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  1. #101
    Player
    Airmid_Caduceus's Avatar
    Join Date
    Jul 2016
    Posts
    15
    Character
    Airmid Caduceus
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dustytome View Post
    This never made sense to me. If they don't want people selling houses, make the game mechanics work to prevent it. If they don't mind it up to a certain point then just tell us what that point is. Being vague is not helpful on either front, all it does is create more work for the GMs because we don't know what is and isn't reportable, so report everything and more frustration for us the users because when we don't know the exact rules it feels like everyone's breaking them and getting away with it.
    Part of it has to do with Japanese culture. In Japanese society, it's considered offensive to outright tell someone "no" or making firm statements like that. So instead of being rude, they say things like "that may be difficult" or "we shall see". Combine that with the concept of "face" (roughly similar to honor, for us Western devils) where admitting fault is one of the worst things that can happen to you, and you get stuff like what happens with SE. They don't want to be rude by making firm statements, but they also can't risk losing face by admitting error. That's why pretty much the entire 1.0 team was either laid off or in the case of the previous executive in charge, resigned in shame when they shut it down.

    But that's only part of it, I'm not saying that's all the reason, just that it plays a role.
    (5)
    Last edited by Airmid_Caduceus; 07-10-2017 at 05:24 PM. Reason: post limit edit

  2. #102
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    So I have asked them this question on the liveletter thread (page 54). Would be nice to get some likes so that they might see it and get to know the problem.
    (1)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  3. #103
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Dustytome View Post
    This never made sense to me. If they don't want people selling houses, make the game mechanics work to prevent it.
    The game mechanics already work to prevent it. Personal plot ownership cannot be transferred and plots cannot be traded. The sellers ask for a ransom and then release the plot after which it's the buyer's job to buy it from the game. The only way to stop people from circumventing the restrictions is by removing face-to-face gil trading entirely.
    (0)
    Graphics
    MSQ
    Viper

  4. #104
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Reinha View Post
    The game mechanics already work to prevent it. Personal plot ownership cannot be transferred and plots cannot be traded. The sellers ask for a ransom and then release the plot after which it's the buyer's job to buy it from the game. The only way to stop people from circumventing the restrictions is by removing face-to-face gil trading entirely.
    Actually if the house plot relinquished wen on a RNG based cooldown before becoming available to buy, say 12 hours +/- 1-12 hours based on RNG, it would completely break the ability to relinquish a plot to someone else for gil.
    (0)

  5. #105
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,798
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    So what happens if a character (who owns a home) tries to purchase another one?
    (0)

  6. #106
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Tbh I am sort of glad these guys bought 28 houses on their own server. It's wrong yes, but it speaks very loud and draws the necessary attention to this problem that it lacked previously. Sometimes you need a necessary evil to push the envelope, and I think these guys did it, for better or worse.
    (3)

  7. #107
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kosmos992k View Post
    Actually if the house plot relinquished wen on a RNG based cooldown before becoming available to buy, say 12 hours +/- 1-12 hours based on RNG, it would completely break the ability to relinquish a plot to someone else for gil.
    Personally I am not convinced that would be enough. I think a bigger variance is needed. You can quite easily stay awake for 24 hours (the max your idea suggests).
    (3)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  8. #108
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Paladinleeds View Post
    Personally I am not convinced that would be enough. I think a bigger variance is needed. You can quite easily stay awake for 24 hours (the max your idea suggests).
    Oh, I'm fine with a longer cooldown. Make is a week +/- 1-7 days and a random time after that. I'd just like to break the ability of players to effectively relinquish a lot to another player for a payment. Unless a third player happens to be right there are the moment they have no chance of obtaining the relinquished plot, and that's not very fair IMHO. But by forcing a cooling off period of undetermined length, it is much fairer to everyone.
    (0)

  9. #109
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kosmos992k View Post
    Oh, I'm fine with a longer cooldown. Make is a week +/- 1-7 days and a random time after that. I'd just like to break the ability of players to effectively relinquish a lot to another player for a payment. Unless a third player happens to be right there are the moment they have no chance of obtaining the relinquished plot, and that's not very fair IMHO. But by forcing a cooling off period of undetermined length, it is much fairer to everyone.
    I was thinking more within the range of months. Say, a random time between 90 and 180 days maybe? I'm thinking that way you'll probably forget who you bought the plot from, etc. Which would ruin it even further by people not wanting to risk forgetting it because of the timescales involved. Or am I overdoing it there?

    Anyway, on to the math and tech of how I think this should work. I shall use the 90-180 day relinquishment as an example here.
    So, let's work out how many seconds there are between say 1st July and 1st October. Roll a random integer (behind the scenes), between 1 and 7'776'000 (that's how many seconds there are in 90 days). Whatever that number is that's rolled, that's in how many seconds after the 90 day marker is reached, until it relinquishes. Yes, I'm thinking of doing it by seconds. That would make it much more difficult to track. If you did it by hours, you could just check on the hour every hour, but seconds? You wouldn't be able to do anything else. Because at any second that plot could come up, and you might be in duty when it happens, and someone comes in and takes it.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  10. #110
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Reinha View Post
    The game mechanics already work to prevent it. Personal plot ownership cannot be transferred and plots cannot be traded. The sellers ask for a ransom and then release the plot after which it's the buyer's job to buy it from the game. The only way to stop people from circumventing the restrictions is by removing face-to-face gil trading entirely.
    That isn't a prevention though. People put all sorts of things on the market board to absurdly high prices with no restrictions. Since the devs dislike house selling, they should just lock it based on your account.

    Quote Originally Posted by Coatl View Post
    Tbh I am sort of glad these guys bought 28 houses on their own server. It's wrong yes, but it speaks very loud and draws the necessary attention to this problem that it lacked previously. Sometimes you need a necessary evil to push the envelope, and I think these guys did it, for better or worse.
    I was thinking the same. If this doesn't scream "fix your awful housing system, SE." I don't think anything ever will.
    (2)

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