Quote Originally Posted by Kitfox View Post
Riddle me this: How do you adjust tank HP, tank dps, non-tank hp and incoming damage separately without affecting each other if tanks dps and hp are linked on the same stat, also without screwing up the old content?
By adjusting enemy mechanics and their potency for a given skill. Hence why many current tank busters inflict a damage taken debuff to force regular tank swaps (and also why many 270 STR acc wearing tanks get obliterated, because they do not have the expected HP value the attack was balanced around) and those tank busters are generally not going to be aimed at the DPS, who take attacks the tanks can more easily brush off.

Balance is manipulated on more then just the players side of the coin.