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  1. #21
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Kitfox View Post
    adjust tank HP, tank dps, non-tank hp and incoming damage separately
    You're presenting a quandary that has no precedent in the game we are discussing as they've never needed to change the HP scaling formula. It. Is. Not. Connected. To. AP. Its relationship with VIT is completely different.

    Dragoons have had more HP than other melee jobs since ARR. By the logic this entire thread is using, the infamous runaway HP inflation should be such that, 2 expansions later, raid AoEs should be killing every melee DPS that isn't a DRG, or DRGs should be surviving said raid AoEs with thousands of HP to spare.
    (4)

  2. #22
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    This is why I think removing VIT from accessories is the best thing you can do right now.

    Currently, it's possible to tank every single content out of tank stance using STR accessories. Assuming your party doesn't screw up and your tanks use cooldowns appropriately, healers are more than capable of keeping up. Now for your average player, going into tank stance with STR accessories makes things a lot easier.

    Tanking in tank stance with VIT accessories though? It's almost boring. There is no challenge. You don't feel any reward for doing things properly. It's like, you don't even have to use your cooldown most of the time!

    Thus by replacing VIT with STR on tank accessories, it'll solve the damage scaling issues, as well as HP inflation, AND bring back the challenge that was tanking. Tanks will go back to trying to find the balance of how much they can stay out of tank stance, which I think was one of the more interesting aspects of playing a tank.
    (0)
    Last edited by BluexBird; 07-12-2017 at 11:54 PM.

  3. #23
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kitfox View Post
    Riddle me this: How do you adjust tank HP, tank dps, non-tank hp and incoming damage separately without affecting each other if tanks dps and hp are linked on the same stat, also without screwing up the old content?
    Riddle me this: why did SE not modify our accs? Why did they not foresee and lock older accs too?
    (3)

  4. #24
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Kitfox View Post
    Riddle me this: How do you adjust tank HP, tank dps, non-tank hp and incoming damage separately without affecting each other if tanks dps and hp are linked on the same stat, also without screwing up the old content?
    Since when is anyone, SE included, concerned with old content exactly? Level/item sync goes so far above what would be considered anything less than faceroll what does it even matter? When was the last time any ARR content posed even the tiniest threat to players? Pretty much back in 2.x was relevant and never again. Likewise what heavensward content is anything but trivial? Tweaking damage slightly higher or slightly lower on already faceroll trivial content really isn't going to make one bit of difference.
    (2)

  5. #25
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Baci View Post
    Riddle me this: why did SE not modify our accs? Why did they not foresee and lock older accs too?
    It makes me believe Square-Enix released the expansion without testing it properly with actual players to see if there would be things they might have overlooked.
    (3)

  6. #26
    Player
    testname's Avatar
    Join Date
    Jun 2017
    Posts
    232
    Character
    Rin Shima
    World
    Raiden
    Main Class
    Paladin Lv 90
    You miss the point, its not about Attack Power!
    Its about Health Pool <--

    SE said, that more VIT is bad because of HP inflation, but all gear is in VIT caped 320ilvl go check for yourself
    However SE decide how much HP we have, no one said about Attack Power Inflation!

    Why I am so Vocal here?!
    I know it would -> inflate DPS for TANKS but SE said -> HP inflation, and not AP

    They Just Lie to us, because some one made wrong decision, and now is afraid to admit it


    They say to us, that if we had vit scaled for ap, then it would Inflate HP but FROM WHERE!?
    all gear has Vitality CAPED! so from where?
    How we could possibly get more HP, when you cant meld materia into caped gear?
    (2)
    Last edited by testname; 07-13-2017 at 12:05 AM.

  7. #27
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by BluexBird View Post
    It makes me believe Square-Enix released the expansion without testing it properly with actual players to see if there would be things they might have overlooked.
    I'm not even sure SE tested it internally. You just can't screw up balance this badly if you've done any testing.
    (3)

  8. #28
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    What racks my stupid little brain is this: A tank that has been wearing full VIT for the entirety of this game's lifetime has had the content tuned to his/her HP (however poorly) and it has been growing steadily by the same rate over time with levels and gear - so, when did this sudden, legenedary "A WILD HP INFLATION HAS APPEARED" problem arise?

    Its like, SE just pulled this problem out of a hat and was like "THIS! THIS is the problem" and everyone in this thread is just smiling and nodding when it was not something that anyone had ever complained about before ever, it was never a topic on any Live Letter prior to this month, I've literally never heard anyone talk about HP inflation as being a problem this game has or has ever had until the past week.
    (7)
    Last edited by SyzzleSpark; 07-13-2017 at 12:03 AM.

  9. #29
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Baci View Post
    You mean like SE changed our AP Scaling back to STR which totally did not screw with low level tanks aggro?
    Sorry but SE doesnt plan so far ahead. They just change/tweak some stuff and hope it works
    ^This. If SE displayed anything through HW in abundance, it's a heavy lack of foresight. And I see the trend is still continuing.
    Anyone could have seen the lower tank AP and the higher DPS output from DPS roles would cause aggro issues, but no one said anything because it's so obvious that we just assumed SE knew to adjust enmity values.

    But apparently not, looking at the opening weeks of SB...
    This a common thing with them. Maybe it's because their team is so small that things like this are overlooked. They need a bigger team, or outside help.
    (0)

  10. #30
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Baci View Post
    You mean like SE changed our AP Scaling back to STR which totally did not screw with low level tanks aggro?
    Sorry but SE doesnt plan so far ahead. They just change/tweak some stuff and hope it works
    They need a test server.
    (4)

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