they said in the 4.0 notes that they reduced the lock on Jump but it did not seem once bit different.I would say also add that Dragon Sight should not be tethered, just let us cast it on whomever. But, it was probably designed with the limitation of it being used on MELEE, not magic DPS, though they can simply make it castable on anyone, just change the effect to PHYSICAL damage+5/10% then.
Also QoL:
-Shorten Mirage Dive's animation lock so we can weave it.
-Unlock Jump's animation lock as soon as contact is made so we can maneuver out of range of potentially damaging mechanics.
-Shorten GK's recast from 35 seconds to 20 seconds so it's easier to plan ahead with using it for damage and for activating LotD. To compensate, reduce its damage to 180 potency (we can use 30% more often so it's ok)
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