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  1. #1
    Player
    Khel's Avatar
    Join Date
    Jan 2017
    Posts
    149
    Character
    Khel Pyke
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Jonnycbad View Post
    I would say also add that Dragon Sight should not be tethered, just let us cast it on whomever. But, it was probably designed with the limitation of it being used on MELEE, not magic DPS, though they can simply make it castable on anyone, just change the effect to PHYSICAL damage+5/10% then.


    Also QoL:

    -Shorten Mirage Dive's animation lock so we can weave it.
    -Unlock Jump's animation lock as soon as contact is made so we can maneuver out of range of potentially damaging mechanics.
    -Shorten GK's recast from 35 seconds to 20 seconds so it's easier to plan ahead with using it for damage and for activating LotD. To compensate, reduce its damage to 180 potency (we can use 30% more often so it's ok)
    they said in the 4.0 notes that they reduced the lock on Jump but it did not seem once bit different.
    (1)

  2. #2
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Khel View Post
    they said in the 4.0 notes that they reduced the lock on Jump but it did not seem once bit different.
    They reduced the animation lock but not the movement lock, and it's very noticable. Before, if I jumped late in my GCD, my GCD would be clipped pretty late, but now I can start another GCD action much earlier in Jump's animation. I can't really move earlier, but it also doesn't clip deep into my next weapon skill like it used to.
    (1)