'm completely guessing here, but maybe while projecting tank HP values into 4.4 / 4.5, they're worried about tanks having six digit health for some reason.

    "Oh no, players will be able to go back and laugh off insta-death mechanics in ARR content while undersized!1" (as if we can't do that already)

    Regardless of how valid that concern is, it's the only possible explanation I can think of.
    (0)
    Last edited by mcspamm; 07-13-2017 at 12:47 AM.

  7. #37
    Player
    GunnarBerwerf's Avatar
    Join Date
    Oct 2013
    Posts
    37
    Character
    Gunnar Berwerf
    World
    Siren
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Kitfox View Post
    Pretty sure VIT:AP and VIT:HP are not modular to level 70 though. Which means any adjustment at any level range would affect all content.
    But if theformula is based on percentages (which it should be, if not its a big flaw) and only do changes after all the calculations, a change for the 70 range would be the same on lv 10. But lets say thats a problem, they should work on balancing end content and not low level content that you out lv in a couple of hours.
    (0)

  8. #38
    Player
    GunnarBerwerf's Avatar
    Join Date
    Oct 2013
    Posts
    37
    Character
    Gunnar Berwerf
    World
    Siren
    Main Class
    Warrior Lv 70
    Quote Originally Posted by mcspamm View Post
    I'm completely guessing here, but maybe while projecting tank HP values into 4.4 / 4.5, they're worried about tanks having six digit health for some reason.

    "Oh no, players will be able to go back and laugh off insta-death mechanics in ARR content while undersized!1" (as if we can't do that already)

    Regardless of how valid that concern is, it's the only possible explanation I can think of.
    If that is the case , its a problem with iLV inflation and not anythign else, they would need to do a revamp in stats scaling with ilv like wow did years ago, when they faced that same problem.
    (2)

  9. #39
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by GunnarBerwerf View Post
    But if theformula is based on percentages (which it should be, if not its a big flaw) and only do changes after all the calculations, a change for the 70 range would be the same on lv 10. But lets say thats a problem, they should work on balancing end content and not low level content that you out lv in a couple of hours.
    I guess my point is why affect old, properly balanced, content when you don't have to? The new stat system ensures that you can adjust offense and defense separately and do it with gear stats which are level modular. I just don't see how the STR scaling is a worse system. Sure, the accessory situation is stupid, but that's a different argument (getting right side upgrades don't increase dps and that feels bad).
    (0)

  10. #40
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by BlackironTarkus View Post
    Say that they give us back the old 0.45/0.45 formula for our attack power. It feels good for awhile. Then they decide that we're doing too much damage. How do you tone it down?
    This is not HP inflation, but AP inflation.
    Quote Originally Posted by BlackironTarkus View Post
    The same in reverse. If we're not doing enough and they want to boost us? Increase the vit gain on accs, but now that gives us more HP than what they balanced making the raid/damage values on.
    They can reduce the scaling of AP on our VIT.

    Now, the same question as your second one, but with the current situation. They decide we're not doing enough damage with our only accessories option being VIT. How will they fix that ?
    (0)

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